diff --git a/README.md b/README.md index 881bba1..bd6906b 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,15 @@ # UnityStudio Latest build: [![Build status](https://ci.appveyor.com/api/projects/status/amw5n3607g45n2v0?svg=true)](https://ci.appveyor.com/project/Perfare/unitystudio/branch/master/artifacts) -Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version. +**None of the repo, the tool, nor the repo owner is affiliated with, or sponsored or authorized by, Unity Technologies or its affiliates.** + +UnityStudio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.4 version. ## Features -* Support Unity3D Asset types: +* Support asset types: * **Texture2D** : support convert to bmp, png or jpeg. export to containers: DDS, PVR and KTX - * **Sprite** : png + * **Sprite** : bmp, png or jpeg * **AudioClip** : mp3, ogg, wav, m4a, fsb. support convert FSB file to WAV(PCM) * **Font** : ttf, otf * **Mesh** : obj @@ -37,7 +39,7 @@ Unity Studio is a tool for exploring, extracting and exporting assets from Unity | Scene Hierarchy search box | Search nodes using * and ? wildcards. Press Enter to loop through results or Ctrl+Enter to select all matching nodes | Asset List filter box | Enter a keyword to filter the list of available assets; wildcards are added automatically | Diagnostics | press Ctrl+Alt+D to bring up a hidden menu and a new list -| Bulid class structures | Create human-readable structures for each type of Unity asset +| Bulid class structures | Create human-readable structures for each type of asset Other interface elements have tooltips or are self-explanatory. diff --git a/Unity Studio/Resources/preview.png b/Unity Studio/Resources/preview.png deleted file mode 100644 index 6e5ee32..0000000 Binary files a/Unity Studio/Resources/preview.png and /dev/null differ diff --git a/Unity Studio.sln b/UnityStudio.sln similarity index 81% rename from Unity Studio.sln rename to UnityStudio.sln index a0fe4cb..3cca741 100644 --- a/Unity Studio.sln +++ b/UnityStudio.sln @@ -3,9 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 15 VisualStudioVersion = 15.0.27130.2024 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio", "Unity Studio\Unity Studio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityStudio", "UnityStudio\UnityStudio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity Studio-x86", "Unity Studio\Unity Studio-x86.csproj", "{F5E07FB2-95E4-417F-943F-D439D9A03BBA}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityStudio-x86", "UnityStudio\UnityStudio-x86.csproj", "{F5E07FB2-95E4-417F-943F-D439D9A03BBA}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution diff --git a/Unity Studio/7zip/Common/CRC.cs b/UnityStudio/7zip/Common/CRC.cs similarity index 100% rename from Unity Studio/7zip/Common/CRC.cs rename to UnityStudio/7zip/Common/CRC.cs diff --git a/Unity Studio/7zip/Common/CommandLineParser.cs b/UnityStudio/7zip/Common/CommandLineParser.cs similarity index 100% rename from Unity Studio/7zip/Common/CommandLineParser.cs rename to UnityStudio/7zip/Common/CommandLineParser.cs diff --git a/Unity Studio/7zip/Common/InBuffer.cs b/UnityStudio/7zip/Common/InBuffer.cs similarity index 100% rename from Unity Studio/7zip/Common/InBuffer.cs rename to UnityStudio/7zip/Common/InBuffer.cs diff --git a/Unity Studio/7zip/Common/OutBuffer.cs b/UnityStudio/7zip/Common/OutBuffer.cs similarity index 100% rename from Unity Studio/7zip/Common/OutBuffer.cs rename to UnityStudio/7zip/Common/OutBuffer.cs diff --git a/Unity Studio/7zip/Compress/LZ/IMatchFinder.cs b/UnityStudio/7zip/Compress/LZ/IMatchFinder.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZ/IMatchFinder.cs rename to UnityStudio/7zip/Compress/LZ/IMatchFinder.cs diff --git a/Unity Studio/7zip/Compress/LZ/LzBinTree.cs b/UnityStudio/7zip/Compress/LZ/LzBinTree.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZ/LzBinTree.cs rename to UnityStudio/7zip/Compress/LZ/LzBinTree.cs diff --git a/Unity Studio/7zip/Compress/LZ/LzInWindow.cs b/UnityStudio/7zip/Compress/LZ/LzInWindow.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZ/LzInWindow.cs rename to UnityStudio/7zip/Compress/LZ/LzInWindow.cs diff --git a/Unity Studio/7zip/Compress/LZ/LzOutWindow.cs b/UnityStudio/7zip/Compress/LZ/LzOutWindow.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZ/LzOutWindow.cs rename to UnityStudio/7zip/Compress/LZ/LzOutWindow.cs diff --git a/Unity Studio/7zip/Compress/LZMA/LzmaBase.cs b/UnityStudio/7zip/Compress/LZMA/LzmaBase.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZMA/LzmaBase.cs rename to UnityStudio/7zip/Compress/LZMA/LzmaBase.cs diff --git a/Unity Studio/7zip/Compress/LZMA/LzmaDecoder.cs b/UnityStudio/7zip/Compress/LZMA/LzmaDecoder.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZMA/LzmaDecoder.cs rename to UnityStudio/7zip/Compress/LZMA/LzmaDecoder.cs diff --git a/Unity Studio/7zip/Compress/LZMA/LzmaEncoder.cs b/UnityStudio/7zip/Compress/LZMA/LzmaEncoder.cs similarity index 100% rename from Unity Studio/7zip/Compress/LZMA/LzmaEncoder.cs rename to UnityStudio/7zip/Compress/LZMA/LzmaEncoder.cs diff --git a/Unity Studio/7zip/Compress/RangeCoder/RangeCoder.cs b/UnityStudio/7zip/Compress/RangeCoder/RangeCoder.cs similarity index 100% rename from Unity Studio/7zip/Compress/RangeCoder/RangeCoder.cs rename to UnityStudio/7zip/Compress/RangeCoder/RangeCoder.cs diff --git a/Unity Studio/7zip/Compress/RangeCoder/RangeCoderBit.cs b/UnityStudio/7zip/Compress/RangeCoder/RangeCoderBit.cs similarity index 100% rename from Unity Studio/7zip/Compress/RangeCoder/RangeCoderBit.cs rename to UnityStudio/7zip/Compress/RangeCoder/RangeCoderBit.cs diff --git a/Unity Studio/7zip/Compress/RangeCoder/RangeCoderBitTree.cs b/UnityStudio/7zip/Compress/RangeCoder/RangeCoderBitTree.cs similarity index 100% rename from Unity Studio/7zip/Compress/RangeCoder/RangeCoderBitTree.cs rename to UnityStudio/7zip/Compress/RangeCoder/RangeCoderBitTree.cs diff --git a/Unity Studio/7zip/ICoder.cs b/UnityStudio/7zip/ICoder.cs similarity index 100% rename from Unity Studio/7zip/ICoder.cs rename to UnityStudio/7zip/ICoder.cs diff --git a/Unity Studio/7zip/SevenZipHelper.cs b/UnityStudio/7zip/SevenZipHelper.cs similarity index 100% rename from Unity Studio/7zip/SevenZipHelper.cs rename to UnityStudio/7zip/SevenZipHelper.cs diff --git a/Unity Studio/Unity Classes/AssetBundle.cs b/UnityStudio/Classes/AssetBundle.cs similarity index 98% rename from Unity Studio/Unity Classes/AssetBundle.cs rename to UnityStudio/Classes/AssetBundle.cs index f853326..d1ec8bd 100644 --- a/Unity Studio/Unity Classes/AssetBundle.cs +++ b/UnityStudio/Classes/AssetBundle.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class AssetBundle diff --git a/Unity Studio/Unity Classes/AudioClip.cs b/UnityStudio/Classes/AudioClip.cs similarity index 98% rename from Unity Studio/Unity Classes/AudioClip.cs rename to UnityStudio/Classes/AudioClip.cs index 716732f..c7193c9 100644 --- a/Unity Studio/Unity Classes/AudioClip.cs +++ b/UnityStudio/Classes/AudioClip.cs @@ -5,7 +5,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { class AudioClip { @@ -121,7 +121,7 @@ namespace Unity_Studio } else { - if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader)) + if (Studio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader)) { resourceReader.Position = m_Offset; m_AudioData = resourceReader.ReadBytes((int)m_Size); diff --git a/Unity Studio/Unity Classes/BuildSettings.cs b/UnityStudio/Classes/BuildSettings.cs similarity index 98% rename from Unity Studio/Unity Classes/BuildSettings.cs rename to UnityStudio/Classes/BuildSettings.cs index 4a82d44..530357e 100644 --- a/Unity Studio/Unity Classes/BuildSettings.cs +++ b/UnityStudio/Classes/BuildSettings.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public class BuildSettings { diff --git a/Unity Studio/Unity Classes/Font.cs b/UnityStudio/Classes/Font.cs similarity index 99% rename from Unity Studio/Unity Classes/Font.cs rename to UnityStudio/Classes/Font.cs index 4dce1be..ac35d48 100644 --- a/Unity Studio/Unity Classes/Font.cs +++ b/UnityStudio/Classes/Font.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class UnityFont { diff --git a/Unity Studio/Unity Classes/GameObject.cs b/UnityStudio/Classes/GameObject.cs similarity index 98% rename from Unity Studio/Unity Classes/GameObject.cs rename to UnityStudio/Classes/GameObject.cs index 97273e2..6ea37ef 100644 --- a/Unity Studio/Unity Classes/GameObject.cs +++ b/UnityStudio/Classes/GameObject.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { public class GameObject : TreeNode { diff --git a/Unity Studio/Unity Classes/Material.cs b/UnityStudio/Classes/Material.cs similarity index 99% rename from Unity Studio/Unity Classes/Material.cs rename to UnityStudio/Classes/Material.cs index fc56c7a..00a22a7 100644 --- a/Unity Studio/Unity Classes/Material.cs +++ b/UnityStudio/Classes/Material.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class TexEnv { diff --git a/Unity Studio/Unity Classes/Mesh.cs b/UnityStudio/Classes/Mesh.cs similarity index 99% rename from Unity Studio/Unity Classes/Mesh.cs rename to UnityStudio/Classes/Mesh.cs index feb5e99..59437d2 100644 --- a/Unity Studio/Unity Classes/Mesh.cs +++ b/UnityStudio/Classes/Mesh.cs @@ -98,7 +98,7 @@ The problem is you can never know where the Unity mesh originated from. If it ca So it would "fix" meshes that were originally sourced form FBX, but would still have the "extra" rotation in mehses sourced from left-handed formats. */ -namespace Unity_Studio +namespace UnityStudio { public class Mesh { @@ -469,12 +469,10 @@ namespace Unity_Studio bool m_KeepIndices = reader.ReadBoolean(); } reader.AlignStream(4); - if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up + if ((version[0] > 2017 || (version[0] == 2017 && version[1] >= 4)) || //2017.4 + ((version[0] == 2017 && version[1] == 3) && m_MeshCompression == 0))//2017.3 { - if (m_MeshCompression == 0) - { - var m_IndexFormat = reader.ReadInt32(); - } + var m_IndexFormat = reader.ReadInt32(); } int m_IndexBuffer_size = reader.ReadInt32(); diff --git a/Unity Studio/Unity Classes/MeshFilter.cs b/UnityStudio/Classes/MeshFilter.cs similarity index 97% rename from Unity Studio/Unity Classes/MeshFilter.cs rename to UnityStudio/Classes/MeshFilter.cs index 79b92bb..d0f26d0 100644 --- a/Unity Studio/Unity Classes/MeshFilter.cs +++ b/UnityStudio/Classes/MeshFilter.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public class MeshFilter { diff --git a/Unity Studio/Unity Classes/MeshRenderer.cs b/UnityStudio/Classes/MeshRenderer.cs similarity index 98% rename from Unity Studio/Unity Classes/MeshRenderer.cs rename to UnityStudio/Classes/MeshRenderer.cs index dfdbe54..91d37e6 100644 --- a/Unity Studio/Unity Classes/MeshRenderer.cs +++ b/UnityStudio/Classes/MeshRenderer.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class MeshRenderer { diff --git a/Unity Studio/Unity Classes/MonoBehaviour.cs b/UnityStudio/Classes/MonoBehaviour.cs similarity index 98% rename from Unity Studio/Unity Classes/MonoBehaviour.cs rename to UnityStudio/Classes/MonoBehaviour.cs index f1e2c63..bb59c7f 100644 --- a/Unity Studio/Unity Classes/MonoBehaviour.cs +++ b/UnityStudio/Classes/MonoBehaviour.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class MonoBehaviour { diff --git a/Unity Studio/Unity Classes/MovieTexture.cs b/UnityStudio/Classes/MovieTexture.cs similarity index 97% rename from Unity Studio/Unity Classes/MovieTexture.cs rename to UnityStudio/Classes/MovieTexture.cs index fd37f0b..3efcfba 100644 --- a/Unity Studio/Unity Classes/MovieTexture.cs +++ b/UnityStudio/Classes/MovieTexture.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class MovieTexture { diff --git a/Unity Studio/Unity Classes/PlayerSettings.cs b/UnityStudio/Classes/PlayerSettings.cs similarity index 99% rename from Unity Studio/Unity Classes/PlayerSettings.cs rename to UnityStudio/Classes/PlayerSettings.cs index 09705f4..bffd04d 100644 --- a/Unity Studio/Unity Classes/PlayerSettings.cs +++ b/UnityStudio/Classes/PlayerSettings.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public class PlayerSettings { diff --git a/Unity Studio/Unity Classes/RectTransform.cs b/UnityStudio/Classes/RectTransform.cs similarity index 96% rename from Unity Studio/Unity Classes/RectTransform.cs rename to UnityStudio/Classes/RectTransform.cs index cedff78..36510a3 100644 --- a/Unity Studio/Unity Classes/RectTransform.cs +++ b/UnityStudio/Classes/RectTransform.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public class RectTransform { diff --git a/Unity Studio/Unity Classes/Shader.cs b/UnityStudio/Classes/Shader.cs similarity index 99% rename from Unity Studio/Unity Classes/Shader.cs rename to UnityStudio/Classes/Shader.cs index 68b23d8..10fe466 100644 --- a/Unity Studio/Unity Classes/Shader.cs +++ b/UnityStudio/Classes/Shader.cs @@ -6,7 +6,7 @@ using System.Text; using System.Web.Script.Serialization; using Lz4; -namespace Unity_Studio +namespace UnityStudio { class Shader { diff --git a/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs b/UnityStudio/Classes/SkinnedMeshRenderer.cs similarity index 99% rename from Unity Studio/Unity Classes/SkinnedMeshRenderer.cs rename to UnityStudio/Classes/SkinnedMeshRenderer.cs index 42b28ce..b486621 100644 --- a/Unity Studio/Unity Classes/SkinnedMeshRenderer.cs +++ b/UnityStudio/Classes/SkinnedMeshRenderer.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public class SkinnedMeshRenderer { diff --git a/Unity Studio/Unity Classes/Sprite.cs b/UnityStudio/Classes/Sprite.cs similarity index 99% rename from Unity Studio/Unity Classes/Sprite.cs rename to UnityStudio/Classes/Sprite.cs index c79af8b..7f9e4a9 100644 --- a/Unity Studio/Unity Classes/Sprite.cs +++ b/UnityStudio/Classes/Sprite.cs @@ -4,7 +4,7 @@ using System.Drawing; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class Sprite { diff --git a/Unity Studio/Unity Classes/SpriteAtlas.cs b/UnityStudio/Classes/SpriteAtlas.cs similarity index 99% rename from Unity Studio/Unity Classes/SpriteAtlas.cs rename to UnityStudio/Classes/SpriteAtlas.cs index e323af3..af5d0a8 100644 --- a/Unity Studio/Unity Classes/SpriteAtlas.cs +++ b/UnityStudio/Classes/SpriteAtlas.cs @@ -4,7 +4,7 @@ using System.Drawing; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class SpriteAtlas { diff --git a/Unity Studio/Unity Classes/TextAsset.cs b/UnityStudio/Classes/TextAsset.cs similarity index 97% rename from Unity Studio/Unity Classes/TextAsset.cs rename to UnityStudio/Classes/TextAsset.cs index 6770733..d287767 100644 --- a/Unity Studio/Unity Classes/TextAsset.cs +++ b/UnityStudio/Classes/TextAsset.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Linq.Expressions; using System.Text; -namespace Unity_Studio +namespace UnityStudio { class TextAsset { diff --git a/Unity Studio/Unity Classes/Texture2D.cs b/UnityStudio/Classes/Texture2D.cs similarity index 99% rename from Unity Studio/Unity Classes/Texture2D.cs rename to UnityStudio/Classes/Texture2D.cs index 78dd9ee..1786d39 100644 --- a/Unity Studio/Unity Classes/Texture2D.cs +++ b/UnityStudio/Classes/Texture2D.cs @@ -6,7 +6,7 @@ using System.Linq; using System.Runtime.InteropServices; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { partial class Texture2D { @@ -185,7 +185,7 @@ namespace Unity_Studio } else { - if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader)) + if (Studio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader)) { resourceReader.Position = offset; image_data = resourceReader.ReadBytes(image_data_size); diff --git a/Unity Studio/Unity Classes/Transform.cs b/UnityStudio/Classes/Transform.cs similarity index 98% rename from Unity Studio/Unity Classes/Transform.cs rename to UnityStudio/Classes/Transform.cs index 9f60038..9614a7c 100644 --- a/Unity Studio/Unity Classes/Transform.cs +++ b/UnityStudio/Classes/Transform.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public class Transform { diff --git a/Unity Studio/Unity Classes/VideoClip.cs b/UnityStudio/Classes/VideoClip.cs similarity index 96% rename from Unity Studio/Unity Classes/VideoClip.cs rename to UnityStudio/Classes/VideoClip.cs index dacd716..16280ec 100644 --- a/Unity Studio/Unity Classes/VideoClip.cs +++ b/UnityStudio/Classes/VideoClip.cs @@ -5,7 +5,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { class VideoClip { @@ -74,7 +74,7 @@ namespace Unity_Studio } else { - if (UnityStudio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader)) + if (Studio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader)) { resourceReader.Position = (long)m_Offset; m_VideoData = resourceReader.ReadBytes((int)m_Size); diff --git a/Unity Studio/ExportOptions.Designer.cs b/UnityStudio/ExportOptions.Designer.cs similarity index 99% rename from Unity Studio/ExportOptions.Designer.cs rename to UnityStudio/ExportOptions.Designer.cs index 7a63283..45298ed 100644 --- a/Unity Studio/ExportOptions.Designer.cs +++ b/UnityStudio/ExportOptions.Designer.cs @@ -1,4 +1,4 @@ -namespace Unity_Studio +namespace UnityStudio { partial class ExportOptions { diff --git a/Unity Studio/ExportOptions.cs b/UnityStudio/ExportOptions.cs similarity index 99% rename from Unity Studio/ExportOptions.cs rename to UnityStudio/ExportOptions.cs index 86dcf14..ae06473 100644 --- a/Unity Studio/ExportOptions.cs +++ b/UnityStudio/ExportOptions.cs @@ -8,7 +8,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { public partial class ExportOptions : Form { diff --git a/Unity Studio/ExportOptions.resx b/UnityStudio/ExportOptions.resx similarity index 100% rename from Unity Studio/ExportOptions.resx rename to UnityStudio/ExportOptions.resx diff --git a/Unity Studio/FMOD Studio API/fmod.cs b/UnityStudio/FMOD Studio API/fmod.cs similarity index 100% rename from Unity Studio/FMOD Studio API/fmod.cs rename to UnityStudio/FMOD Studio API/fmod.cs diff --git a/Unity Studio/FMOD Studio API/fmod_dsp.cs b/UnityStudio/FMOD Studio API/fmod_dsp.cs similarity index 100% rename from Unity Studio/FMOD Studio API/fmod_dsp.cs rename to UnityStudio/FMOD Studio API/fmod_dsp.cs diff --git a/Unity Studio/FMOD Studio API/fmod_errors.cs b/UnityStudio/FMOD Studio API/fmod_errors.cs similarity index 100% rename from Unity Studio/FMOD Studio API/fmod_errors.cs rename to UnityStudio/FMOD Studio API/fmod_errors.cs diff --git a/Unity Studio/GOHierarchy.cs b/UnityStudio/GOHierarchy.cs similarity index 93% rename from Unity Studio/GOHierarchy.cs rename to UnityStudio/GOHierarchy.cs index c5dc883..e060c7e 100644 --- a/Unity Studio/GOHierarchy.cs +++ b/UnityStudio/GOHierarchy.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { public class GOHierarchy : TreeView { diff --git a/Unity Studio/Lz4DecoderStream.cs b/UnityStudio/Lz4DecoderStream.cs similarity index 100% rename from Unity Studio/Lz4DecoderStream.cs rename to UnityStudio/Lz4DecoderStream.cs diff --git a/Unity Studio/OpenFolderDialog.cs b/UnityStudio/OpenFolderDialog.cs similarity index 99% rename from Unity Studio/OpenFolderDialog.cs rename to UnityStudio/OpenFolderDialog.cs index 3acb6a1..df473ac 100644 --- a/Unity Studio/OpenFolderDialog.cs +++ b/UnityStudio/OpenFolderDialog.cs @@ -4,7 +4,7 @@ using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { class OpenFolderDialog { diff --git a/Unity Studio/Program.cs b/UnityStudio/Program.cs similarity index 95% rename from Unity Studio/Program.cs rename to UnityStudio/Program.cs index c035b16..1d48a10 100644 --- a/Unity Studio/Program.cs +++ b/UnityStudio/Program.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { static class Program { diff --git a/Unity Studio/Properties/AssemblyInfo.cs b/UnityStudio/Properties/AssemblyInfo.cs similarity index 73% rename from Unity Studio/Properties/AssemblyInfo.cs rename to UnityStudio/Properties/AssemblyInfo.cs index 74094a0..09e94d1 100644 --- a/Unity Studio/Properties/AssemblyInfo.cs +++ b/UnityStudio/Properties/AssemblyInfo.cs @@ -5,11 +5,11 @@ using System.Runtime.InteropServices; // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. -[assembly: AssemblyTitle("Unity Studio")] -[assembly: AssemblyDescription("Unity Studio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version.")] +[assembly: AssemblyTitle("UnityStudio")] +[assembly: AssemblyDescription("UnityStudio is a tool for exploring, extracting and exporting assets from Unity games and apps. It has been tested with Unity builds from most platforms, ranging from Web, PC, Linux, MacOS to Xbox360, PS3, Android and iOS, and it is currently maintained to be compatible with Unity builds from 2.5 up to the 2017.3 version.")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] -[assembly: AssemblyProduct("Unity Studio")] +[assembly: AssemblyProduct("UnityStudio")] [assembly: AssemblyCopyright("")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] diff --git a/Unity Studio/Properties/Resources.Designer.cs b/UnityStudio/Properties/Resources.Designer.cs similarity index 97% rename from Unity Studio/Properties/Resources.Designer.cs rename to UnityStudio/Properties/Resources.Designer.cs index d453aed..ac80d67 100644 --- a/Unity Studio/Properties/Resources.Designer.cs +++ b/UnityStudio/Properties/Resources.Designer.cs @@ -8,7 +8,7 @@ // //------------------------------------------------------------------------------ -namespace Unity_Studio.Properties { +namespace UnityStudio.Properties { using System; @@ -39,7 +39,7 @@ namespace Unity_Studio.Properties { internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.Properties.Resources", typeof(Resources).Assembly); + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("UnityStudio.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; diff --git a/Unity Studio/Properties/Resources.resx b/UnityStudio/Properties/Resources.resx similarity index 100% rename from Unity Studio/Properties/Resources.resx rename to UnityStudio/Properties/Resources.resx diff --git a/Unity Studio/Properties/Settings.Designer.cs b/UnityStudio/Properties/Settings.Designer.cs similarity index 99% rename from Unity Studio/Properties/Settings.Designer.cs rename to UnityStudio/Properties/Settings.Designer.cs index d5358d5..7f32e83 100644 --- a/Unity Studio/Properties/Settings.Designer.cs +++ b/UnityStudio/Properties/Settings.Designer.cs @@ -8,11 +8,11 @@ // //------------------------------------------------------------------------------ -namespace Unity_Studio.Properties { +namespace UnityStudio.Properties { [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] - [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.5.0.0")] + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.6.0.0")] internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); diff --git a/Unity Studio/Properties/Settings.settings b/UnityStudio/Properties/Settings.settings similarity index 100% rename from Unity Studio/Properties/Settings.settings rename to UnityStudio/Properties/Settings.settings diff --git a/UnityStudio/Resources/preview.png b/UnityStudio/Resources/preview.png new file mode 100644 index 0000000..2b78a8e Binary files /dev/null and b/UnityStudio/Resources/preview.png differ diff --git a/Unity Studio/Resources/unity.ico b/UnityStudio/Resources/unity.ico similarity index 100% rename from Unity Studio/Resources/unity.ico rename to UnityStudio/Resources/unity.ico diff --git a/Unity Studio/Unity Studio Classes/AssetPreloadData.cs b/UnityStudio/StudioClasses/AssetPreloadData.cs similarity index 97% rename from Unity Studio/Unity Studio Classes/AssetPreloadData.cs rename to UnityStudio/StudioClasses/AssetPreloadData.cs index 56d7c94..bf5964c 100644 --- a/Unity Studio/Unity Studio Classes/AssetPreloadData.cs +++ b/UnityStudio/StudioClasses/AssetPreloadData.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { public class AssetPreloadData : ListViewItem { diff --git a/Unity Studio/Unity Studio Classes/AssetsFile.cs b/UnityStudio/StudioClasses/AssetsFile.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/AssetsFile.cs rename to UnityStudio/StudioClasses/AssetsFile.cs index 160d023..5a7d15d 100644 --- a/Unity Studio/Unity Studio Classes/AssetsFile.cs +++ b/UnityStudio/StudioClasses/AssetsFile.cs @@ -6,7 +6,7 @@ using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { public class AssetsFile { @@ -207,7 +207,7 @@ namespace Unity_Studio } default: { - //MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); + //MessageBox.Show("Unsupported Unity version!" + fileGen, "UnityStudio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } diff --git a/Unity Studio/Unity Studio Classes/BundleFile.cs b/UnityStudio/StudioClasses/BundleFile.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/BundleFile.cs rename to UnityStudio/StudioClasses/BundleFile.cs index 31ad5c4..6f0857e 100644 --- a/Unity Studio/Unity Studio Classes/BundleFile.cs +++ b/UnityStudio/StudioClasses/BundleFile.cs @@ -3,7 +3,7 @@ using System.IO; using Lz4; using SevenZip.Compression.LZMA; -namespace Unity_Studio +namespace UnityStudio { public class MemoryFile { diff --git a/Unity Studio/Unity Studio Classes/ClassIDReference.cs b/UnityStudio/StudioClasses/ClassIDReference.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/ClassIDReference.cs rename to UnityStudio/StudioClasses/ClassIDReference.cs index b4400a1..fb218db 100644 --- a/Unity Studio/Unity Studio Classes/ClassIDReference.cs +++ b/UnityStudio/StudioClasses/ClassIDReference.cs @@ -1,6 +1,6 @@ using System.Collections.Generic; -namespace Unity_Studio +namespace UnityStudio { public static class ClassIDReference { diff --git a/Unity Studio/Unity Studio Classes/ClassStruct.cs b/UnityStudio/StudioClasses/ClassStruct.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/ClassStruct.cs rename to UnityStudio/StudioClasses/ClassStruct.cs index d192939..27b1962 100644 --- a/Unity Studio/Unity Studio Classes/ClassStruct.cs +++ b/UnityStudio/StudioClasses/ClassStruct.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Text; using System.Windows.Forms; -namespace Unity_Studio +namespace UnityStudio { public class ClassMember { diff --git a/Unity Studio/Unity Studio Classes/EndianBinaryReader.cs b/UnityStudio/StudioClasses/EndianBinaryReader.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/EndianBinaryReader.cs rename to UnityStudio/StudioClasses/EndianBinaryReader.cs index f23aae0..aad96f4 100644 --- a/Unity Studio/Unity Studio Classes/EndianBinaryReader.cs +++ b/UnityStudio/StudioClasses/EndianBinaryReader.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Text; using System.IO; -namespace Unity_Studio +namespace UnityStudio { public enum EndianType { diff --git a/Unity Studio/Unity Studio Classes/UnityEnum.cs b/UnityStudio/StudioClasses/Enums.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/UnityEnum.cs rename to UnityStudio/StudioClasses/Enums.cs index b011904..c7175fd 100644 --- a/Unity Studio/Unity Studio Classes/UnityEnum.cs +++ b/UnityStudio/StudioClasses/Enums.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; -namespace Unity_Studio +namespace UnityStudio { public enum TextureFormat { diff --git a/Unity Studio/Unity Studio Classes/UnityExporter.cs b/UnityStudio/StudioClasses/Exporter.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/UnityExporter.cs rename to UnityStudio/StudioClasses/Exporter.cs index 947ba19..bcfef61 100644 --- a/Unity Studio/Unity Studio Classes/UnityExporter.cs +++ b/UnityStudio/StudioClasses/Exporter.cs @@ -5,11 +5,11 @@ using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; -using static Unity_Studio.SpriteHelper; +using static UnityStudio.SpriteHelper; -namespace Unity_Studio +namespace UnityStudio { - static class UnityExporter + static class Exporter { public static bool ExportTexture2D(AssetPreloadData asset, string exportPathName, bool flip) { diff --git a/Unity Studio/Unity Studio Classes/FBXExporter.cs b/UnityStudio/StudioClasses/FBXExporter.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/FBXExporter.cs rename to UnityStudio/StudioClasses/FBXExporter.cs index 9f3c9fc..0720034 100644 --- a/Unity Studio/Unity Studio Classes/FBXExporter.cs +++ b/UnityStudio/StudioClasses/FBXExporter.cs @@ -3,10 +3,10 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; -using static Unity_Studio.UnityStudio; -using static Unity_Studio.UnityExporter; +using static UnityStudio.Studio; +using static UnityStudio.Exporter; -namespace Unity_Studio +namespace UnityStudio { static class FBXExporter { @@ -281,7 +281,7 @@ namespace Unity_Studio fbx.Append("\n\t\tMinute: " + timestamp.Minute); fbx.Append("\n\t\tSecond: " + timestamp.Second); fbx.Append("\n\t\tMillisecond: " + timestamp.Millisecond); - fbx.Append("\n\t}\n\tCreator: \"Unity Studio by Chipicao\"\n}\n"); + fbx.Append("\n\t}\n\tCreator: \"UnityStudio by Chipicao\"\n}\n"); fbx.Append("\nGlobalSettings: {"); fbx.Append("\n\tVersion: 1000"); diff --git a/Unity Studio/Unity Studio Classes/UnityImporter.cs b/UnityStudio/StudioClasses/Importer.cs similarity index 98% rename from Unity Studio/Unity Studio Classes/UnityImporter.cs rename to UnityStudio/StudioClasses/Importer.cs index c61411d..03f1dcb 100644 --- a/Unity Studio/Unity Studio Classes/UnityImporter.cs +++ b/UnityStudio/StudioClasses/Importer.cs @@ -4,11 +4,11 @@ using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; -using static Unity_Studio.UnityStudio; +using static UnityStudio.Studio; -namespace Unity_Studio +namespace UnityStudio { - static class UnityImporter + static class Importer { public static List unityFiles = new List(); //files to load public static HashSet unityFilesHash = new HashSet(); //to improve the loading speed diff --git a/Unity Studio/Unity Studio Classes/PPtrHelpers.cs b/UnityStudio/StudioClasses/PPtrHelpers.cs similarity index 97% rename from Unity Studio/Unity Studio Classes/PPtrHelpers.cs rename to UnityStudio/StudioClasses/PPtrHelpers.cs index 7a3cf08..918c91b 100644 --- a/Unity Studio/Unity Studio Classes/PPtrHelpers.cs +++ b/UnityStudio/StudioClasses/PPtrHelpers.cs @@ -2,9 +2,9 @@ using System.Collections.Generic; using System.Linq; using System.Text; -using static Unity_Studio.UnityStudio; +using static UnityStudio.Studio; -namespace Unity_Studio +namespace UnityStudio { public class PPtr { diff --git a/Unity Studio/ShaderResource.Designer.cs b/UnityStudio/StudioClasses/ShaderResource.Designer.cs similarity index 98% rename from Unity Studio/ShaderResource.Designer.cs rename to UnityStudio/StudioClasses/ShaderResource.Designer.cs index f2371e3..7ccba36 100644 --- a/Unity Studio/ShaderResource.Designer.cs +++ b/UnityStudio/StudioClasses/ShaderResource.Designer.cs @@ -8,7 +8,7 @@ // //------------------------------------------------------------------------------ -namespace Unity_Studio { +namespace UnityStudio { using System; @@ -39,7 +39,7 @@ namespace Unity_Studio { internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { - global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.ShaderResource", typeof(ShaderResource).Assembly); + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("UnityStudio.StudioClasses.ShaderResource", typeof(ShaderResource).Assembly); resourceMan = temp; } return resourceMan; diff --git a/Unity Studio/ShaderResource.resx b/UnityStudio/StudioClasses/ShaderResource.resx similarity index 100% rename from Unity Studio/ShaderResource.resx rename to UnityStudio/StudioClasses/ShaderResource.resx diff --git a/Unity Studio/Unity Studio Classes/SpriteHelper.cs b/UnityStudio/StudioClasses/SpriteHelper.cs similarity index 98% rename from Unity Studio/Unity Studio Classes/SpriteHelper.cs rename to UnityStudio/StudioClasses/SpriteHelper.cs index 8b6a638..46ea6c4 100644 --- a/Unity Studio/Unity Studio Classes/SpriteHelper.cs +++ b/UnityStudio/StudioClasses/SpriteHelper.cs @@ -5,9 +5,9 @@ using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Linq; using System.Text; -using static Unity_Studio.UnityStudio; +using static UnityStudio.Studio; -namespace Unity_Studio +namespace UnityStudio { static class SpriteHelper { diff --git a/Unity Studio/Unity Studio Classes/StringExtensions.cs b/UnityStudio/StudioClasses/StringExtensions.cs similarity index 97% rename from Unity Studio/Unity Studio Classes/StringExtensions.cs rename to UnityStudio/StudioClasses/StringExtensions.cs index f7ff908..4dc1a67 100644 --- a/Unity Studio/Unity Studio Classes/StringExtensions.cs +++ b/UnityStudio/StudioClasses/StringExtensions.cs @@ -4,7 +4,7 @@ using System.Linq; using System.Text; using System.Text.RegularExpressions; -namespace Unity_Studio +namespace UnityStudio { public static class StringExtensions { diff --git a/Unity Studio/Unity Studio Classes/UnityStudio.cs b/UnityStudio/StudioClasses/Studio.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/UnityStudio.cs rename to UnityStudio/StudioClasses/Studio.cs index 44ce170..efddae2 100644 --- a/Unity Studio/Unity Studio Classes/UnityStudio.cs +++ b/UnityStudio/StudioClasses/Studio.cs @@ -4,9 +4,9 @@ using System.IO; using System.Linq; using System.Web.Script.Serialization; -namespace Unity_Studio +namespace UnityStudio { - internal static class UnityStudio + internal static class Studio { public static List assetsfileList = new List(); //loaded files public static Dictionary sharedFileIndex = new Dictionary(); //to improve the loading speed diff --git a/Unity Studio/Unity Studio Classes/Texture2DConverter.cs b/UnityStudio/StudioClasses/Texture2DConverter.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/Texture2DConverter.cs rename to UnityStudio/StudioClasses/Texture2DConverter.cs index ba40b1d..903f8ac 100644 --- a/Unity Studio/Unity Studio Classes/Texture2DConverter.cs +++ b/UnityStudio/StudioClasses/Texture2DConverter.cs @@ -7,7 +7,7 @@ using System.Linq; using System.Runtime.InteropServices; using System.Text; -namespace Unity_Studio +namespace UnityStudio { partial class Texture2D { diff --git a/Unity Studio/Unity Studio Classes/WebFile.cs b/UnityStudio/StudioClasses/WebFile.cs similarity index 99% rename from Unity Studio/Unity Studio Classes/WebFile.cs rename to UnityStudio/StudioClasses/WebFile.cs index 04873c6..a148a82 100644 --- a/Unity Studio/Unity Studio Classes/WebFile.cs +++ b/UnityStudio/StudioClasses/WebFile.cs @@ -6,7 +6,7 @@ using System.Linq; using System.Text; using BrotliSharpLib; -namespace Unity_Studio +namespace UnityStudio { public class WebFile { diff --git a/Unity Studio/Unity Studio-x86.csproj b/UnityStudio/UnityStudio-x86.csproj similarity index 79% rename from Unity Studio/Unity Studio-x86.csproj rename to UnityStudio/UnityStudio-x86.csproj index f57a50a..fad8a50 100644 --- a/Unity Studio/Unity Studio-x86.csproj +++ b/UnityStudio/UnityStudio-x86.csproj @@ -8,8 +8,8 @@ {F5E07FB2-95E4-417F-943F-D439D9A03BBA} WinExe Properties - Unity_Studio - Unity Studio + UnityStudio + UnityStudio v4.0 @@ -136,31 +136,31 @@ Code - + + + + + + + + + + + + ShaderResource.resx True True - - - - - - - - - - - - - - - - - - - - + + + + + + + + + Form @@ -170,29 +170,29 @@ - + Component - - - - - - - - - - - - - - + + + + + + + + + + + + + + - - + + Form @@ -212,7 +212,7 @@ Resources.resx True - + ResXFileCodeGenerator ShaderResource.Designer.cs diff --git a/Unity Studio/Unity Studio.csproj b/UnityStudio/UnityStudio.csproj similarity index 79% rename from Unity Studio/Unity Studio.csproj rename to UnityStudio/UnityStudio.csproj index 29217a6..61af879 100644 --- a/Unity Studio/Unity Studio.csproj +++ b/UnityStudio/UnityStudio.csproj @@ -8,8 +8,8 @@ {24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853} WinExe Properties - Unity_Studio - Unity Studio + UnityStudio + UnityStudio v4.0 @@ -136,31 +136,31 @@ Code - + True True ShaderResource.resx - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + Form @@ -170,29 +170,29 @@ - + Component - - - - - - - - - - - - - - + + + + + + + + + + + + + + - - + + Form @@ -212,7 +212,7 @@ Resources.resx True - + ResXFileCodeGenerator ShaderResource.Designer.cs @@ -251,10 +251,10 @@ - + - + diff --git a/Unity Studio/UnityStudioForm.Designer.cs b/UnityStudio/UnityStudioForm.Designer.cs similarity index 99% rename from Unity Studio/UnityStudioForm.Designer.cs rename to UnityStudio/UnityStudioForm.Designer.cs index 328babf..5d9c34f 100644 --- a/Unity Studio/UnityStudioForm.Designer.cs +++ b/UnityStudio/UnityStudioForm.Designer.cs @@ -1,4 +1,4 @@ -namespace Unity_Studio +namespace UnityStudio { partial class UnityStudioForm { @@ -62,7 +62,7 @@ this.splitContainer1 = new System.Windows.Forms.SplitContainer(); this.tabControl1 = new System.Windows.Forms.TabControl(); this.tabPage1 = new System.Windows.Forms.TabPage(); - this.sceneTreeView = new Unity_Studio.GOHierarchy(); + this.sceneTreeView = new GOHierarchy(); this.treeSearch = new System.Windows.Forms.TextBox(); this.tabPage2 = new System.Windows.Forms.TabPage(); this.assetListView = new System.Windows.Forms.ListView(); @@ -535,7 +535,7 @@ // previewPanel // this.previewPanel.BackColor = System.Drawing.SystemColors.ControlDark; - this.previewPanel.BackgroundImage = global::Unity_Studio.Properties.Resources.preview; + this.previewPanel.BackgroundImage = global::UnityStudio.Properties.Resources.preview; this.previewPanel.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center; this.previewPanel.Controls.Add(this.assetInfoLabel); this.previewPanel.Controls.Add(this.FMODpanel); @@ -844,13 +844,13 @@ this.ClientSize = new System.Drawing.Size(1264, 681); this.Controls.Add(this.splitContainer1); this.Controls.Add(this.menuStrip1); - this.Icon = global::Unity_Studio.Properties.Resources.unity; + this.Icon = global::UnityStudio.Properties.Resources.unity; this.KeyPreview = true; this.MainMenuStrip = this.menuStrip1; this.MinimumSize = new System.Drawing.Size(620, 372); this.Name = "UnityStudioForm"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; - this.Text = "Unity Studio"; + this.Text = "UnityStudio"; this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.UnityStudioForm_KeyDown); this.menuStrip1.ResumeLayout(false); this.menuStrip1.PerformLayout(); diff --git a/Unity Studio/UnityStudioForm.cs b/UnityStudio/UnityStudioForm.cs similarity index 98% rename from Unity Studio/UnityStudioForm.cs rename to UnityStudio/UnityStudioForm.cs index bc46b46..e317875 100644 --- a/Unity Studio/UnityStudioForm.cs +++ b/UnityStudio/UnityStudioForm.cs @@ -13,13 +13,13 @@ using System.Diagnostics; using System.Drawing.Text; using OpenTK; using OpenTK.Graphics.OpenGL; -using static Unity_Studio.UnityStudio; -using static Unity_Studio.FBXExporter; -using static Unity_Studio.UnityImporter; -using static Unity_Studio.UnityExporter; -using static Unity_Studio.SpriteHelper; +using static UnityStudio.Studio; +using static UnityStudio.FBXExporter; +using static UnityStudio.Importer; +using static UnityStudio.Exporter; +using static UnityStudio.SpriteHelper; -namespace Unity_Studio +namespace UnityStudio { partial class UnityStudioForm : Form { @@ -203,11 +203,11 @@ namespace Unity_Studio { if (productName != "") { - Text = $"Unity Studio - {productName} - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}"; + Text = $"UnityStudio - {productName} - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}"; } else if (assetsfileList.Count > 0) { - Text = $"Unity Studio - no productName - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}"; + Text = $"UnityStudio - no productName - {assetsfileList[0].m_Version} - {assetsfileList[0].platformStr}"; } if (!dontLoadAssetsMenuItem.Checked) { @@ -1647,11 +1647,11 @@ namespace Unity_Studio assetGroupOptions.SelectedIndex = (int)Properties.Settings.Default["assetGroupOption"]; FMODinit(); //UI - UnityStudio.SetProgressBarValue = SetProgressBarValue; - UnityStudio.SetProgressBarMaximum = SetProgressBarMaximum; - UnityStudio.ProgressBarPerformStep = ProgressBarPerformStep; - UnityStudio.StatusStripUpdate = StatusStripUpdate; - UnityStudio.ProgressBarMaximumAdd = ProgressBarMaximumAdd; + Studio.SetProgressBarValue = SetProgressBarValue; + Studio.SetProgressBarMaximum = SetProgressBarMaximum; + Studio.ProgressBarPerformStep = ProgressBarPerformStep; + Studio.StatusStripUpdate = StatusStripUpdate; + Studio.ProgressBarMaximumAdd = ProgressBarMaximumAdd; } private void timerOpenTK_Tick(object sender, EventArgs e) @@ -1804,7 +1804,7 @@ namespace Unity_Studio private void resetForm() { - Text = "Unity Studio"; + Text = "UnityStudio"; unityFiles.Clear(); assetsfileList.Clear(); diff --git a/Unity Studio/UnityStudioForm.resx b/UnityStudio/UnityStudioForm.resx similarity index 100% rename from Unity Studio/UnityStudioForm.resx rename to UnityStudio/UnityStudioForm.resx diff --git a/Unity Studio/app.config b/UnityStudio/app.config similarity index 100% rename from Unity Studio/app.config rename to UnityStudio/app.config diff --git a/Unity Studio/library/BrotliSharpLib.dll b/UnityStudio/library/BrotliSharpLib.dll similarity index 100% rename from Unity Studio/library/BrotliSharpLib.dll rename to UnityStudio/library/BrotliSharpLib.dll diff --git a/Unity Studio/library/FMOD LICENSE.TXT b/UnityStudio/library/FMOD LICENSE.TXT similarity index 100% rename from Unity Studio/library/FMOD LICENSE.TXT rename to UnityStudio/library/FMOD LICENSE.TXT diff --git a/Unity Studio/library/OpenTK License.txt b/UnityStudio/library/OpenTK License.txt similarity index 100% rename from Unity Studio/library/OpenTK License.txt rename to UnityStudio/library/OpenTK License.txt diff --git a/Unity Studio/library/OpenTK.GLControl.dll b/UnityStudio/library/OpenTK.GLControl.dll similarity index 100% rename from Unity Studio/library/OpenTK.GLControl.dll rename to UnityStudio/library/OpenTK.GLControl.dll diff --git a/Unity Studio/library/OpenTK.dll b/UnityStudio/library/OpenTK.dll similarity index 100% rename from Unity Studio/library/OpenTK.dll rename to UnityStudio/library/OpenTK.dll diff --git a/Unity Studio/library/System.Half.dll b/UnityStudio/library/System.Half.dll similarity index 100% rename from Unity Studio/library/System.Half.dll rename to UnityStudio/library/System.Half.dll diff --git a/Unity Studio/library/astcenc.exe b/UnityStudio/library/astcenc.exe similarity index 100% rename from Unity Studio/library/astcenc.exe rename to UnityStudio/library/astcenc.exe diff --git a/Unity Studio/library/crunch_license.txt b/UnityStudio/library/crunch_license.txt similarity index 100% rename from Unity Studio/library/crunch_license.txt rename to UnityStudio/library/crunch_license.txt diff --git a/Unity Studio/library/texgenpack_license.txt b/UnityStudio/library/texgenpack_license.txt similarity index 100% rename from Unity Studio/library/texgenpack_license.txt rename to UnityStudio/library/texgenpack_license.txt diff --git a/Unity Studio/library/x64/PVRTexLib.dll b/UnityStudio/library/x64/PVRTexLib.dll similarity index 100% rename from Unity Studio/library/x64/PVRTexLib.dll rename to UnityStudio/library/x64/PVRTexLib.dll diff --git a/Unity Studio/library/x64/PVRTexLibWrapper.dll b/UnityStudio/library/x64/PVRTexLibWrapper.dll similarity index 100% rename from Unity Studio/library/x64/PVRTexLibWrapper.dll rename to UnityStudio/library/x64/PVRTexLibWrapper.dll diff --git a/Unity Studio/library/x64/TextureConverter.dll b/UnityStudio/library/x64/TextureConverter.dll similarity index 100% rename from Unity Studio/library/x64/TextureConverter.dll rename to UnityStudio/library/x64/TextureConverter.dll diff --git a/Unity Studio/library/x64/TextureConverterWrapper.dll b/UnityStudio/library/x64/TextureConverterWrapper.dll similarity index 100% rename from Unity Studio/library/x64/TextureConverterWrapper.dll rename to UnityStudio/library/x64/TextureConverterWrapper.dll diff --git a/Unity Studio/library/x64/crunch.dll b/UnityStudio/library/x64/crunch.dll similarity index 100% rename from Unity Studio/library/x64/crunch.dll rename to UnityStudio/library/x64/crunch.dll diff --git a/Unity Studio/library/x64/fmod.dll b/UnityStudio/library/x64/fmod.dll similarity index 100% rename from Unity Studio/library/x64/fmod.dll rename to UnityStudio/library/x64/fmod.dll diff --git a/Unity Studio/library/x64/texgenpack.dll b/UnityStudio/library/x64/texgenpack.dll similarity index 100% rename from Unity Studio/library/x64/texgenpack.dll rename to UnityStudio/library/x64/texgenpack.dll diff --git a/Unity Studio/library/x86/PVRTexLib.dll b/UnityStudio/library/x86/PVRTexLib.dll similarity index 100% rename from Unity Studio/library/x86/PVRTexLib.dll rename to UnityStudio/library/x86/PVRTexLib.dll diff --git a/Unity Studio/library/x86/PVRTexLibWrapper.dll b/UnityStudio/library/x86/PVRTexLibWrapper.dll similarity index 100% rename from Unity Studio/library/x86/PVRTexLibWrapper.dll rename to UnityStudio/library/x86/PVRTexLibWrapper.dll diff --git a/Unity Studio/library/x86/TextureConverter.dll b/UnityStudio/library/x86/TextureConverter.dll similarity index 100% rename from Unity Studio/library/x86/TextureConverter.dll rename to UnityStudio/library/x86/TextureConverter.dll diff --git a/Unity Studio/library/x86/TextureConverterWrapper.dll b/UnityStudio/library/x86/TextureConverterWrapper.dll similarity index 100% rename from Unity Studio/library/x86/TextureConverterWrapper.dll rename to UnityStudio/library/x86/TextureConverterWrapper.dll diff --git a/Unity Studio/library/x86/crunch.dll b/UnityStudio/library/x86/crunch.dll similarity index 100% rename from Unity Studio/library/x86/crunch.dll rename to UnityStudio/library/x86/crunch.dll diff --git a/Unity Studio/library/x86/fmod.dll b/UnityStudio/library/x86/fmod.dll similarity index 100% rename from Unity Studio/library/x86/fmod.dll rename to UnityStudio/library/x86/fmod.dll diff --git a/Unity Studio/library/x86/texgenpack.dll b/UnityStudio/library/x86/texgenpack.dll similarity index 100% rename from Unity Studio/library/x86/texgenpack.dll rename to UnityStudio/library/x86/texgenpack.dll