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improved console shader export
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parent
f8ffaa0400
commit
fabfc77a52
@ -440,9 +440,9 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
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case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
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case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformPS3:
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case ShaderCompilerPlatform.kShaderCompPlatformPS3:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
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@ -454,9 +454,9 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
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case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
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case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
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return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
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return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
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case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
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case ShaderCompilerPlatform.kShaderCompPlatformNaCl: //Obsolete
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throw new NotSupportedException();
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformFlash:
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case ShaderCompilerPlatform.kShaderCompPlatformFlash: //Obsolete
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throw new NotSupportedException();
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
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@ -466,12 +466,12 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
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case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
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case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformPS4:
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case ShaderCompilerPlatform.kShaderCompPlatformPS4:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformPSM:
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case ShaderCompilerPlatform.kShaderCompPlatformPSM: //Unknown
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throw new NotSupportedException();
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformMetal:
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case ShaderCompilerPlatform.kShaderCompPlatformMetal:
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return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
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return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
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@ -481,15 +481,15 @@ namespace AssetStudio
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
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case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
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case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
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case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
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case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
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return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
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return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
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case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
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case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
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throw new NotSupportedException();
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return programType == ShaderGpuProgramType.kShaderGpuProgramConsole;
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default:
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default:
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throw new NotSupportedException();
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throw new NotSupportedException();
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}
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}
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@ -689,6 +689,9 @@ namespace AssetStudio
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sb.Append("// shader disassembly not supported on SPIR-V\n");
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sb.Append("// shader disassembly not supported on SPIR-V\n");
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sb.Append("// https://github.com/KhronosGroup/SPIRV-Cross");
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sb.Append("// https://github.com/KhronosGroup/SPIRV-Cross");
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break;
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break;
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case ShaderGpuProgramType.kShaderGpuProgramConsole:
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sb.Append(Encoding.UTF8.GetString(m_ProgramCode));
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break;
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default:
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default:
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sb.Append($"//shader disassembly not supported on {m_ProgramType}");
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sb.Append($"//shader disassembly not supported on {m_ProgramType}");
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break;
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break;
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