VaDiM
dd83e43673
Some refactor
2026-09-10 02:03:15 +03:00
VaDiM
fb3b59bd67
[GUI] Hide "Copy ..." option when multiple assets are selected
2026-08-08 18:25:00 +03:00
VaDiM
10f8084f82
[GUI] Add "Show parent Texture2D asset" option for sprites in Asset List
2026-08-08 18:09:38 +03:00
VaDiM
b51a5bbdf6
Improve detection of Live2D models. Close #122
...
- Added an alternative way of model detection when a MonoScript asset is not loaded.
- Fixed model detection regression after the https://github.com/aelurum/AssetStudio/commit/0066d673f45cfd07bbca4343e2fdf27660698c17
2026-07-07 17:35:03 +03:00
VaDiM
ddf0c22e6d
[GUI] Add option to display debug info for some assets
2026-06-07 00:50:35 +03:00
VaDiM
a1e40290c7
Add JsonDump option
2026-06-01 18:01:47 +03:00
VaDiM
b9d993e389
Fix missing uniqueId for some asset types
2026-05-19 01:40:40 +03:00
VaDiM
a195d4dac7
Rework options a bit
2026-05-13 16:21:33 +03:00
VaDiM
bd93a9f5d6
Some other fixes
2026-04-24 12:03:58 +03:00
VaDiM
969c766427
[GUI] Add Unity version label to status strip
2026-04-20 03:08:50 +03:00
VaDiM
b2265578e2
Improve AudioClip support
2026-04-20 03:04:32 +03:00
VaDiM
36699541fa
Improve support for legacy Unity versions (WIP). Close #103
2026-04-20 03:03:51 +03:00
VaDiM
e92d96bb08
Replace Newtonsoft.Json with System.Text.Json for MonoBehaviour assets
2026-03-23 19:45:21 +03:00
VaDiM
54d0a96235
Do not throw an error in case of unsupported sprites. Close #109
2026-03-15 00:23:16 +03:00
VaDiM
79d192ab70
Add option to keep original sprite sizes. Close #107
...
- Enabled by default
- [GUI] Added "Keep original sprite sizes" option to the Export options
- [CLI] Added "--sprite-cropping" option to the Advanced section
2026-03-14 20:21:42 +03:00
VaDiM
61d9bc8f15
Add option to export images in "assetName@hash" name format
...
- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
2026-03-13 13:27:47 +03:00
VaDiM
094f1a4f9d
[GUI] Improve lzma progress report
2026-03-02 17:25:34 +03:00
VaDiM
0ae33f995f
Improve Import options
...
- Added Import options window
- Changed cache logic:
- single cache file instead of separate cache files for each bundle
- program folder as a default cache folder
- added an option to specify a custom cache folder
2026-02-22 00:40:19 +03:00
VaDiM
0066d673f4
Some refactor for Live2D code
2026-01-27 00:07:43 +03:00
VaDiM
bb10ea4ebe
[GUI] Improve multi-monitor & highDpi support
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- The Export Options window has been reorganized
- Improved multi-monitor support (.net builds)
- Disabled dpi awareness for net472 build, via app.manifest, for better compatibility (with Wine as well)
2026-01-27 00:07:17 +03:00
VaDiM
1a0217b6f1
[GUI] Some improvements for TypeTreeHelper and dump tree view
2026-01-27 00:06:30 +03:00
VaDiM
0e0f28aecf
Update Live2D namespace
2026-01-27 00:06:01 +03:00
VaDiM
bb1cba89e1
Some refactor for Texture2DExtensions
2026-01-27 00:05:45 +03:00
VaDiM
6d5b633d55
Some minor fixes
2025-10-07 01:07:14 +03:00
VaDiM
6c3ff89dbf
Improve lzma progress report
2025-09-12 19:57:36 +03:00
VaDiM
6de33d0437
Update to v0.19 & update dependencies
2025-09-04 20:07:22 +03:00
VaDiM
963cd6546b
Improve mesh loading
2025-09-01 16:32:46 +03:00
VaDiM
ae3b5169df
Some other fixes
2025-08-27 05:23:50 +03:00
VaDiM
be11fdf14f
[GUI] Some fixes for animation export
...
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
VaDiM
36bd3c8342
[GUI] Rework some import options
...
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
VaDiM
7b7eac62d8
Fixes for Live2D export
...
- Fixed export of live2d models from assets without containers.
- Improved method of binding model-related assets.
2025-06-27 00:41:58 +03:00
VaDiM
55406553f6
Some minor fixes
2025-05-17 04:58:43 +03:00
VaDiM
b0a051fc47
[GUI] Add exact search option for Scene Hierarchy. Close #49
2025-05-11 09:29:11 +03:00
VaDiM
876bafdda1
Add oodle compression support (unofficial)
2025-05-09 03:41:53 +03:00
VaDiM
13f37ec260
Fix audioClip converting
2025-04-17 01:01:58 +03:00
VaDiM
3fa2ef1694
Some minor fixes
2025-03-31 20:10:02 +03:00
VaDiM
e1e43439c3
Add option to manually bind UV map types
2025-03-29 23:57:59 +03:00
VaDiM
3b10a808d3
[GUI] Add option to autoplay audioClip assets
2025-03-22 19:01:06 +03:00
VaDiM
47d67e0a49
Update FMOD to v2.03.06
...
- Fixed a bug that caused audioСlip preview volume to reset when selecting an asset
- Added some native libs for linux-arm64, win-arm64
2025-03-22 19:01:06 +03:00
VaDiM
9f918d0332
Fix export of selected Live2D motions
2025-03-03 22:18:29 +03:00
VaDiM
0b7b809285
[GUI] Some visual fixes for audio player
2025-02-20 17:33:59 +03:00
VaDiM
185348d9b8
Replace Math with MathF
2025-01-31 17:55:47 +03:00
VaDiM
e3e343320c
[GUI] AudioClip improvements
...
- Increased loading speed of AudioClip preview
- Optimized memory consumption of AudioClip preview
- Fixed incorrect length detection for some sound types
- Added channel count info (audio channels)
2025-01-20 13:07:25 +03:00
VaDiM
1cdb0b762a
Some fixes and improvements for Live2D export
...
- Fixed l2d model export for bundles with multiple models inside
- Added support of grouping exported models by model name
2025-01-15 03:38:33 +03:00
VaDiM
02f64f3c97
[GUI] Workaround for progress bar in Dark mode
2025-01-15 00:41:01 +03:00
VaDiM
58917ab7dc
[GUI] Add tree view for dump
2025-01-15 00:41:01 +03:00
VaDiM
6608e76471
Improve error messages for AudioClip assets
2025-01-12 04:08:19 +03:00
VaDiM
ff92d1784d
[GUI] Some fixes for Dark mode
2025-01-12 04:08:19 +03:00
VaDiM
064f5cbe57
Improve integration with Live2D assets
2025-01-12 04:08:19 +03:00
VaDiM
0d4e7ba4ae
[GUI] Add Dark mode support for .NET 9 (wip). Close #9
...
Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00