using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Unity_Studio
{
    class Texture2D
    {
        public string m_Name;
        public int m_Width;
        public int m_Height;
        public int m_CompleteImageSize;
        public int m_TextureFormat;
        public bool m_MipMap = false;
        public bool m_IsReadable;
        public bool m_ReadAllowed;
        public int m_ImageCount;
        public int m_TextureDimension;
        //m_TextureSettings
        public int m_FilterMode;
        public int m_Aniso;
        public float m_MipBias;
        public int m_WrapMode;
        public int m_LightmapFormat;
        public int m_ColorSpace;
        public byte[] image_data;

        //DDS Start
        public byte[] dwMagic = { 0x44, 0x44, 0x53, 0x20, 0x7c };
        public int dwFlags = 0x1 + 0x2 + 0x4 + 0x1000;
        //public int dwHeight; m_Height
        //public int dwWidth; m_Width
        public int dwPitchOrLinearSize = 0x0;
        public int dwMipMapCount = 0x1;
        public int dwSize = 0x20;
        public int dwFlags2;
        public int dwFourCC = 0x0;
        public int dwRGBBitCount;
        public int dwRBitMask;
        public int dwGBitMask;
        public int dwBBitMask;
        public int dwABitMask;
        public int dwCaps = 0x1000;
        public int dwCaps2 = 0x0;
        //DDS End
        //PVR Start
        public int pvrVersion = 0x03525650;
        public int pvrFlags = 0x0;
        public long pvrPixelFormat;
        public int pvrColourSpace = 0x0;
        public int pvrChannelType = 0x0;
        //public int pvrHeight; m_Height
        //public int pvrWidth; m_Width
        public int pvrDepth = 0x1;
        public int pvrNumSurfaces = 0x1; //For texture arrays
        public int pvrNumFaces = 0x1; //For cube maps
        //public int pvrMIPMapCount; dwMipMapCount
        public int pvrMetaDataSize = 0x0;
        //PVR End
        //KTX Start
        public int glType = 0;
        public int glTypeSize = 1;
        public int glFormat = 0;
        public int glInternalFormat;
        public int glBaseInternalFormat;
        //public int pixelWidth; m_Width
        //public int pixelHeight; m_Height
        public int pixelDepth = 0;
        public int numberOfArrayElements = 0;
        public int numberOfFaces = 1;
        public int numberOfMipmapLevels = 1;
        public int bytesOfKeyValueData = 0;
        //KTX End
        //ASTC Start
        public byte[] astc_magicnum = { 0x13, 0xab, 0xa1, 0x5c };
        public byte astc_x;
        public byte astc_y;
        public byte astc_z = 1;
        public byte[] astc_width = new byte[3];
        public byte[] astc_height = new byte[3];
        public byte[] astc_length = new byte[3] { 1, 0, 0 };//I don't know what this is.
        //ASTC END
        //Texture data
        public int image_data_size;

        public Texture2D(AssetPreloadData preloadData, bool readSwitch)
        {
            var sourceFile = preloadData.sourceFile;
            var a_Stream = preloadData.sourceFile.a_Stream;
            a_Stream.Position = preloadData.Offset;

            if (sourceFile.platform == -2)
            {
                uint m_ObjectHideFlags = a_Stream.ReadUInt32();
                PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
                PPtr m_PrefabInternal = sourceFile.ReadPPtr();
            }

            m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
            m_Width = a_Stream.ReadInt32();
            m_Height = a_Stream.ReadInt32();
            m_CompleteImageSize = a_Stream.ReadInt32();
            m_TextureFormat = a_Stream.ReadInt32();

            if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 2))
            { m_MipMap = a_Stream.ReadBoolean(); }
            else
            {
                dwFlags += 0x20000;
                dwMipMapCount = a_Stream.ReadInt32();//is this with or without main image?
                dwCaps += 0x400008;
            }

            m_IsReadable = a_Stream.ReadBoolean(); //2.6.0 and up
            m_ReadAllowed = a_Stream.ReadBoolean(); //3.0.0 and up
            a_Stream.AlignStream(4);

            m_ImageCount = a_Stream.ReadInt32();
            m_TextureDimension = a_Stream.ReadInt32();
            //m_TextureSettings
            m_FilterMode = a_Stream.ReadInt32();
            m_Aniso = a_Stream.ReadInt32();
            m_MipBias = a_Stream.ReadSingle();
            m_WrapMode = a_Stream.ReadInt32();

            if (sourceFile.version[0] >= 3)
            {
                m_LightmapFormat = a_Stream.ReadInt32();
                if (sourceFile.version[0] >= 4 || sourceFile.version[1] >= 5) { m_ColorSpace = a_Stream.ReadInt32(); } //3.5.0 and up
            }

            image_data_size = a_Stream.ReadInt32();

            if (m_MipMap)
            {
                dwFlags += 0x20000;
                dwMipMapCount = Convert.ToInt32(Math.Log(Math.Max(m_Width, m_Height)) / Math.Log(2));
                dwCaps += 0x400008;
            }

            if (readSwitch)
            {
                image_data = new byte[image_data_size];
                a_Stream.Read(image_data, 0, image_data_size);

                switch ((TextureFormat)m_TextureFormat)
                {
                    case TextureFormat.Alpha8: //test pass
                        {
                            /*dwFlags2 = 0x2;
                            dwRGBBitCount = 0x8;
                            dwRBitMask = 0x0;
                            dwGBitMask = 0x0;
                            dwBBitMask = 0x0;
                            dwABitMask = 0x0; *///透明通道丢失?
                            //转ARGB32
                            var bytes = Enumerable.Repeat<byte>(0xFF, image_data_size * 4).ToArray();
                            for (int i = 0; i < image_data_size; i++)
                            {
                                bytes[i * 4] = image_data[i];
                            }
                            image_data = bytes;
                            image_data_size = image_data_size * 4;
                            bytes = null;
                            dwFlags2 = 0x41;
                            dwRGBBitCount = 0x20;
                            dwRBitMask = 0xFF00;
                            dwGBitMask = 0xFF0000;
                            dwBBitMask = -16777216;
                            dwABitMask = 0xFF;
                            break;
                        }
                    case TextureFormat.ARGB4444: //test pass
                        {
                            if (sourceFile.platform == 11) //swap bytes for Xbox confirmed, PS3 not encountered
                            {
                                for (int i = 0; i < (image_data_size / 2); i++)
                                {
                                    byte b0 = image_data[i * 2];
                                    image_data[i * 2] = image_data[i * 2 + 1];
                                    image_data[i * 2 + 1] = b0;
                                }
                            }

                            dwFlags2 = 0x41;
                            dwRGBBitCount = 0x10;
                            dwRBitMask = 0xF00;
                            dwGBitMask = 0xF0;
                            dwBBitMask = 0xF;
                            dwABitMask = 0xF000;
                            break;
                        }
                    case TextureFormat.RGB24: //test pass
                        {
                            dwFlags2 = 0x40;
                            dwRGBBitCount = 0x18;
                            dwRBitMask = 0xFF;
                            dwGBitMask = 0xFF00;
                            dwBBitMask = 0xFF0000;
                            dwABitMask = 0x0;
                            break;
                        }
                    case TextureFormat.RGBA32: //test pass
                        {
                            dwFlags2 = 0x41;
                            dwRGBBitCount = 0x20;
                            dwRBitMask = 0xFF;
                            dwGBitMask = 0xFF00;
                            dwBBitMask = 0xFF0000;
                            dwABitMask = -16777216;
                            break;
                        }
                    case TextureFormat.ARGB32://test pass
                        {
                            dwFlags2 = 0x41;
                            dwRGBBitCount = 0x20;
                            dwRBitMask = 0xFF00;
                            dwGBitMask = 0xFF0000;
                            dwBBitMask = -16777216;
                            dwABitMask = 0xFF;
                            break;
                        }
                    case TextureFormat.RGB565: //test pass
                        {
                            if (sourceFile.platform == 11)
                            {
                                for (int i = 0; i < (image_data_size / 2); i++)
                                {
                                    byte b0 = image_data[i * 2];
                                    image_data[i * 2] = image_data[i * 2 + 1];
                                    image_data[i * 2 + 1] = b0;
                                }
                            }

                            dwFlags2 = 0x40;
                            dwRGBBitCount = 0x10;
                            dwRBitMask = 0xF800;
                            dwGBitMask = 0x7E0;
                            dwBBitMask = 0x1F;
                            dwABitMask = 0x0;
                            break;
                        }
                    case TextureFormat.R16:
                        break;
                    case TextureFormat.DXT1: //DXT1
                        {
                            if (sourceFile.platform == 11) //X360 only, PS3 not
                            {
                                for (int i = 0; i < (image_data_size / 2); i++)
                                {
                                    byte b0 = image_data[i * 2];
                                    image_data[i * 2] = image_data[i * 2 + 1];
                                    image_data[i * 2 + 1] = b0;
                                }
                            }

                            if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
                            dwFlags2 = 0x4;
                            dwFourCC = 0x31545844;
                            dwRGBBitCount = 0x0;
                            dwRBitMask = 0x0;
                            dwGBitMask = 0x0;
                            dwBBitMask = 0x0;
                            dwABitMask = 0x0;
                            break;
                        }
                    case TextureFormat.DXT5: //DXT5
                        {
                            if (sourceFile.platform == 11) //X360, PS3 not
                            {
                                for (int i = 0; i < (image_data_size / 2); i++)
                                {
                                    byte b0 = image_data[i * 2];
                                    image_data[i * 2] = image_data[i * 2 + 1];
                                    image_data[i * 2 + 1] = b0;
                                }
                            }

                            if (m_MipMap) { dwPitchOrLinearSize = m_Height * m_Width / 2; }
                            dwFlags2 = 0x4;
                            dwFourCC = 0x35545844;
                            dwRGBBitCount = 0x0;
                            dwRBitMask = 0x0;
                            dwGBitMask = 0x0;
                            dwBBitMask = 0x0;
                            dwABitMask = 0x0;
                            break;
                        }
                    case TextureFormat.RGBA4444: //test pass
                        {
                            dwFlags2 = 0x41;
                            dwRGBBitCount = 0x10;
                            dwRBitMask = 0xF000;
                            dwGBitMask = 0xF00;
                            dwBBitMask = 0xF0;
                            dwABitMask = 0xF;
                            break;
                        }
                    case TextureFormat.BGRA32: //test pass
                        {
                            dwFlags2 = 0x41;
                            dwRGBBitCount = 0x20;
                            dwRBitMask = 0xFF0000;
                            dwGBitMask = 0xFF00;
                            dwBBitMask = 0xFF;
                            dwABitMask = -16777216;
                            break;
                        }
                    case TextureFormat.RHalf:
                    case TextureFormat.RGHalf:
                    case TextureFormat.RGBAHalf:
                    case TextureFormat.RFloat:
                    case TextureFormat.RGFloat:
                    case TextureFormat.RGBAFloat:
                        break;
                    case TextureFormat.YUY2:
                        {
                            pvrPixelFormat = 0x11;
                            break;
                        }
                    case TextureFormat.DXT1Crunched: //DXT1 Crunched
                    case TextureFormat.DXT5Crunched: //DXT1 Crunched
                        break;
                    case TextureFormat.PVRTC_RGB2: //test pass
                        {
                            pvrPixelFormat = 0x0;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
                            glBaseInternalFormat = KTXHeader.GL_RGB;
                            break;
                        }
                    case TextureFormat.PVRTC_RGBA2: //test pass
                        {
                            pvrPixelFormat = 0x1;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
                            glBaseInternalFormat = KTXHeader.GL_RGBA;
                            break;
                        }
                    case TextureFormat.PVRTC_RGB4: //test pass
                        {
                            pvrPixelFormat = 0x2;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
                            glBaseInternalFormat = KTXHeader.GL_RGB;
                            break;
                        }
                    case TextureFormat.PVRTC_RGBA4: //test pass
                        {
                            pvrPixelFormat = 0x3;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
                            glBaseInternalFormat = KTXHeader.GL_RGBA;
                            break;
                        }
                    case TextureFormat.ETC_RGB4: //test pass
                        {
                            pvrPixelFormat = 0x16;
                            glInternalFormat = KTXHeader.GL_ETC1_RGB8_OES;
                            glBaseInternalFormat = KTXHeader.GL_RGB;
                            break;
                        }
                    case TextureFormat.ATC_RGB4: //can use QCompress to convert
                        {
                            glInternalFormat = KTXHeader.GL_ATC_RGB_AMD;
                            glBaseInternalFormat = KTXHeader.GL_RGB;
                            break;
                        }
                    case TextureFormat.ATC_RGBA8: //can use QCompress to convert
                        {
                            glInternalFormat = KTXHeader.GL_ATC_RGBA_EXPLICIT_ALPHA_AMD;
                            glBaseInternalFormat = KTXHeader.GL_RGBA;
                            break;
                        }
                    case TextureFormat.EAC_R:
                        {
                            pvrPixelFormat = 25;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_R11_EAC;
                            glBaseInternalFormat = KTXHeader.GL_RED;
                            break;
                        }
                    case TextureFormat.EAC_R_SIGNED:
                        {
                            pvrPixelFormat = 25;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_R11_EAC;
                            glBaseInternalFormat = KTXHeader.GL_RED;
                            break;
                        }
                    case TextureFormat.EAC_RG:
                        {
                            pvrPixelFormat = 26;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RG11_EAC;
                            glBaseInternalFormat = KTXHeader.GL_RG;
                            break;
                        }
                    case TextureFormat.EAC_RG_SIGNED:
                        {
                            pvrPixelFormat = 26;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_SIGNED_RG11_EAC;
                            glBaseInternalFormat = KTXHeader.GL_RG;
                            break;
                        }
                    case TextureFormat.ETC2_RGB:  //test pass
                        {
                            pvrPixelFormat = 22;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_ETC2;
                            glBaseInternalFormat = KTXHeader.GL_RGB;
                            break;
                        }
                    case TextureFormat.ETC2_RGBA1:  //test pass
                        {
                            pvrPixelFormat = 24;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
                            glBaseInternalFormat = KTXHeader.GL_RGBA;
                            break;
                        }
                    case TextureFormat.ETC2_RGBA8:  //test pass
                        {
                            pvrPixelFormat = 23;
                            glInternalFormat = KTXHeader.GL_COMPRESSED_RGBA8_ETC2_EAC;
                            glBaseInternalFormat = KTXHeader.GL_RGBA;
                            break;
                        }
                    case TextureFormat.ASTC_RGB_4x4: //test pass
                    case TextureFormat.ASTC_RGBA_4x4: //test pass
                        {
                            astc_x = 4;
                            astc_y = 4;
                            break;
                        }
                    case TextureFormat.ASTC_RGB_5x5: //test pass
                    case TextureFormat.ASTC_RGBA_5x5: //test pass
                        {
                            astc_x = 5;
                            astc_y = 5;
                            break;
                        }
                    case TextureFormat.ASTC_RGB_6x6: //test pass
                    case TextureFormat.ASTC_RGBA_6x6: //test pass
                        {
                            astc_x = 6;
                            astc_y = 6;
                            break;
                        }
                    case TextureFormat.ASTC_RGB_8x8: //test pass
                    case TextureFormat.ASTC_RGBA_8x8: //test pass
                        {
                            astc_x = 8;
                            astc_y = 8;
                            break;
                        }
                    case TextureFormat.ASTC_RGB_10x10: //test pass
                    case TextureFormat.ASTC_RGBA_10x10: //test pass
                        {
                            astc_x = 10;
                            astc_y = 10;
                            break;
                        }
                    case TextureFormat.ASTC_RGB_12x12: //test pass
                    case TextureFormat.ASTC_RGBA_12x12: //test pass
                        {
                            astc_x = 12;
                            astc_y = 12;
                            break;
                        }
                    case TextureFormat.ETC_RGB4_3DS:
                    case TextureFormat.ETC_RGBA8_3DS:
                        break;
                }
            }
            else
            {
                preloadData.InfoText = "Width: " + m_Width.ToString() + "\nHeight: " + m_Height.ToString() + "\nFormat: ";
                preloadData.exportSize = image_data_size;

                string type = ((TextureFormat)m_TextureFormat).ToString();
                preloadData.InfoText += type;

                switch ((TextureFormat)m_TextureFormat)
                {
                    case TextureFormat.Alpha8:
                    case TextureFormat.ARGB4444:
                    case TextureFormat.RGB24:
                    case TextureFormat.RGBA32:
                    case TextureFormat.ARGB32:
                    case TextureFormat.RGB565:
                    case TextureFormat.DXT1:
                    case TextureFormat.DXT5:
                    case TextureFormat.RGBA4444:
                    case TextureFormat.BGRA32:
                        preloadData.extension = ".dds"; preloadData.exportSize += 128; break;
                    case TextureFormat.DXT1Crunched:
                    case TextureFormat.DXT5Crunched:
                        preloadData.extension = ".crn"; break;
                    case TextureFormat.YUY2:
                    case TextureFormat.PVRTC_RGB2:
                    case TextureFormat.PVRTC_RGBA2:
                    case TextureFormat.PVRTC_RGB4:
                    case TextureFormat.PVRTC_RGBA4:
                    case TextureFormat.ETC_RGB4:
                    case TextureFormat.ETC2_RGB:
                    case TextureFormat.ETC2_RGBA1:
                    case TextureFormat.ETC2_RGBA8:
                    case TextureFormat.EAC_R:
                    case TextureFormat.EAC_R_SIGNED:
                    case TextureFormat.EAC_RG:
                    case TextureFormat.EAC_RG_SIGNED:
                        preloadData.extension = ".pvr"; preloadData.exportSize += 52; break;
                    //case TextureFormat.PVRTC_RGB2:
                    //case TextureFormat.PVRTC_RGBA2:
                    //case TextureFormat.PVRTC_RGB4:
                    //case TextureFormat.PVRTC_RGBA4:
                    case TextureFormat.ATC_RGB4:
                    case TextureFormat.ATC_RGBA8:
                        //case TextureFormat.ETC_RGB4:
                        //case TextureFormat.ETC2_RGB:
                        //case TextureFormat.ETC2_RGBA1:
                        //case TextureFormat.ETC2_RGBA8:
                        //case TextureFormat.EAC_R:
                        //case TextureFormat.EAC_R_SIGNED:
                        //case TextureFormat.EAC_RG:
                        //case TextureFormat.EAC_RG_SIGNED:
                        preloadData.extension = ".ktx"; preloadData.exportSize += 68; break;
                    case TextureFormat.ASTC_RGB_4x4:
                    case TextureFormat.ASTC_RGB_5x5:
                    case TextureFormat.ASTC_RGB_6x6:
                    case TextureFormat.ASTC_RGB_8x8:
                    case TextureFormat.ASTC_RGB_10x10:
                    case TextureFormat.ASTC_RGB_12x12:
                    case TextureFormat.ASTC_RGBA_4x4:
                    case TextureFormat.ASTC_RGBA_5x5:
                    case TextureFormat.ASTC_RGBA_6x6:
                    case TextureFormat.ASTC_RGBA_8x8:
                    case TextureFormat.ASTC_RGBA_10x10:
                    case TextureFormat.ASTC_RGBA_12x12:
                        preloadData.extension = ".astc"; preloadData.exportSize += 10; break;
                    default:
                        preloadData.extension = "_" + type + ".tex"; break;
                }

                switch (m_FilterMode)
                {
                    case 0: preloadData.InfoText += "\nFilter Mode: Point "; break;
                    case 1: preloadData.InfoText += "\nFilter Mode: Bilinear "; break;
                    case 2: preloadData.InfoText += "\nFilter Mode: Trilinear "; break;

                }

                preloadData.InfoText += "\nAnisotropic level: " + m_Aniso.ToString() + "\nMip map bias: " + m_MipBias.ToString();

                switch (m_WrapMode)
                {
                    case 0: preloadData.InfoText += "\nWrap mode: Repeat"; break;
                    case 1: preloadData.InfoText += "\nWrap mode: Clamp"; break;
                }

                if (m_Name != "") { preloadData.Text = m_Name; }
                else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
                preloadData.SubItems.AddRange(new string[] { preloadData.TypeString, preloadData.exportSize.ToString() });
            }
        }
    }


    public enum TextureFormat
    {
        Alpha8 = 1,
        ARGB4444,
        RGB24,
        RGBA32,
        ARGB32,
        RGB565 = 7,
        R16 = 9,
        DXT1,
        DXT5 = 12,
        RGBA4444,
        BGRA32,
        RHalf,
        RGHalf,
        RGBAHalf,
        RFloat,
        RGFloat,
        RGBAFloat,
        YUY2,
        DXT1Crunched = 28,
        DXT5Crunched,
        PVRTC_RGB2,
        PVRTC_RGBA2,
        PVRTC_RGB4,
        PVRTC_RGBA4,
        ETC_RGB4,
        ATC_RGB4,
        ATC_RGBA8,
        EAC_R = 41,
        EAC_R_SIGNED,
        EAC_RG,
        EAC_RG_SIGNED,
        ETC2_RGB,
        ETC2_RGBA1,
        ETC2_RGBA8,
        ASTC_RGB_4x4,
        ASTC_RGB_5x5,
        ASTC_RGB_6x6,
        ASTC_RGB_8x8,
        ASTC_RGB_10x10,
        ASTC_RGB_12x12,
        ASTC_RGBA_4x4,
        ASTC_RGBA_5x5,
        ASTC_RGBA_6x6,
        ASTC_RGBA_8x8,
        ASTC_RGBA_10x10,
        ASTC_RGBA_12x12,
        ETC_RGB4_3DS,
        ETC_RGBA8_3DS
    }
}

public class KTXHeader
{
    public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
    public static byte[] ENDIANESS_LE = new byte[] { 1, 2, 3, 4 };
    public static byte[] ENDIANESS_BE = new byte[] { 4, 3, 2, 1 };

    // constants for glInternalFormat
    public static int GL_ETC1_RGB8_OES = 0x8D64;

    public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
    public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
    public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
    public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;

    public static int GL_ATC_RGB_AMD = 0x8C92;
    public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
    public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;

    public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
    public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
    public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
    public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
    public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
    public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
    public static int GL_COMPRESSED_R11_EAC = 0x9270;
    public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
    public static int GL_COMPRESSED_RG11_EAC = 0x9272;
    public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;

    // constants for glBaseInternalFormat
    public static int GL_RED = 0x1903;
    public static int GL_GREEN = 0x1904;
    public static int GL_BLUE = 0x1905;
    public static int GL_ALPHA = 0x1906;
    public static int GL_RGB = 0x1907;
    public static int GL_RGBA = 0x1908;
    public static int GL_RG = 0x8227;

    public static int getMipMapCount(int width, int height)
    {
        int mipMapCount = 1;
        for (int dim = Math.Max(width, height); dim > 1; dim /= 2)
        {
            mipMapCount++;
        }
        return mipMapCount;
    }
}