- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
- Replaced creation of a duplicated file/memory stream with OffsetStream.
- Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk.
- Added progress report on LZMA decompression process.
- Added container-independent method for searching AnimationClip assets
(However, it's not really universal, so it can't completely replace the container-dependent method)
- Improved export method of AnimationClip motions
- [GUI] Added display of model info on the preview tab
- [GUI] Added support for partial export:
- selected models
- model + selected AnimationClip motions
- model + selected Fade motions
- model + selected Fade Motion List
- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect