- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)

- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
This commit is contained in:
Perfare
2016-08-13 08:20:38 +08:00
parent 03b2ab97d6
commit ff144b41eb
9 changed files with 117 additions and 66 deletions

View File

@ -120,10 +120,6 @@
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>325, 17</value>
</metadata>
<data name="uniqueNames.ToolTipText" xml:space="preserve">
<value>Two or more assets may have the same name, and Unity Studio will never overwrite an existing file.
Check this option to add a unique numeric identifier at the end of each filename, and ensure that all assets are extracted.</value>
</data>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="previewPanel.BackgroundImage" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
@ -172,7 +168,7 @@ Check this option to add a unique numeric identifier at the end of each filename
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