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https://github.com/aelurum/AssetStudio.git
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Merge branch 'Perfare_master' into AssetStudio-mod
This commit is contained in:
@ -2,7 +2,7 @@
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net472</TargetFramework>
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<TargetFrameworks>net472;net5.0-windows</TargetFrameworks>
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationIcon>Resources\as.ico</ApplicationIcon>
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<AssemblyTitle>AssetStudio Mod by VaDiM</AssemblyTitle>
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@ -57,16 +57,33 @@
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</ContentWithTargetPath>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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<ItemGroup Condition=" '$(TargetFramework)' == 'net5.0-windows' ">
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<PackageReference Include="OpenTK" Version="4.6.7" />
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<Reference Include="OpenTK.WinForms">
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<HintPath>Libraries\OpenTK.WinForms.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup Condition=" '$(TargetFramework)' == 'net472' ">
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<PackageReference Include="OpenTK" Version="3.1.0" />
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<PackageReference Include="OpenTK.GLControl" Version="3.1.0" />
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</ItemGroup>
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<Target Name="CustomAfterBuild" AfterTargets="AfterBuild">
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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<Target Name="CopyExtraFiles" AfterTargets="AfterBuild">
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\Win32\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)AssetStudioFBXNative\bin\x64\$(Configuration)\AssetStudioFBXNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\Win32\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(SolutionDir)Texture2DDecoderNative\bin\x64\$(Configuration)\Texture2DDecoderNative.dll" DestinationFolder="$(TargetDir)x64" ContinueOnError="true" />
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</Target>
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<Target Name="PublishExtraFiles" AfterTargets="Publish">
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<Copy SourceFiles="$(TargetDir)x86\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(TargetDir)x64\AssetStudioFBXNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
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<Copy SourceFiles="$(TargetDir)x86\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x86" ContinueOnError="true" />
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<Copy SourceFiles="$(TargetDir)x64\Texture2DDecoderNative.dll" DestinationFolder="$(PublishDir)x64" ContinueOnError="true" />
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</Target>
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</Project>
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