mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-07-16 19:14:15 -04:00
can choose the directory to save the extracted files
This commit is contained in:
@ -150,21 +150,36 @@ namespace AssetStudioGUI
|
||||
}
|
||||
}
|
||||
|
||||
private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private async void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (openFileDialog1.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
ExtractFile(openFileDialog1.FileNames);
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var fileNames = openFileDialog1.FileNames;
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
var extractedCount = await Task.Run(() => ExtractFile(fileNames, savePath));
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private async void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
var openFolderDialog1 = new OpenFolderDialog();
|
||||
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var openFolderDialog = new OpenFolderDialog();
|
||||
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
|
||||
ExtractFile(files);
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
saveFolderDialog.Title = "Select the save folder";
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var path = openFolderDialog.Folder;
|
||||
var savePath = saveFolderDialog.Folder;
|
||||
var extractedCount = await Task.Run(() => ExtractFolder(path, savePath));
|
||||
StatusStripUpdate($"Finished extracting {extractedCount} files.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1278,10 +1293,10 @@ namespace AssetStudioGUI
|
||||
|
||||
if (animator != null)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
|
||||
var exportPath = saveFolderDialog.Folder + "\\Animator\\";
|
||||
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
|
||||
}
|
||||
}
|
||||
@ -1301,10 +1316,10 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
|
||||
var exportPath = saveFolderDialog.Folder + "\\GameObject\\";
|
||||
List<AssetItem> animationList = null;
|
||||
if (animation)
|
||||
{
|
||||
@ -1419,10 +1434,10 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (sceneTreeView.Nodes.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
var savePath = saveFolderDialog1.Folder + Path.DirectorySeparatorChar;
|
||||
var savePath = saveFolderDialog.Folder + Path.DirectorySeparatorChar;
|
||||
ExportSplitObjects(savePath, sceneTreeView.Nodes);
|
||||
}
|
||||
}
|
||||
@ -1479,8 +1494,8 @@ namespace AssetStudioGUI
|
||||
{
|
||||
if (exportableAssets.Count > 0)
|
||||
{
|
||||
var saveFolderDialog1 = new OpenFolderDialog();
|
||||
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
|
||||
var saveFolderDialog = new OpenFolderDialog();
|
||||
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
|
||||
{
|
||||
timer.Stop();
|
||||
|
||||
@ -1497,7 +1512,7 @@ namespace AssetStudioGUI
|
||||
toExportAssets = visibleAssets;
|
||||
break;
|
||||
}
|
||||
Studio.ExportAssets(saveFolderDialog1.Folder, toExportAssets, exportType);
|
||||
Studio.ExportAssets(saveFolderDialog.Folder, toExportAssets, exportType);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
Reference in New Issue
Block a user