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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
This commit is contained in:
23
Unity Studio/UnityStudioForm.Designer.cs
generated
23
Unity Studio/UnityStudioForm.Designer.cs
generated
@ -44,7 +44,7 @@
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this.toolStripSeparator2 = new System.Windows.Forms.ToolStripSeparator();
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this.exportClassStructuresMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.optionsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.uniqueNames = new System.Windows.Forms.ToolStripMenuItem();
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this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
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this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
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this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
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this.openAfterExport = new System.Windows.Forms.ToolStripMenuItem();
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@ -228,7 +228,7 @@
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// optionsToolStripMenuItem
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//
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this.optionsToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
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this.uniqueNames,
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this.displayAll,
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this.enablePreview,
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this.displayInfo,
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this.openAfterExport,
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@ -238,16 +238,15 @@
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this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
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this.optionsToolStripMenuItem.Text = "Options";
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//
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// uniqueNames
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// displayAll
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//
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this.uniqueNames.Checked = true;
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this.uniqueNames.CheckOnClick = true;
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this.uniqueNames.CheckState = System.Windows.Forms.CheckState.Checked;
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this.uniqueNames.Name = "uniqueNames";
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this.uniqueNames.Size = new System.Drawing.Size(252, 22);
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this.uniqueNames.Text = "Unique exported filenames";
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this.uniqueNames.ToolTipText = resources.GetString("uniqueNames.ToolTipText");
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this.uniqueNames.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
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this.displayAll.CheckOnClick = true;
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this.displayAll.Name = "displayAll";
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this.displayAll.Size = new System.Drawing.Size(252, 22);
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this.displayAll.Text = "Display all assets";
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this.displayAll.ToolTipText = "Check this option will display all types assets. Not extractable assets can expor" +
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"t the RAW file.";
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this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
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//
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// enablePreview
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//
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@ -899,7 +898,7 @@
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private System.Windows.Forms.Timer timer;
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private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem uniqueNames;
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private System.Windows.Forms.ToolStripMenuItem displayAll;
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private System.Windows.Forms.ToolStripMenuItem enablePreview;
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private System.Windows.Forms.ToolStripMenuItem displayInfo;
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private System.Windows.Forms.ToolStripSeparator toolStripMenuItem1;
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