VaDiM
7fa5b4f355
Update ImageSharp.Drawing version
...
- migrate to ImageSharp v2+
2022-11-18 06:33:26 +03:00
VaDiM
c22d92009a
Update project files
2022-11-17 04:39:49 +03:00
Perfare and VaDiM
53f3e8232a
support 2022.1
2022-11-17 04:32:05 +03:00
Perfare and VaDiM
2fe57a1c5d
update enum
2022-11-17 04:31:30 +03:00
Perfare and VaDiM
ded2dcd54e
Fixed #962
2022-11-17 04:31:16 +03:00
Perfare and VaDiM
8ae3df6197
minor improvements
2022-11-17 04:30:52 +03:00
Kanglai Qian and VaDiM
64d9718c34
avoid useless search for non exist files ( #967 )
2022-11-17 04:30:39 +03:00
Perfare and VaDiM
220004c976
support 2021.3
2022-11-17 04:30:27 +03:00
Perfare and VaDiM
a324366be9
BundleFile fix
2022-11-17 04:30:17 +03:00
Perfare and VaDiM
06b4ae9ffe
Fix type conversion bug
2022-11-17 04:29:55 +03:00
Perfare and VaDiM
77b056de5e
update project file
2022-11-17 04:29:02 +03:00
Perfare and VaDiM
344edb722f
revert
2022-11-17 04:23:17 +03:00
Perfare and VaDiM
98c4d0c3ab
minor fixes and improvements
2022-11-17 04:23:00 +03:00
Perfare and VaDiM
23ac590648
Fixed #941
2022-11-17 04:22:31 +03:00
Perfare and VaDiM
54445475a3
Fix and improve Texture2D convert
2022-11-17 04:22:14 +03:00
Perfare and VaDiM
7299bcba6d
Create build.yml
2022-11-17 04:22:06 +03:00
Perfare and VaDiM
5487ff4e60
Fixed #924
2022-11-17 04:21:13 +03:00
Perfare and VaDiM
b3621a75b0
Fixed #929
2022-11-17 04:20:20 +03:00
Perfare and VaDiM
8b048b9e1e
improved Sprite export
...
Fixed #944
Fixed #923
2022-11-17 04:20:20 +03:00
Perfare and VaDiM
41a79f485f
using IProgress
2022-11-17 04:18:40 +03:00
Perfare and VaDiM
a060a392e7
Fixed #919
2022-11-17 04:18:06 +03:00
Rudolf Kolbe and VaDiM
0798af7c5c
fix apk loading issues ( #913 )
...
* fix apk loading issues
Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:
file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.
* revert weird changes
* fix missing }
* fix formatting
* use entry.FullName for the basePath instead of entry.Name
2022-11-17 04:17:33 +03:00
VaDiM
8ebfa16e19
Return to ImageSharp
...
coz the perfomance issue was fixed by Perfare in later commits
2022-11-17 03:59:59 +03:00
Perfare
d158e864b5
support 2022.1
2022-06-16 18:41:55 +08:00
Perfare
b70b5196e3
update enum
2022-06-16 17:45:54 +08:00
Perfare
4f88841026
Fixed #962
2022-06-01 15:33:01 +08:00
Perfare
dc9429feac
minor improvements
2022-05-21 21:16:34 +08:00
Kanglai Qian and GitHub
a3c16ed3d6
avoid useless search for non exist files ( #967 )
2022-05-21 21:10:02 +08:00
Perfare
5b83eebdda
support 2021.3
2022-05-21 17:38:40 +08:00
Perfare
1fcf7a4364
BundleFile fix
2022-05-21 17:24:54 +08:00
Perfare
973d50ce8b
Fix type conversion bug
2022-05-21 05:46:44 +08:00
Perfare
50485a9bd3
update project file
2022-03-24 10:38:52 +08:00
Perfare
dbb3d3fef7
revert
2022-03-24 09:47:36 +08:00
Perfare
e1cfff63c3
minor fixes and improvements
2022-03-23 01:41:59 +08:00
Perfare
44514a4e10
Fixed #941
2022-03-22 22:54:49 +08:00
Perfare
b1205808e2
Fix and improve Texture2D convert
2022-03-22 01:00:20 +08:00
Perfare and GitHub
7d3a4a10fc
Create build.yml
2022-03-20 02:36:32 +08:00
Perfare
b909857820
Fixed #924
2022-03-19 08:06:03 +08:00
Perfare
b674e66407
Fixed #929
2022-03-19 07:48:39 +08:00
Perfare
d7dcd3f405
improved Sprite export
...
Fixed #944
Fixed #923
2022-03-19 07:43:53 +08:00
Perfare
44145e0b9c
using IProgress
2022-03-19 06:40:51 +08:00
Perfare
d4e21f824c
Fixed #919
2022-02-17 01:07:24 +08:00
Rudolf Kolbe and GitHub
e7a4604a65
fix apk loading issues ( #913 )
...
* fix apk loading issues
Someone contacted me some days ago and notified me that some problems showed up with my APK loading implementation.
Namely:
file reference registration (importFilesHash) was missing
split files weren't handled
external resource files weren't registered
This pr fixes those problems.
* revert weird changes
* fix missing }
* fix formatting
* use entry.FullName for the basePath instead of entry.Name
2022-02-15 11:19:50 +08:00
VaDiM
74f2c3190b
Merge branch 'Perfare_master' into AssetStudio-mod
2022-01-13 18:10:31 +02:00
Rudolf Kolbe and GitHub
8d193a63cd
Zip (including APK) Loading ( #902 )
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* load ZipFile
makes it possible to directly load apk files
* use LoadFile for recursive zip opening
* set System.IO.Compression version
* keep identical format in AssetStudio.csproj
* try/catch the loading of each zip entry
* remove extra new line in FileReader.cs
* apply requested changes
2021-12-27 15:59:18 +08:00
brianpow and GitHub
e61a317185
use FullPath instead of FileName for easier identification of broken file ( #900 )
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* use FullPath instead of FileName for easier identification of broken file.
* use FullPath instead of FileName for easier identification of broken file
2021-12-24 13:23:09 +08:00
VaDiM
f67965b1dd
Texture2DDecoderNative - Linux/macOS compatibility fix
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+ CMakeLists.txt
2021-12-15 02:49:28 +02:00
VaDiM
07a81d9bfe
Update projects
2021-12-15 00:35:46 +02:00
VaDiM
95fd1823c8
Merge branch 'Perfare_master' into AssetStudio-mod
2021-12-13 04:45:41 +02:00
VaDiM
d25451d5b9
Merge branch 'Perfare_master' into AssetStudio-mod
2021-12-13 00:43:49 +02:00