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refactor Texture2D convert
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20
Texture2DDecoder/bcn.h
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20
Texture2DDecoder/bcn.h
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#pragma once
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#include <stdint.h>
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struct color_bgra
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{
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uint8_t b;
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uint8_t g;
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uint8_t r;
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uint8_t a;
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};
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const color_bgra g_black_color{ 0, 0, 0, 255 };
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int decode_bc1(const uint8_t* data, const long w, const long h, uint32_t* image);
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void decode_bc3_alpha(const uint8_t* data, uint32_t* outbuf, int channel);
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int decode_bc3(const uint8_t* data, const long w, const long h, uint32_t* image);
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int decode_bc4(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
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int decode_bc5(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
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int decode_bc6(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
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int decode_bc7(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
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