refactor Texture2D convert

This commit is contained in:
Perfare
2020-03-24 06:41:58 +08:00
parent 5b96a29cca
commit f3a0bf505e
57 changed files with 15416 additions and 1333 deletions

20
Texture2DDecoder/bcn.h Normal file
View File

@ -0,0 +1,20 @@
#pragma once
#include <stdint.h>
struct color_bgra
{
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
const color_bgra g_black_color{ 0, 0, 0, 255 };
int decode_bc1(const uint8_t* data, const long w, const long h, uint32_t* image);
void decode_bc3_alpha(const uint8_t* data, uint32_t* outbuf, int channel);
int decode_bc3(const uint8_t* data, const long w, const long h, uint32_t* image);
int decode_bc4(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
int decode_bc5(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
int decode_bc6(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);
int decode_bc7(const uint8_t* data, uint32_t m_width, uint32_t m_height, uint32_t* image);