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Fixed #302
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@ -1783,7 +1783,7 @@ namespace AssetStudioGUI
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
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ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
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ExportAnimatorWithAnimationClip(animator, animationList, exportPath, openAfterExport.Checked);
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}
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}
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}
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@ -1796,7 +1796,7 @@ namespace AssetStudioGUI
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes);
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, openAfterExport.Checked);
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}
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}
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else
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@ -1814,7 +1814,7 @@ namespace AssetStudioGUI
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{
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var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
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var animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList.Count == 0 ? null : animationList);
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ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, openAfterExport.Checked, animationList.Count == 0 ? null : animationList);
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}
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}
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else
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@ -1841,7 +1841,7 @@ namespace AssetStudioGUI
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if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
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{
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var savePath = saveFolderDialog1.Folder + "\\";
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ExportSplitObjects(savePath, sceneTreeView.Nodes);
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ExportSplitObjects(savePath, sceneTreeView.Nodes, openAfterExport.Checked);
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}
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}
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else
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