mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
Merge branch 'Perfare_master' into AssetStudio-mod
This commit is contained in:
@ -21,8 +21,14 @@ using static AssetStudioGUI.Studio;
|
||||
using Font = AssetStudio.Font;
|
||||
using ImageFormat = AssetStudio.ImageFormat;
|
||||
using PixelFormat = System.Drawing.Imaging.PixelFormat;
|
||||
#if NET472
|
||||
using Vector3 = OpenTK.Vector3;
|
||||
using Vector4 = OpenTK.Vector4;
|
||||
#else
|
||||
using Vector3 = OpenTK.Mathematics.Vector3;
|
||||
using Vector4 = OpenTK.Mathematics.Vector4;
|
||||
using Matrix4 = OpenTK.Mathematics.Matrix4;
|
||||
#endif
|
||||
|
||||
namespace AssetStudioGUI
|
||||
{
|
||||
@ -944,7 +950,7 @@ namespace AssetStudioGUI
|
||||
if (ERRCHECK(result)) return;
|
||||
|
||||
FMODinfoLabel.Text = frequency + " Hz";
|
||||
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
|
||||
FMODtimerLabel.Text = $"00:00.00 / {(FMODlenms / 1000 / 60):00}:{(FMODlenms / 1000 % 60):00}.{(FMODlenms / 10 % 100):00}";
|
||||
}
|
||||
|
||||
private void PreviewShader(Shader m_Shader)
|
||||
|
Reference in New Issue
Block a user