support export MonoBehaviour

This commit is contained in:
Perfare
2017-01-15 23:20:40 +08:00
parent dcde8902f1
commit fbfdb789f5
7 changed files with 205 additions and 21 deletions

View File

@ -569,6 +569,7 @@ namespace Unity_Studio
break;
case 48:
case 49:
case 114:
textPreviewBox.Visible = !textPreviewBox.Visible;
break;
case 128:
@ -701,7 +702,7 @@ namespace Unity_Studio
}
case 48: //Shader
{
Shader m_TextAsset = new Shader(asset, false);
Shader m_Shader = new Shader(asset, false);
exportable = true;
break;
}
@ -717,7 +718,13 @@ namespace Unity_Studio
exportable = true;
break;
}
//case 89: //CubeMap
case 114: //MonoBehaviour
{
var m_MonoBehaviour = new MonoBehaviour(asset, false);
if (asset.Type1 != asset.Type2 && assetsFile.ClassStructures.ContainsKey(asset.Type1))
exportable = true;
break;
}
case 128: //Font
{
unityFont m_Font = new unityFont(asset, false);
@ -730,19 +737,6 @@ namespace Unity_Studio
productName = plSet.productName;
break;
}
case 114: //MonoBehaviour
{
if (asset.Offset + 0x1c + 4 > asset.sourceFile.a_Stream.BaseStream.Length)
break;
asset.sourceFile.a_Stream.Position = asset.Offset + 0x1c;
var len = asset.sourceFile.a_Stream.ReadInt32();
if (len > 0 && len < asset.Size - 4 - 0x1c)
{
var bytes = asset.sourceFile.a_Stream.ReadBytes(len);
asset.Text = Encoding.UTF8.GetString(bytes);
}
break;
}
case 21: //Material
case 43: //Mesh
case 74: //AnimationClip
@ -1315,6 +1309,16 @@ namespace Unity_Studio
break;
}
#endregion
#region MonoBehaviour
case 114:
{
MonoBehaviour m_MonoBehaviour = new MonoBehaviour(asset, true);
textPreviewBox.Text = m_MonoBehaviour.serializedText;
textPreviewBox.Visible = true;
break;
}
#endregion
#region Font
case 128: //Font
{
@ -3144,7 +3148,7 @@ namespace Unity_Studio
}
break;
case 48:
if (!ExportFileExists(exportpath + asset.Text + ".txt", asset.TypeString))
if (!ExportFileExists(exportpath + asset.Text + asset.extension, asset.TypeString))
{
ExportShader(new Shader(asset, true), exportpath + asset.Text + ".txt");
exportedCount++;
@ -3158,6 +3162,14 @@ namespace Unity_Studio
exportedCount++;
}
break;
case 114:
MonoBehaviour m_MonoBehaviour = new MonoBehaviour(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension, asset.TypeString))
{
ExportMonoBehaviour(m_MonoBehaviour, exportpath + asset.Text + asset.extension);
exportedCount++;
}
break;
case 128:
unityFont m_Font = new unityFont(asset, true);
if (!ExportFileExists(exportpath + asset.Text + asset.extension, asset.TypeString))
@ -3395,6 +3407,11 @@ namespace Unity_Studio
return true;
}
private void ExportMonoBehaviour(MonoBehaviour m_MonoBehaviour, string exportFilename)
{
File.WriteAllText(exportFilename, m_MonoBehaviour.serializedText);
}
private void ExportShader(Shader m_Shader, string exportFilename)
{
File.WriteAllBytes(exportFilename, m_Shader.m_Script);