#include "asfbx_skin_context.h" #include "asfbx_context.h" AsFbxSkinContext::AsFbxSkinContext(AsFbxContext* pContext, FbxNode* pFrameNode) : pSkin(nullptr) { if (pContext != nullptr && pContext->pScene != nullptr) { pSkin = FbxSkin::Create(pContext->pScene, ""); } if (pFrameNode != nullptr) { lMeshMatrix = pFrameNode->EvaluateGlobalTransform(); } }