mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-11-12 23:32:42 -05:00
Update asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export. - Added an option to overwrite exisisting files. - Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
This commit is contained in:
@ -9,10 +9,13 @@ namespace AssetStudioGUI
|
||||
{
|
||||
internal static class Exporter
|
||||
{
|
||||
private static readonly HashSet<string> ExportPathHashSet = new HashSet<string>(System.StringComparer.OrdinalIgnoreCase);
|
||||
|
||||
private static bool TryExportFile(string dir, AssetItem item, string extension, out string fullPath, string mode = "Export")
|
||||
{
|
||||
var fileName = FixFileName(item.Text);
|
||||
var filenameFormatIndex = Properties.Settings.Default.filenameFormat;
|
||||
var canOverwrite = Properties.Settings.Default.overwriteExistingFiles;
|
||||
switch (filenameFormatIndex)
|
||||
{
|
||||
case 1: //assetName@pathID
|
||||
@ -23,17 +26,18 @@ namespace AssetStudioGUI
|
||||
break;
|
||||
}
|
||||
fullPath = Path.Combine(dir, fileName + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
if (ExportPathHashSet.Add(fullPath))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
if (CanWrite(fullPath, dir, canOverwrite))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (filenameFormatIndex == 0) //assetName
|
||||
else if (filenameFormatIndex == 0) //assetName
|
||||
{
|
||||
fullPath = Path.Combine(dir, fileName + item.UniqueID + extension);
|
||||
if (!File.Exists(fullPath))
|
||||
if (CanWrite(fullPath, dir, canOverwrite))
|
||||
{
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@ -41,6 +45,14 @@ namespace AssetStudioGUI
|
||||
return false;
|
||||
}
|
||||
|
||||
private static bool CanWrite(string fullPath, string dir, bool canOverwrite)
|
||||
{
|
||||
if (!canOverwrite && File.Exists(fullPath))
|
||||
return false;
|
||||
Directory.CreateDirectory(dir);
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ExportVideoClip(AssetItem item, string exportPath)
|
||||
{
|
||||
var m_VideoClip = (VideoClip)item.Asset;
|
||||
@ -349,5 +361,10 @@ namespace AssetStudioGUI
|
||||
? Path.GetRandomFileName()
|
||||
: Path.GetInvalidFileNameChars().Aggregate(str, (current, c) => current.Replace(c, '_'));
|
||||
}
|
||||
|
||||
public static void ClearHash()
|
||||
{
|
||||
ExportPathHashSet.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user