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Add support for Zstd block compression
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@ -124,7 +124,7 @@ namespace AssetStudioGUI
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private static int ExtractBundleFile(FileReader reader, string savePath)
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{
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Logger.Info($"Decompressing {reader.FileName} ...");
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var bundleFile = new BundleFile(reader, assetsManager.SpecifyUnityVersion);
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var bundleFile = new BundleFile(reader, assetsManager.ZstdEnabled, assetsManager.SpecifyUnityVersion);
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reader.Dispose();
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if (bundleFile.fileList.Length > 0)
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{
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