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76
Unity Studio/7zip/Compress/LZMA/LzmaBase.cs
Normal file
76
Unity Studio/7zip/Compress/LZMA/LzmaBase.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// LzmaBase.cs
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namespace SevenZip.Compression.LZMA
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{
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internal abstract class Base
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{
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public const uint kNumRepDistances = 4;
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public const uint kNumStates = 12;
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// static byte []kLiteralNextStates = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
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// static byte []kMatchNextStates = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10};
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// static byte []kRepNextStates = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11};
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// static byte []kShortRepNextStates = {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11};
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public struct State
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{
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public uint Index;
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public void Init() { Index = 0; }
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public void UpdateChar()
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{
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if (Index < 4) Index = 0;
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else if (Index < 10) Index -= 3;
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else Index -= 6;
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}
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public void UpdateMatch() { Index = (uint)(Index < 7 ? 7 : 10); }
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public void UpdateRep() { Index = (uint)(Index < 7 ? 8 : 11); }
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public void UpdateShortRep() { Index = (uint)(Index < 7 ? 9 : 11); }
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public bool IsCharState() { return Index < 7; }
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}
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public const int kNumPosSlotBits = 6;
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public const int kDicLogSizeMin = 0;
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// public const int kDicLogSizeMax = 30;
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// public const uint kDistTableSizeMax = kDicLogSizeMax * 2;
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public const int kNumLenToPosStatesBits = 2; // it's for speed optimization
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public const uint kNumLenToPosStates = 1 << kNumLenToPosStatesBits;
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public const uint kMatchMinLen = 2;
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public static uint GetLenToPosState(uint len)
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{
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len -= kMatchMinLen;
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if (len < kNumLenToPosStates)
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return len;
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return (uint)(kNumLenToPosStates - 1);
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}
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public const int kNumAlignBits = 4;
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public const uint kAlignTableSize = 1 << kNumAlignBits;
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public const uint kAlignMask = (kAlignTableSize - 1);
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public const uint kStartPosModelIndex = 4;
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public const uint kEndPosModelIndex = 14;
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public const uint kNumPosModels = kEndPosModelIndex - kStartPosModelIndex;
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public const uint kNumFullDistances = 1 << ((int)kEndPosModelIndex / 2);
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|
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public const uint kNumLitPosStatesBitsEncodingMax = 4;
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public const uint kNumLitContextBitsMax = 8;
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public const int kNumPosStatesBitsMax = 4;
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public const uint kNumPosStatesMax = (1 << kNumPosStatesBitsMax);
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public const int kNumPosStatesBitsEncodingMax = 4;
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public const uint kNumPosStatesEncodingMax = (1 << kNumPosStatesBitsEncodingMax);
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public const int kNumLowLenBits = 3;
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public const int kNumMidLenBits = 3;
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public const int kNumHighLenBits = 8;
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public const uint kNumLowLenSymbols = 1 << kNumLowLenBits;
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public const uint kNumMidLenSymbols = 1 << kNumMidLenBits;
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public const uint kNumLenSymbols = kNumLowLenSymbols + kNumMidLenSymbols +
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(1 << kNumHighLenBits);
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public const uint kMatchMaxLen = kMatchMinLen + kNumLenSymbols - 1;
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||||
}
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||||
}
|
398
Unity Studio/7zip/Compress/LZMA/LzmaDecoder.cs
Normal file
398
Unity Studio/7zip/Compress/LZMA/LzmaDecoder.cs
Normal file
@ -0,0 +1,398 @@
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||||
// LzmaDecoder.cs
|
||||
|
||||
using System;
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|
||||
namespace SevenZip.Compression.LZMA
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||||
{
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using RangeCoder;
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public class Decoder : ICoder, ISetDecoderProperties // ,System.IO.Stream
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{
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class LenDecoder
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||||
{
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BitDecoder m_Choice = new BitDecoder();
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BitDecoder m_Choice2 = new BitDecoder();
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BitTreeDecoder[] m_LowCoder = new BitTreeDecoder[Base.kNumPosStatesMax];
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||||
BitTreeDecoder[] m_MidCoder = new BitTreeDecoder[Base.kNumPosStatesMax];
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||||
BitTreeDecoder m_HighCoder = new BitTreeDecoder(Base.kNumHighLenBits);
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||||
uint m_NumPosStates = 0;
|
||||
|
||||
public void Create(uint numPosStates)
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||||
{
|
||||
for (uint posState = m_NumPosStates; posState < numPosStates; posState++)
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||||
{
|
||||
m_LowCoder[posState] = new BitTreeDecoder(Base.kNumLowLenBits);
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||||
m_MidCoder[posState] = new BitTreeDecoder(Base.kNumMidLenBits);
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||||
}
|
||||
m_NumPosStates = numPosStates;
|
||||
}
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||||
|
||||
public void Init()
|
||||
{
|
||||
m_Choice.Init();
|
||||
for (uint posState = 0; posState < m_NumPosStates; posState++)
|
||||
{
|
||||
m_LowCoder[posState].Init();
|
||||
m_MidCoder[posState].Init();
|
||||
}
|
||||
m_Choice2.Init();
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||||
m_HighCoder.Init();
|
||||
}
|
||||
|
||||
public uint Decode(RangeCoder.Decoder rangeDecoder, uint posState)
|
||||
{
|
||||
if (m_Choice.Decode(rangeDecoder) == 0)
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||||
return m_LowCoder[posState].Decode(rangeDecoder);
|
||||
else
|
||||
{
|
||||
uint symbol = Base.kNumLowLenSymbols;
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||||
if (m_Choice2.Decode(rangeDecoder) == 0)
|
||||
symbol += m_MidCoder[posState].Decode(rangeDecoder);
|
||||
else
|
||||
{
|
||||
symbol += Base.kNumMidLenSymbols;
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||||
symbol += m_HighCoder.Decode(rangeDecoder);
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||||
}
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||||
return symbol;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class LiteralDecoder
|
||||
{
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||||
struct Decoder2
|
||||
{
|
||||
BitDecoder[] m_Decoders;
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||||
public void Create() { m_Decoders = new BitDecoder[0x300]; }
|
||||
public void Init() { for (int i = 0; i < 0x300; i++) m_Decoders[i].Init(); }
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||||
|
||||
public byte DecodeNormal(RangeCoder.Decoder rangeDecoder)
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||||
{
|
||||
uint symbol = 1;
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||||
do
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symbol = (symbol << 1) | m_Decoders[symbol].Decode(rangeDecoder);
|
||||
while (symbol < 0x100);
|
||||
return (byte)symbol;
|
||||
}
|
||||
|
||||
public byte DecodeWithMatchByte(RangeCoder.Decoder rangeDecoder, byte matchByte)
|
||||
{
|
||||
uint symbol = 1;
|
||||
do
|
||||
{
|
||||
uint matchBit = (uint)(matchByte >> 7) & 1;
|
||||
matchByte <<= 1;
|
||||
uint bit = m_Decoders[((1 + matchBit) << 8) + symbol].Decode(rangeDecoder);
|
||||
symbol = (symbol << 1) | bit;
|
||||
if (matchBit != bit)
|
||||
{
|
||||
while (symbol < 0x100)
|
||||
symbol = (symbol << 1) | m_Decoders[symbol].Decode(rangeDecoder);
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||||
break;
|
||||
}
|
||||
}
|
||||
while (symbol < 0x100);
|
||||
return (byte)symbol;
|
||||
}
|
||||
}
|
||||
|
||||
Decoder2[] m_Coders;
|
||||
int m_NumPrevBits;
|
||||
int m_NumPosBits;
|
||||
uint m_PosMask;
|
||||
|
||||
public void Create(int numPosBits, int numPrevBits)
|
||||
{
|
||||
if (m_Coders != null && m_NumPrevBits == numPrevBits &&
|
||||
m_NumPosBits == numPosBits)
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||||
return;
|
||||
m_NumPosBits = numPosBits;
|
||||
m_PosMask = ((uint)1 << numPosBits) - 1;
|
||||
m_NumPrevBits = numPrevBits;
|
||||
uint numStates = (uint)1 << (m_NumPrevBits + m_NumPosBits);
|
||||
m_Coders = new Decoder2[numStates];
|
||||
for (uint i = 0; i < numStates; i++)
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||||
m_Coders[i].Create();
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||||
}
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||||
|
||||
public void Init()
|
||||
{
|
||||
uint numStates = (uint)1 << (m_NumPrevBits + m_NumPosBits);
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||||
for (uint i = 0; i < numStates; i++)
|
||||
m_Coders[i].Init();
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||||
}
|
||||
|
||||
uint GetState(uint pos, byte prevByte)
|
||||
{ return ((pos & m_PosMask) << m_NumPrevBits) + (uint)(prevByte >> (8 - m_NumPrevBits)); }
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||||
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||||
public byte DecodeNormal(RangeCoder.Decoder rangeDecoder, uint pos, byte prevByte)
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{ return m_Coders[GetState(pos, prevByte)].DecodeNormal(rangeDecoder); }
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||||
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public byte DecodeWithMatchByte(RangeCoder.Decoder rangeDecoder, uint pos, byte prevByte, byte matchByte)
|
||||
{ return m_Coders[GetState(pos, prevByte)].DecodeWithMatchByte(rangeDecoder, matchByte); }
|
||||
};
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||||
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||||
LZ.OutWindow m_OutWindow = new LZ.OutWindow();
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||||
RangeCoder.Decoder m_RangeDecoder = new RangeCoder.Decoder();
|
||||
|
||||
BitDecoder[] m_IsMatchDecoders = new BitDecoder[Base.kNumStates << Base.kNumPosStatesBitsMax];
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||||
BitDecoder[] m_IsRepDecoders = new BitDecoder[Base.kNumStates];
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||||
BitDecoder[] m_IsRepG0Decoders = new BitDecoder[Base.kNumStates];
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BitDecoder[] m_IsRepG1Decoders = new BitDecoder[Base.kNumStates];
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||||
BitDecoder[] m_IsRepG2Decoders = new BitDecoder[Base.kNumStates];
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||||
BitDecoder[] m_IsRep0LongDecoders = new BitDecoder[Base.kNumStates << Base.kNumPosStatesBitsMax];
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||||
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BitTreeDecoder[] m_PosSlotDecoder = new BitTreeDecoder[Base.kNumLenToPosStates];
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||||
BitDecoder[] m_PosDecoders = new BitDecoder[Base.kNumFullDistances - Base.kEndPosModelIndex];
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||||
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||||
BitTreeDecoder m_PosAlignDecoder = new BitTreeDecoder(Base.kNumAlignBits);
|
||||
|
||||
LenDecoder m_LenDecoder = new LenDecoder();
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||||
LenDecoder m_RepLenDecoder = new LenDecoder();
|
||||
|
||||
LiteralDecoder m_LiteralDecoder = new LiteralDecoder();
|
||||
|
||||
uint m_DictionarySize;
|
||||
uint m_DictionarySizeCheck;
|
||||
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||||
uint m_PosStateMask;
|
||||
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||||
public Decoder()
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||||
{
|
||||
m_DictionarySize = 0xFFFFFFFF;
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for (int i = 0; i < Base.kNumLenToPosStates; i++)
|
||||
m_PosSlotDecoder[i] = new BitTreeDecoder(Base.kNumPosSlotBits);
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||||
}
|
||||
|
||||
void SetDictionarySize(uint dictionarySize)
|
||||
{
|
||||
if (m_DictionarySize != dictionarySize)
|
||||
{
|
||||
m_DictionarySize = dictionarySize;
|
||||
m_DictionarySizeCheck = Math.Max(m_DictionarySize, 1);
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uint blockSize = Math.Max(m_DictionarySizeCheck, (1 << 12));
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m_OutWindow.Create(blockSize);
|
||||
}
|
||||
}
|
||||
|
||||
void SetLiteralProperties(int lp, int lc)
|
||||
{
|
||||
if (lp > 8)
|
||||
throw new InvalidParamException();
|
||||
if (lc > 8)
|
||||
throw new InvalidParamException();
|
||||
m_LiteralDecoder.Create(lp, lc);
|
||||
}
|
||||
|
||||
void SetPosBitsProperties(int pb)
|
||||
{
|
||||
if (pb > Base.kNumPosStatesBitsMax)
|
||||
throw new InvalidParamException();
|
||||
uint numPosStates = (uint)1 << pb;
|
||||
m_LenDecoder.Create(numPosStates);
|
||||
m_RepLenDecoder.Create(numPosStates);
|
||||
m_PosStateMask = numPosStates - 1;
|
||||
}
|
||||
|
||||
bool _solid = false;
|
||||
void Init(System.IO.Stream inStream, System.IO.Stream outStream)
|
||||
{
|
||||
m_RangeDecoder.Init(inStream);
|
||||
m_OutWindow.Init(outStream, _solid);
|
||||
|
||||
uint i;
|
||||
for (i = 0; i < Base.kNumStates; i++)
|
||||
{
|
||||
for (uint j = 0; j <= m_PosStateMask; j++)
|
||||
{
|
||||
uint index = (i << Base.kNumPosStatesBitsMax) + j;
|
||||
m_IsMatchDecoders[index].Init();
|
||||
m_IsRep0LongDecoders[index].Init();
|
||||
}
|
||||
m_IsRepDecoders[i].Init();
|
||||
m_IsRepG0Decoders[i].Init();
|
||||
m_IsRepG1Decoders[i].Init();
|
||||
m_IsRepG2Decoders[i].Init();
|
||||
}
|
||||
|
||||
m_LiteralDecoder.Init();
|
||||
for (i = 0; i < Base.kNumLenToPosStates; i++)
|
||||
m_PosSlotDecoder[i].Init();
|
||||
// m_PosSpecDecoder.Init();
|
||||
for (i = 0; i < Base.kNumFullDistances - Base.kEndPosModelIndex; i++)
|
||||
m_PosDecoders[i].Init();
|
||||
|
||||
m_LenDecoder.Init();
|
||||
m_RepLenDecoder.Init();
|
||||
m_PosAlignDecoder.Init();
|
||||
}
|
||||
|
||||
public void Code(System.IO.Stream inStream, System.IO.Stream outStream,
|
||||
Int64 inSize, Int64 outSize, ICodeProgress progress)
|
||||
{
|
||||
Init(inStream, outStream);
|
||||
|
||||
Base.State state = new Base.State();
|
||||
state.Init();
|
||||
uint rep0 = 0, rep1 = 0, rep2 = 0, rep3 = 0;
|
||||
|
||||
UInt64 nowPos64 = 0;
|
||||
UInt64 outSize64 = (UInt64)outSize;
|
||||
if (nowPos64 < outSize64)
|
||||
{
|
||||
if (m_IsMatchDecoders[state.Index << Base.kNumPosStatesBitsMax].Decode(m_RangeDecoder) != 0)
|
||||
throw new DataErrorException();
|
||||
state.UpdateChar();
|
||||
byte b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, 0, 0);
|
||||
m_OutWindow.PutByte(b);
|
||||
nowPos64++;
|
||||
}
|
||||
while (nowPos64 < outSize64)
|
||||
{
|
||||
// UInt64 next = Math.Min(nowPos64 + (1 << 18), outSize64);
|
||||
// while(nowPos64 < next)
|
||||
{
|
||||
uint posState = (uint)nowPos64 & m_PosStateMask;
|
||||
if (m_IsMatchDecoders[(state.Index << Base.kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
|
||||
{
|
||||
byte b;
|
||||
byte prevByte = m_OutWindow.GetByte(0);
|
||||
if (!state.IsCharState())
|
||||
b = m_LiteralDecoder.DecodeWithMatchByte(m_RangeDecoder,
|
||||
(uint)nowPos64, prevByte, m_OutWindow.GetByte(rep0));
|
||||
else
|
||||
b = m_LiteralDecoder.DecodeNormal(m_RangeDecoder, (uint)nowPos64, prevByte);
|
||||
m_OutWindow.PutByte(b);
|
||||
state.UpdateChar();
|
||||
nowPos64++;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint len;
|
||||
if (m_IsRepDecoders[state.Index].Decode(m_RangeDecoder) == 1)
|
||||
{
|
||||
if (m_IsRepG0Decoders[state.Index].Decode(m_RangeDecoder) == 0)
|
||||
{
|
||||
if (m_IsRep0LongDecoders[(state.Index << Base.kNumPosStatesBitsMax) + posState].Decode(m_RangeDecoder) == 0)
|
||||
{
|
||||
state.UpdateShortRep();
|
||||
m_OutWindow.PutByte(m_OutWindow.GetByte(rep0));
|
||||
nowPos64++;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
UInt32 distance;
|
||||
if (m_IsRepG1Decoders[state.Index].Decode(m_RangeDecoder) == 0)
|
||||
{
|
||||
distance = rep1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_IsRepG2Decoders[state.Index].Decode(m_RangeDecoder) == 0)
|
||||
distance = rep2;
|
||||
else
|
||||
{
|
||||
distance = rep3;
|
||||
rep3 = rep2;
|
||||
}
|
||||
rep2 = rep1;
|
||||
}
|
||||
rep1 = rep0;
|
||||
rep0 = distance;
|
||||
}
|
||||
len = m_RepLenDecoder.Decode(m_RangeDecoder, posState) + Base.kMatchMinLen;
|
||||
state.UpdateRep();
|
||||
}
|
||||
else
|
||||
{
|
||||
rep3 = rep2;
|
||||
rep2 = rep1;
|
||||
rep1 = rep0;
|
||||
len = Base.kMatchMinLen + m_LenDecoder.Decode(m_RangeDecoder, posState);
|
||||
state.UpdateMatch();
|
||||
uint posSlot = m_PosSlotDecoder[Base.GetLenToPosState(len)].Decode(m_RangeDecoder);
|
||||
if (posSlot >= Base.kStartPosModelIndex)
|
||||
{
|
||||
int numDirectBits = (int)((posSlot >> 1) - 1);
|
||||
rep0 = ((2 | (posSlot & 1)) << numDirectBits);
|
||||
if (posSlot < Base.kEndPosModelIndex)
|
||||
rep0 += BitTreeDecoder.ReverseDecode(m_PosDecoders,
|
||||
rep0 - posSlot - 1, m_RangeDecoder, numDirectBits);
|
||||
else
|
||||
{
|
||||
rep0 += (m_RangeDecoder.DecodeDirectBits(
|
||||
numDirectBits - Base.kNumAlignBits) << Base.kNumAlignBits);
|
||||
rep0 += m_PosAlignDecoder.ReverseDecode(m_RangeDecoder);
|
||||
}
|
||||
}
|
||||
else
|
||||
rep0 = posSlot;
|
||||
}
|
||||
if (rep0 >= m_OutWindow.TrainSize + nowPos64 || rep0 >= m_DictionarySizeCheck)
|
||||
{
|
||||
if (rep0 == 0xFFFFFFFF)
|
||||
break;
|
||||
throw new DataErrorException();
|
||||
}
|
||||
m_OutWindow.CopyBlock(rep0, len);
|
||||
nowPos64 += len;
|
||||
}
|
||||
}
|
||||
}
|
||||
m_OutWindow.Flush();
|
||||
m_OutWindow.ReleaseStream();
|
||||
m_RangeDecoder.ReleaseStream();
|
||||
}
|
||||
|
||||
public void SetDecoderProperties(byte[] properties)
|
||||
{
|
||||
if (properties.Length < 5)
|
||||
throw new InvalidParamException();
|
||||
int lc = properties[0] % 9;
|
||||
int remainder = properties[0] / 9;
|
||||
int lp = remainder % 5;
|
||||
int pb = remainder / 5;
|
||||
if (pb > Base.kNumPosStatesBitsMax)
|
||||
throw new InvalidParamException();
|
||||
UInt32 dictionarySize = 0;
|
||||
for (int i = 0; i < 4; i++)
|
||||
dictionarySize += ((UInt32)(properties[1 + i])) << (i * 8);
|
||||
SetDictionarySize(dictionarySize);
|
||||
SetLiteralProperties(lp, lc);
|
||||
SetPosBitsProperties(pb);
|
||||
}
|
||||
|
||||
public bool Train(System.IO.Stream stream)
|
||||
{
|
||||
_solid = true;
|
||||
return m_OutWindow.Train(stream);
|
||||
}
|
||||
|
||||
/*
|
||||
public override bool CanRead { get { return true; }}
|
||||
public override bool CanWrite { get { return true; }}
|
||||
public override bool CanSeek { get { return true; }}
|
||||
public override long Length { get { return 0; }}
|
||||
public override long Position
|
||||
{
|
||||
get { return 0; }
|
||||
set { }
|
||||
}
|
||||
public override void Flush() { }
|
||||
public override int Read(byte[] buffer, int offset, int count)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
}
|
||||
public override long Seek(long offset, System.IO.SeekOrigin origin)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
public override void SetLength(long value) {}
|
||||
*/
|
||||
}
|
||||
}
|
1480
Unity Studio/7zip/Compress/LZMA/LzmaEncoder.cs
Normal file
1480
Unity Studio/7zip/Compress/LZMA/LzmaEncoder.cs
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user