mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-12-08 10:42:56 -05:00
Support 2021.1
This commit is contained in:
@ -580,7 +580,14 @@ namespace AssetStudio
|
||||
}
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt64();
|
||||
}
|
||||
else
|
||||
{
|
||||
var m_ShaderRequirements = reader.ReadInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -729,6 +736,18 @@ namespace AssetStudio
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedCustomEditorForRenderPipeline
|
||||
{
|
||||
public string customEditorName;
|
||||
public string renderPipelineType;
|
||||
|
||||
public SerializedCustomEditorForRenderPipeline(BinaryReader reader)
|
||||
{
|
||||
customEditorName = reader.ReadAlignedString();
|
||||
renderPipelineType = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
|
||||
public class SerializedShader
|
||||
{
|
||||
public SerializedProperties m_PropInfo;
|
||||
@ -737,10 +756,13 @@ namespace AssetStudio
|
||||
public string m_CustomEditorName;
|
||||
public string m_FallbackName;
|
||||
public SerializedShaderDependency[] m_Dependencies;
|
||||
public SerializedCustomEditorForRenderPipeline[] m_CustomEditorForRenderPipelines;
|
||||
public bool m_DisableNoSubshadersMessage;
|
||||
|
||||
public SerializedShader(ObjectReader reader)
|
||||
{
|
||||
var version = reader.version;
|
||||
|
||||
m_PropInfo = new SerializedProperties(reader);
|
||||
|
||||
int numSubShaders = reader.ReadInt32();
|
||||
@ -761,6 +783,16 @@ namespace AssetStudio
|
||||
m_Dependencies[i] = new SerializedShaderDependency(reader);
|
||||
}
|
||||
|
||||
if (version[0] >= 2021) //2021.1 and up
|
||||
{
|
||||
int m_CustomEditorForRenderPipelinesSize = reader.ReadInt32();
|
||||
m_CustomEditorForRenderPipelines = new SerializedCustomEditorForRenderPipeline[m_CustomEditorForRenderPipelinesSize];
|
||||
for (int i = 0; i < m_CustomEditorForRenderPipelinesSize; i++)
|
||||
{
|
||||
m_CustomEditorForRenderPipelines[i] = new SerializedCustomEditorForRenderPipeline(reader);
|
||||
}
|
||||
}
|
||||
|
||||
m_DisableNoSubshadersMessage = reader.ReadBoolean();
|
||||
reader.AlignStream();
|
||||
}
|
||||
@ -789,7 +821,11 @@ namespace AssetStudio
|
||||
kShaderCompPlatformWiiU = 17,
|
||||
kShaderCompPlatformVulkan = 18,
|
||||
kShaderCompPlatformSwitch = 19,
|
||||
kShaderCompPlatformXboxOneD3D12 = 20
|
||||
kShaderCompPlatformXboxOneD3D12 = 20,
|
||||
kShaderCompPlatformGameCoreXboxOne = 21,
|
||||
kShaderCompPlatformGameCoreScarlett = 22,
|
||||
kShaderCompPlatformPS5 = 23,
|
||||
kShaderCompPlatformPS5NGGC = 24,
|
||||
};
|
||||
|
||||
public class Shader : NamedObject
|
||||
|
||||
Reference in New Issue
Block a user