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Fix for new compression type
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0e097bda04
commit
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@ -35,7 +35,7 @@ namespace AssetStudio
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Lzma,
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Lz4,
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Lz4HC,
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Lzham
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Lz4Inv,
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}
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public class BundleFile
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@ -378,20 +378,31 @@ namespace AssetStudio
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}
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case CompressionType.Lz4:
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case CompressionType.Lz4HC:
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case CompressionType.Lz4Inv:
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{
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var compressedSize = (int)blockInfo.compressedSize;
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var compressedBytes = BigArrayPool<byte>.Shared.Rent(compressedSize);
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reader.Read(compressedBytes, 0, compressedSize);
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_ = reader.Read(compressedBytes, 0, compressedSize);
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var uncompressedSize = (int)blockInfo.uncompressedSize;
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var uncompressedBytes = BigArrayPool<byte>.Shared.Rent(uncompressedSize);
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var numWrite = LZ4Codec.Decode(compressedBytes, 0, compressedSize, uncompressedBytes, 0, uncompressedSize);
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try
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{
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var compressedSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
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var numWrite = compressionType == CompressionType.Lz4Inv
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? LZ4Inv.Instance.Decompress(compressedSpan, uncompressedSpan)
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: LZ4Codec.Decode(compressedSpan, uncompressedSpan);
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if (numWrite != uncompressedSize)
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{
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throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
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}
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blocksStream.Write(uncompressedBytes, 0, uncompressedSize);
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}
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finally
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{
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BigArrayPool<byte>.Shared.Return(compressedBytes);
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BigArrayPool<byte>.Shared.Return(uncompressedBytes);
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}
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break;
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}
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default:
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75
AssetStudio/LZ4/LZ4.cs
Normal file
75
AssetStudio/LZ4/LZ4.cs
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@ -0,0 +1,75 @@
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using System;
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namespace AssetStudio
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{
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public class LZ4
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{
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public static LZ4 Instance => new LZ4();
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public virtual int Decompress(ReadOnlySpan<byte> cmp, Span<byte> dec)
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{
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int cmpPos = 0;
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int decPos = 0;
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do
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{
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var (encCount, litCount) = GetLiteralToken(cmp, ref cmpPos);
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//Copy literal chunk
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litCount = GetLength(litCount, cmp, ref cmpPos);
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cmp.Slice(cmpPos, litCount).CopyTo(dec.Slice(decPos));
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cmpPos += litCount;
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decPos += litCount;
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if (cmpPos >= cmp.Length)
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{
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break;
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}
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//Copy compressed chunk
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int back = GetChunkEnd(cmp, ref cmpPos);
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encCount = GetLength(encCount, cmp, ref cmpPos) + 4;
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int encPos = decPos - back;
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if (encCount <= back)
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{
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dec.Slice(encPos, encCount).CopyTo(dec.Slice(decPos));
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decPos += encCount;
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}
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else
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{
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while (encCount-- > 0)
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{
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dec[decPos++] = dec[encPos++];
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}
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}
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} while (cmpPos < cmp.Length && decPos < dec.Length);
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return decPos;
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}
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protected virtual (int encCount, int litCount) GetLiteralToken(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
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((cmp[cmpPos] >> 0) & 0xf, (cmp[cmpPos++] >> 4) & 0xf);
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protected virtual int GetChunkEnd(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
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cmp[cmpPos++] << 0 | cmp[cmpPos++] << 8;
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protected virtual int GetLength(int length, ReadOnlySpan<byte> cmp, ref int cmpPos)
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{
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byte sum;
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if (length == 0xf)
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{
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do
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{
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length += sum = cmp[cmpPos++];
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} while (sum == 0xff);
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}
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return length;
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}
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}
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}
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15
AssetStudio/LZ4/LZ4Inv.cs
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15
AssetStudio/LZ4/LZ4Inv.cs
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@ -0,0 +1,15 @@
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using System;
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namespace AssetStudio
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{
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public class LZ4Inv : LZ4
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{
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public new static LZ4Inv Instance => new LZ4Inv();
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protected override (int encCount, int litCount) GetLiteralToken(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
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((cmp[cmpPos] >> 4) & 0xf, (cmp[cmpPos++] >> 0) & 0xf);
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protected override int GetChunkEnd(ReadOnlySpan<byte> cmp, ref int cmpPos) =>
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cmp[cmpPos++] << 8 | cmp[cmpPos++] << 0;
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}
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}
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