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- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
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@ -182,6 +182,10 @@ namespace Unity_Studio
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{
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asset.TypeString = UnityClassID.Names[asset.Type2];
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}
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else
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{
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asset.TypeString = "unknown";
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}
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asset.uniqueID = i.ToString(assetIDfmt);
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