support use asset original name when display and export

This commit is contained in:
Perfare
2017-04-01 04:28:46 +08:00
parent bd18bfb8ea
commit f8e7303169
8 changed files with 103 additions and 5 deletions

View File

@ -226,5 +226,17 @@ namespace Unity_Studio.Properties {
this["convertType"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool displayOriginalName {
get {
return ((bool)(this["displayOriginalName"]));
}
set {
this["displayOriginalName"] = value;
}
}
}
}

View File

@ -53,5 +53,8 @@
<Setting Name="convertType" Type="System.String" Scope="User">
<Value Profile="(Default)">PNG</Value>
</Setting>
<Setting Name="displayOriginalName" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>