using AssetStudio; namespace CubismLive2DExtractor.CubismUnityClasses { public sealed class CubismExpressionData : MonoBehaviour { public string Type { get; set; } public float FadeInTime { get; set; } public float FadeOutTime { get; set; } public SerializableExpressionParameter[] Parameters { get; set; } public class SerializableExpressionParameter { public string Id { get; set; } public float Value { get; set; } public BlendType Blend { get; set; } } } }