9b2c85bcae
Refactor MonoBehaviour reading
2020-08-14 00:02:59 +08:00
efbab7c43a
using Nuget
2020-08-12 22:22:04 +08:00
729a8a8263
implemented SPIR-V shader export
2020-08-12 22:11:26 +08:00
c76e41b1ab
Replace C++/CLI components with P/Invoke components ( #562 )
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* Replace C++/CLI components with P/Invoke
* Deleted C++/CLI projects
* Use Utf8StringHandle to marshal UTF-8 strings
* Use plaform-default calling convention
* Handle DLL preloading on Linux and macOS
* Change intermediate and output directories of native projects
* Improve P/Invoke documentation
2020-08-06 10:35:50 +08:00
de95b02285
update to .net framework 4.7.2
2020-03-27 21:42:40 +08:00
f3a0bf505e
refactor Texture2D convert
2020-03-24 06:41:58 +08:00
957073b041
move file
2019-04-04 21:14:52 +08:00
9e76d94eea
Remove SharpDX
2019-01-24 01:03:45 +08:00
e6ed312de2
change math library
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fixed bug
2019-01-03 08:55:43 +08:00
356d5fa8a4
Fixed Sprite read
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improved script dump
2018-12-11 04:50:38 +08:00
0a5b866a03
rename
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move files
improve Sprite read
2018-11-24 23:02:05 +08:00
8ea998b81f
separate code into library
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misc
2018-11-19 06:48:06 +08:00
a1f491af25
modify project
2018-09-29 00:48:35 +08:00
35edb9d391
optimizing
2018-07-24 22:05:02 +08:00
0b111d5f79
Prototype animation export
2018-04-07 07:51:33 +08:00