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support use asset original name when display and export
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@ -269,7 +269,7 @@ namespace Unity_Studio
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bool optionBuildHierarchyMenuItem = !dontBuildHierarchyMenuItem.Checked;
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bool optionBuildClassStructuresMenuItem = buildClassStructuresMenuItem.Checked;
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BuildAssetStructures(optionLoadAssetsMenuItem, optionDisplayAll, optionBuildHierarchyMenuItem, optionBuildClassStructuresMenuItem);
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BuildAssetStructures(optionLoadAssetsMenuItem, optionDisplayAll, optionBuildHierarchyMenuItem, optionBuildClassStructuresMenuItem, displayOriginalName.Checked);
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BeginInvoke(new Action(() =>
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{
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@ -1069,7 +1069,7 @@ namespace Unity_Studio
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textPreviewBox.Visible = true;
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}
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else*/
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StatusStripUpdate("Only supported export the raw file.");
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StatusStripUpdate("Only supported export the raw file.");
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break;
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}
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}
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@ -1682,6 +1682,7 @@ namespace Unity_Studio
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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InitializeComponent();
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displayOriginalName.Checked = (bool)Properties.Settings.Default["displayOriginalName"];
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displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
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displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
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enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
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