mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-18 03:24:15 -04:00
Fixed bug
This commit is contained in:
@ -51,7 +51,7 @@ namespace AssetStudio
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using (var blobReader = new BinaryReader(new MemoryStream(decompressedBytes)))
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{
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var program = new ShaderProgram(blobReader);
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var m_Script = ConvertSerializedShader(shader.m_ParsedForm, shader.platforms[i], i);
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var m_Script = ConvertSerializedShader(shader.m_ParsedForm, shader.platforms[i]);
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strs[i] = program.Export(m_Script);
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}
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}
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@ -62,7 +62,7 @@ namespace AssetStudio
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return null;
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}
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private static string ConvertSerializedShader(SerializedShader m_ParsedForm, uint platform, int platformIndex)
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private static string ConvertSerializedShader(SerializedShader m_ParsedForm, ShaderCompilerPlatform platform)
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{
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var sb = new StringBuilder();
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sb.Append($"Shader \"{m_ParsedForm.m_Name}\" {{\n");
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@ -71,7 +71,7 @@ namespace AssetStudio
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foreach (var m_SubShader in m_ParsedForm.m_SubShaders)
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{
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sb.Append(ConvertSerializedSubShader(m_SubShader, platform, platformIndex));
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sb.Append(ConvertSerializedSubShader(m_SubShader, platform));
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}
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if (!string.IsNullOrEmpty(m_ParsedForm.m_FallbackName))
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@ -88,7 +88,7 @@ namespace AssetStudio
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return sb.ToString();
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}
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private static string ConvertSerializedSubShader(SerializedSubShader m_SubShader, uint platform, int platformIndex)
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private static string ConvertSerializedSubShader(SerializedSubShader m_SubShader, ShaderCompilerPlatform platform)
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{
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var sb = new StringBuilder();
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sb.Append("SubShader {\n");
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@ -101,13 +101,13 @@ namespace AssetStudio
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foreach (var m_Passe in m_SubShader.m_Passes)
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{
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sb.Append(ConvertSerializedPass(m_Passe, platform, platformIndex));
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sb.Append(ConvertSerializedPass(m_Passe, platform));
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}
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sb.Append("}\n");
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return sb.ToString();
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}
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private static string ConvertSerializedPass(SerializedPass m_Passe, uint platform, int platformIndex)
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private static string ConvertSerializedPass(SerializedPass m_Passe, ShaderCompilerPlatform platform)
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{
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var sb = new StringBuilder();
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switch (m_Passe.m_Type)
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@ -144,35 +144,35 @@ namespace AssetStudio
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if (m_Passe.progVertex.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"vp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platform, platformIndex));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progVertex.m_SubPrograms, platform));
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sb.Append("}\n");
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}
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if (m_Passe.progFragment.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"fp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platform, platformIndex));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progFragment.m_SubPrograms, platform));
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sb.Append("}\n");
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}
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if (m_Passe.progGeometry.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"gp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platform, platformIndex));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progGeometry.m_SubPrograms, platform));
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sb.Append("}\n");
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}
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if (m_Passe.progHull.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"hp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platform, platformIndex));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progHull.m_SubPrograms, platform));
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sb.Append("}\n");
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}
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if (m_Passe.progDomain.m_SubPrograms.Length > 0)
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{
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sb.Append("Program \"dp\" {\n");
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platform, platformIndex));
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sb.Append(ConvertSerializedSubPrograms(m_Passe.progDomain.m_SubPrograms, platform));
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sb.Append("}\n");
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}
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}
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@ -181,27 +181,31 @@ namespace AssetStudio
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return sb.ToString();
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}
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private static string ConvertSerializedSubPrograms(SerializedSubProgram[] m_SubPrograms, uint platform, int platformIndex)
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private static string ConvertSerializedSubPrograms(SerializedSubProgram[] m_SubPrograms, ShaderCompilerPlatform platform)
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{
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var sb = new StringBuilder();
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var groups = m_SubPrograms.GroupBy(x => x.m_BlobIndex);
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foreach (var group in groups)
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{
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var programs = group.GroupBy(x => x.m_GpuProgramType).ToList();
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if (platformIndex < programs.Count)
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var programs = group.GroupBy(x => x.m_GpuProgramType);
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foreach (var program in programs)
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{
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var subPrograms = programs[platformIndex].ToList();
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var isTier = subPrograms.Count > 1;
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foreach (var subProgram in subPrograms)
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if (CheckGpuProgramUsable(platform, program.Key))
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{
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sb.Append($"SubProgram \"{GetPlatformString(platform)} ");
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if (isTier)
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var subPrograms = program.ToList();
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var isTier = subPrograms.Count > 1;
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foreach (var subProgram in subPrograms)
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{
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sb.Append($"hw_tier{subProgram.m_ShaderHardwareTier:00} ");
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sb.Append($"SubProgram \"{GetPlatformString(platform)} ");
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if (isTier)
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{
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sb.Append($"hw_tier{subProgram.m_ShaderHardwareTier:00} ");
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}
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sb.Append("\" {\n");
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sb.Append($"GpuProgramIndex {subProgram.m_BlobIndex}\n");
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sb.Append("}\n");
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}
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sb.Append("\" {\n");
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sb.Append($"GpuProgramIndex {subProgram.m_BlobIndex}\n");
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sb.Append("}\n");
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break;
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}
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}
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}
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@ -424,51 +428,118 @@ namespace AssetStudio
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return sb.ToString();
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}
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public static string GetPlatformString(uint platform)
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private static bool CheckGpuProgramUsable(ShaderCompilerPlatform platform, ShaderGpuProgramType programType)
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{
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switch (platform)
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{
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case 0: //kShaderCompPlatformGL
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case ShaderCompilerPlatform.kShaderCompPlatformGL:
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return programType == ShaderGpuProgramType.kShaderGpuProgramGLLegacy;
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case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM20
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9VertexSM30
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM20
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX9PixelSM30;
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case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformPS3:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM40
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11VertexSM50
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM40
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11PixelSM50
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM40
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11GeometrySM50
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11HullSM50
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX11DomainSM50;
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case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
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return programType == ShaderGpuProgramType.kShaderGpuProgramGLES;
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case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformFlash:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
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return programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Vertex
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|| programType == ShaderGpuProgramType.kShaderGpuProgramDX10Level9Pixel;
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case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
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return programType == ShaderGpuProgramType.kShaderGpuProgramGLES31AEP
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES31
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLES3;
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case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformPS4:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformPSM:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformMetal:
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return programType == ShaderGpuProgramType.kShaderGpuProgramMetalVS
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|| programType == ShaderGpuProgramType.kShaderGpuProgramMetalFS;
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case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
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return programType == ShaderGpuProgramType.kShaderGpuProgramGLCore32
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore41
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|| programType == ShaderGpuProgramType.kShaderGpuProgramGLCore43;
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case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
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return programType == ShaderGpuProgramType.kShaderGpuProgramSPIRV;
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case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
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throw new NotSupportedException();
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
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throw new NotSupportedException();
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default:
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throw new NotSupportedException();
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}
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}
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public static string GetPlatformString(ShaderCompilerPlatform platform)
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{
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switch (platform)
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{
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case ShaderCompilerPlatform.kShaderCompPlatformGL:
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return "openGL";
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case 1: //kShaderCompPlatformD3D9
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case ShaderCompilerPlatform.kShaderCompPlatformD3D9:
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return "d3d9";
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case 2: //kShaderCompPlatformXbox360
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case ShaderCompilerPlatform.kShaderCompPlatformXbox360:
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return "xbox360";
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case 3: //kShaderCompPlatformPS3
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case ShaderCompilerPlatform.kShaderCompPlatformPS3:
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return "ps3";
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case 4: //kShaderCompPlatformD3D11
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11:
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return "d3d11";
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case 5: //kShaderCompPlatformGLES20
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case ShaderCompilerPlatform.kShaderCompPlatformGLES20:
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return "gles";
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case 6: //kShaderCompPlatformNaCl
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case ShaderCompilerPlatform.kShaderCompPlatformNaCl:
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return "glesdesktop";
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case 7: //kShaderCompPlatformFlash
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case ShaderCompilerPlatform.kShaderCompPlatformFlash:
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return "flash";
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case 8: //kShaderCompPlatformD3D11_9x
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case ShaderCompilerPlatform.kShaderCompPlatformD3D11_9x:
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return "d3d11_9x";
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case 9: //kShaderCompPlatformGLES3Plus
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case ShaderCompilerPlatform.kShaderCompPlatformGLES3Plus:
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return "gles3";
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case 10: //kShaderCompPlatformPSP2
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case ShaderCompilerPlatform.kShaderCompPlatformPSP2:
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return "psp2";
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case 11: //kShaderCompPlatformPS4
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case ShaderCompilerPlatform.kShaderCompPlatformPS4:
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return "ps4";
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case 12: //kShaderCompPlatformXboxOne
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOne:
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return "xboxone";
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case 13: //kShaderCompPlatformPSM
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case ShaderCompilerPlatform.kShaderCompPlatformPSM:
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return "psm";
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case 14: //kShaderCompPlatformMetal
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case ShaderCompilerPlatform.kShaderCompPlatformMetal:
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return "metal";
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case 15: //kShaderCompPlatformOpenGLCore
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case ShaderCompilerPlatform.kShaderCompPlatformOpenGLCore:
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return "glcore";
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case 16: //kShaderCompPlatformN3DS
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case ShaderCompilerPlatform.kShaderCompPlatformN3DS:
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return "n3ds";
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case 17: //kShaderCompPlatformWiiU
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case ShaderCompilerPlatform.kShaderCompPlatformWiiU:
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return "wiiu";
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case 18: //kShaderCompPlatformVulkan
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case ShaderCompilerPlatform.kShaderCompPlatformVulkan:
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return "vulkan";
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case 19: //kShaderCompPlatformSwitch
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case ShaderCompilerPlatform.kShaderCompPlatformSwitch:
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return "switch";
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case 20: //kShaderCompPlatformXboxOneD3D12
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case ShaderCompilerPlatform.kShaderCompPlatformXboxOneD3D12:
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return "xboxone_d3d12";
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default:
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return "unknown";
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