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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
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@ -120,10 +120,6 @@
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<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<value>325, 17</value>
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</metadata>
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<data name="uniqueNames.ToolTipText" xml:space="preserve">
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<value>Two or more assets may have the same name, and Unity Studio will never overwrite an existing file.
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Check this option to add a unique numeric identifier at the end of each filename, and ensure that all assets are extracted.</value>
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</data>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="previewPanel.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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@ -172,7 +168,7 @@ Check this option to add a unique numeric identifier at the end of each filename
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XTesb3QPLh88M+QwdP6m681Lt7xuXbu94vbgcOjwnZHokdE77DtTd1PuvriXeW/h/sYH6AdFD6UeVjxS
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tfa5zvMffnP8rX82YnbiBf/Fp99LXsq/PPRq2aueuYC5R69TXy/MF72Rf3P4LeNt37vwd5MLWe+x7ys/
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6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALDwAACw8BkvkDpQAAHOJJREFUeF7t3Q2V5TYS
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6H7o/ujz8cGn1E+f/gUDmPP8usTo0wAAAAlwSFlzAAALDAAACwwBP0AiyAAAHOJJREFUeF7t3Q2V5TYS
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huGFEAiBsBACIRACIRACIRACIRACYSEEwjLI+pvTmtWoX0lVtuy+Pfp8znN2R23plmVV+ef2ZP71zz//
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mNmmsNHM9oCNZrYHbDSzPWCjme0BG81sD9hoZnvARjPbAzaa2R6w0cz2gI1mtgdsNLM9YKOZ7QEbzWwP
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2Ghme8BGM9sDNprZHrDRzPaAjWa2B2w0sz1go5ntARvNbA/YaGZ7wEYz2wM2mtkesNHM9oCNZrYHbDSz
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