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2018.3.0b support
Refactor mesh read Fixed bug
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@ -263,7 +263,7 @@ namespace AssetStudio
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combine = true;
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}
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int firstFace = 0;
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for (int i = 0; i < mesh.m_SubMeshes.Count; i++)
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for (int i = 0; i < mesh.m_SubMeshes.Length; i++)
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{
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int numFaces = (int)mesh.m_SubMeshes[i].indexCount / 3;
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if (subHashSet.Count > 0 && !subHashSet.Contains(i))
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@ -338,12 +338,12 @@ namespace AssetStudio
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if (mesh.m_Skin?.Length > 0)
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{
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var inf = mesh.m_Skin[j];
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iVertex.BoneIndices = new byte[inf.Count];
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iVertex.Weights = new float[inf.Count];
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for (var k = 0; k < inf.Count; k++)
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iVertex.BoneIndices = new int[4];
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iVertex.Weights = new float[4];
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for (var k = 0; k < 4; k++)
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{
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iVertex.BoneIndices[k] = (byte)inf[k].boneIndex;
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iVertex.Weights[k] = inf[k].weight;
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iVertex.BoneIndices[k] = inf.boneIndex[k];
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iVertex.Weights[k] = inf.weight[k];
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}
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}
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iSubmesh.VertexList.Add(iVertex);
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@ -490,7 +490,7 @@ namespace AssetStudio
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int shapeIdx = mesh.m_Shapes.channels[i].frameIndex + frameIdx;
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keyframe.VertexList = new List<ImportedVertex>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
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keyframe.MorphedVertexIndices = new List<ushort>((int)mesh.m_Shapes.shapes[shapeIdx].vertexCount);
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keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Count ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f;
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keyframe.Weight = shapeIdx < mesh.m_Shapes.fullWeights.Length ? mesh.m_Shapes.fullWeights[shapeIdx] : 100f;
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int lastVertIndex = (int)(mesh.m_Shapes.shapes[shapeIdx].firstVertex + mesh.m_Shapes.shapes[shapeIdx].vertexCount);
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for (int j = (int)mesh.m_Shapes.shapes[shapeIdx].firstVertex; j < lastVertIndex; j++)
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{
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