using System; using System.Runtime.InteropServices; using FMOD; using WavHelper; namespace AssetStudio { public sealed class AudioClipConverter { private AudioClip m_AudioClip; private static FMOD.System system; public bool IsSupport => m_AudioClip.IsConvertSupport(); public bool IsLegacy => m_AudioClip.IsLegacyConvertSupport(); static AudioClipConverter() { var result = Factory.System_Create(out system); if (result != RESULT.OK) { Logger.Error($"FMOD error! {result} - {Error.String(result)}"); } result = system.init(1, INITFLAGS.NORMAL, IntPtr.Zero); if (result != RESULT.OK) { Logger.Error($"FMOD error! {result} - {Error.String(result)}"); } } public AudioClipConverter(AudioClip audioClip) { m_AudioClip = audioClip; } public byte[] ConvertToWav(byte[] m_AudioData, ref string debugLog) { var exinfo = new CREATESOUNDEXINFO(); exinfo.cbsize = Marshal.SizeOf(exinfo); exinfo.length = (uint)m_AudioClip.m_Size; var result = system.createSound(m_AudioData, MODE.OPENMEMORY | MODE.LOWMEM | MODE.ACCURATETIME, ref exinfo, out var sound); if (ErrorCheck(result, ref debugLog)) return null; result = sound.getNumSubSounds(out var numsubsounds); if (ErrorCheck(result, ref debugLog)) return null; byte[] buff; if (numsubsounds > 0) { result = sound.getSubSound(0, out var subsound); if (ErrorCheck(result, ref debugLog)) return null; buff = SoundToWav(subsound, ref debugLog); subsound.release(); subsound.clearHandle(); } else { buff = SoundToWav(sound, ref debugLog); } sound.release(); sound.clearHandle(); return buff; } private byte[] SoundToWav(Sound sound, ref string debugLog) { var convertToPcm16 = false; var audioFormat = WavAudioFormat.PCM; debugLog += "[Fmod] Detecting sound format..\n"; var result = sound.getFormat(out SOUND_TYPE soundType, out SOUND_FORMAT soundFormat, out int channels, out int bits); if (ErrorCheck(result, ref debugLog)) return null; debugLog += $"Detected sound type: {soundType}\n" + $"Detected sound format: {soundFormat}\n" + $"Detected channels: {channels}\n" + $"Detected bit depth: {bits}\n"; if (soundFormat == SOUND_FORMAT.PCMFLOAT) { switch (m_AudioClip.m_BitsPerSample) { case 16: convertToPcm16 = true; bits = 16; break; case 32: audioFormat = WavAudioFormat.IEEEfloat; break; } } result = sound.getDefaults(out var frequency, out _); if (ErrorCheck(result, ref debugLog)) return null; result = sound.getLength(out var length, TIMEUNIT.PCMBYTES); if (ErrorCheck(result, ref debugLog)) return null; result = sound.@lock(0, length, out var ptr1, out var ptr2, out var len1, out var len2); if (ErrorCheck(result, ref debugLog)) return null; var wavDataLength = convertToPcm16 ? len1 / 2 : len1; var buffer = new byte[wavDataLength + 44]; if (convertToPcm16) { ReadAsPcm16(ptr1, buffer, 44, len1, ref debugLog); } else { Marshal.Copy(ptr1, buffer, 44, (int)len1); } result = sound.unlock(ptr1, ptr2, len1, len2); if (ErrorCheck(result, ref debugLog)) return null; //添加wav头 var wavHeader = new WavHeader(wavDataLength, audioFormat, channels, (uint)frequency, bits); wavHeader.WriteToArray(buffer); return buffer; } public byte[] RawAudioClipToWav(ref string debugLog) { var audioSize = (uint)m_AudioClip.m_Size; var channels = m_AudioClip.m_Channels; var sampleRate = m_AudioClip.m_Frequency; var audioFormat = WavAudioFormat.PCM; var bits = 16; debugLog += "[Legacy wav converter] Generating wav header..\n"; var buffer = new byte[audioSize + 44]; var dataLen = m_AudioClip.m_AudioData.GetData(buffer, 44); if (dataLen > 0) { var wavHeader = new WavHeader(audioSize, audioFormat, channels, (uint)sampleRate, bits); wavHeader.WriteToArray(buffer); } return buffer; } private static void ReadAsPcm16(IntPtr srcPtr, byte[] destBuffer, int offset, uint pcmDataLen, ref string debugLog) { var pcmFloatVal = new byte[4]; for (var i = 0; i < pcmDataLen; i += 4) { for (var j = 0; j < 4; j++) { pcmFloatVal[j] = Marshal.ReadByte(srcPtr, i + j); } var pcm16Val = (short)MathHelper.Clamp(BitConverter.ToSingle(pcmFloatVal, 0) * short.MaxValue, short.MinValue, short.MaxValue); destBuffer[offset] = (byte)(pcm16Val & 255); destBuffer[offset + 1] = (byte)(pcm16Val >> 8); offset += 2; } debugLog += "Finished PCMFLOAT -> PCM16 converting\n"; } private static bool ErrorCheck(RESULT result, ref string log) { if (result != RESULT.OK) { log += $"FMOD error! {result} - {Error.String(result)}\n"; return true; } return false; } public string GetExtensionName() { if (m_AudioClip.version < 5) { switch (m_AudioClip.m_Type) { case FMODSoundType.AAC: return ".m4a"; case FMODSoundType.AIFF: return ".aif"; case FMODSoundType.IT: return ".it"; case FMODSoundType.MOD: return ".mod"; case FMODSoundType.MPEG: return ".mp3"; case FMODSoundType.OGGVORBIS: return ".ogg"; case FMODSoundType.S3M: return ".s3m"; case FMODSoundType.WAV: return ".wav"; case FMODSoundType.XM: return ".xm"; case FMODSoundType.XMA: return ".wav"; case FMODSoundType.VAG: return ".vag"; case FMODSoundType.AUDIOQUEUE: return ".fsb"; } } else { switch (m_AudioClip.m_CompressionFormat) { case AudioCompressionFormat.PCM: return ".fsb"; case AudioCompressionFormat.Vorbis: return ".fsb"; case AudioCompressionFormat.ADPCM: return ".fsb"; case AudioCompressionFormat.MP3: return ".fsb"; case AudioCompressionFormat.PSMVAG: return ".fsb"; case AudioCompressionFormat.HEVAG: return ".fsb"; case AudioCompressionFormat.XMA: return ".fsb"; case AudioCompressionFormat.AAC: return ".m4a"; case AudioCompressionFormat.GCADPCM: return ".fsb"; case AudioCompressionFormat.ATRAC9: return ".fsb"; } } return ".AudioClip"; } } }