using AssetStudio; namespace Arknights { internal class PortraitSprite { public string Name { get; set; } public ClassIDType Type { get; } public SerializedFile AssetsFile { get; set; } public string Container { get; set; } public Texture2D Texture { get; set; } public Texture2D AlphaTexture { get; set; } public Rectf TextureRect { get; set; } public bool Rotate { get; set; } public float DownscaleMultiplier { get; } public PortraitSprite() { Type = ClassIDType.AkPortraitSprite; DownscaleMultiplier = 1f; } } }