Initial commit

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RaduMCosma
2015-10-30 04:41:37 +02:00
commit ee040bdd71
68 changed files with 24871 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public class MeshFilter
{
public long preloadIndex;
public PPtr m_GameObject = new PPtr();
public PPtr m_Mesh = new PPtr();
public MeshFilter(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_GameObject = sourceFile.ReadPPtr();
m_Mesh = sourceFile.ReadPPtr();
}
}
}