Fix for portrait parsing

This commit is contained in:
VaDiM
2025-06-30 00:03:25 +03:00
parent d07fc6d6f5
commit f3a748ba6b

View File

@ -147,6 +147,9 @@ namespace Arknights
var portraitsJson = JsonConvert.SerializeObject(portraitsDict);
var portraitsData = JsonConvert.DeserializeObject<PortraitSpriteConfig>(portraitsJson);
if (portraitsData._sprites.Length == 0)
return portraits;
var atlasTex = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == portraitsData._atlas.Texture.m_PathID).Asset;
var atlasAlpha = (Texture2D)Studio.exportableAssets.Find(x => x.m_PathID == portraitsData._atlas.Alpha.m_PathID).Asset;