2018.3.0b support

Refactor mesh read
Fixed bug
This commit is contained in:
Perfare
2018-12-05 22:35:05 +08:00
parent 98c9eea58a
commit eb13585174
13 changed files with 1006 additions and 1220 deletions

View File

@ -263,7 +263,7 @@ namespace AssetStudio
combine = true;
}
int firstFace = 0;
for (int i = 0; i < mesh.m_SubMeshes.Count; i++)
for (int i = 0; i < mesh.m_SubMeshes.Length; i++)
{
int numFaces = (int)mesh.m_SubMeshes[i].indexCount / 3;
if (subHashSet.Count > 0 && !subHashSet.Contains(i))
@ -338,12 +338,12 @@ namespace AssetStudio
if (mesh.m_Skin?.Length > 0)
{
var inf = mesh.m_Skin[j];
iVertex.BoneIndices = new byte[inf.Count];
iVertex.Weights = new float[inf.Count];
for (var k = 0; k < inf.Count; k++)
iVertex.BoneIndices = new int[4];
iVertex.Weights = new float[4];
for (var k = 0; k < 4; k++)
{
iVertex.BoneIndices[k] = (byte)inf[k].boneIndex;
iVertex.Weights[k] = inf[k].weight;
iVertex.BoneIndices[k] = inf.boneIndex[k];
iVertex.Weights[k] = inf.weight[k];
}
}
iSubmesh.VertexList.Add(iVertex);
@ -490,7 +490,7 @@ namespace AssetStudio
int shapeIdx = mesh.m_Shapes.channels[i].frameIndex + frameIdx;
keyframe.VertexList = new List<ImportedVertex>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
keyframe.MorphedVertexIndices = new List<ushort>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Count ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f;
keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Length ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f;
int lastVertIndex = (int)(mesh.m_Shapes.shapes[shapeIdx].firstVertex + mesh.m_Shapes.shapes[shapeIdx].vertexCount);
for (int j = (int)mesh.m_Shapes.shapes[shapeIdx].firstVertex; j < lastVertIndex; j++)
{