#pragma once #include #include "bool32_t.h" struct AsFbxAnimContext { FbxAnimCurveFilterUnroll* lFilter; FbxAnimStack* lAnimStack; FbxAnimLayer* lAnimLayer; FbxAnimCurve* lCurveSX; FbxAnimCurve* lCurveSY; FbxAnimCurve* lCurveSZ; FbxAnimCurve* lCurveRX; FbxAnimCurve* lCurveRY; FbxAnimCurve* lCurveRZ; FbxAnimCurve* lCurveTX; FbxAnimCurve* lCurveTY; FbxAnimCurve* lCurveTZ; FbxMesh* pMesh; FbxBlendShape* lBlendShape; FbxAnimCurve* lAnimCurve; AsFbxAnimContext(bool32_t eulerFilter); ~AsFbxAnimContext() = default; };