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Add FixRotation option
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@ -986,10 +986,9 @@ namespace AssetStudio
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lTime.SetSecondDouble(fps * k);
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Vector3 rotation = Fbx::QuaternionToEuler(sampleList->Rotations[k].Value);
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lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, rotation.X);
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lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, rotation.Y);
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lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, rotation.Z);
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lCurveRX->KeySet(lCurveRX->KeyAdd(lTime), lTime, sampleList->Rotations[k].Value.X);
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lCurveRY->KeySet(lCurveRY->KeyAdd(lTime), lTime, sampleList->Rotations[k].Value.Y);
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lCurveRZ->KeySet(lCurveRZ->KeyAdd(lTime), lTime, sampleList->Rotations[k].Value.Z);
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}
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lCurveRX->KeyModifyEnd();
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lCurveRY->KeyModifyEnd();
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