support use asset original name when display and export

This commit is contained in:
Perfare
2017-04-01 04:28:46 +08:00
parent bd18bfb8ea
commit f8e7303169
8 changed files with 103 additions and 5 deletions

View File

@ -269,7 +269,7 @@ namespace Unity_Studio
bool optionBuildHierarchyMenuItem = !dontBuildHierarchyMenuItem.Checked;
bool optionBuildClassStructuresMenuItem = buildClassStructuresMenuItem.Checked;
BuildAssetStructures(optionLoadAssetsMenuItem, optionDisplayAll, optionBuildHierarchyMenuItem, optionBuildClassStructuresMenuItem);
BuildAssetStructures(optionLoadAssetsMenuItem, optionDisplayAll, optionBuildHierarchyMenuItem, optionBuildClassStructuresMenuItem, displayOriginalName.Checked);
BeginInvoke(new Action(() =>
{
@ -1069,7 +1069,7 @@ namespace Unity_Studio
textPreviewBox.Visible = true;
}
else*/
StatusStripUpdate("Only supported export the raw file.");
StatusStripUpdate("Only supported export the raw file.");
break;
}
}
@ -1682,6 +1682,7 @@ namespace Unity_Studio
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
InitializeComponent();
displayOriginalName.Checked = (bool)Properties.Settings.Default["displayOriginalName"];
displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];