using AssetStudio; namespace AssetStudioCLI { internal class AssetItem { public Object Asset; public SerializedFile SourceFile; public string Container = string.Empty; public string TypeString; public long m_PathID; public long FullSize; public ClassIDType Type; public string Text; public string UniqueID; public GameObjectNode Node; public AssetItem(Object asset) { Asset = asset; SourceFile = asset.assetsFile; Type = asset.type; TypeString = Type.ToString(); m_PathID = asset.m_PathID; FullSize = asset.byteSize; } } }