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2018.3.0b support
Refactor mesh read Fixed bug
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@ -115,8 +115,8 @@ namespace AssetStudioGUI
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assetItem.Text = m_GameObject.m_Name;
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break;
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case Texture2D m_Texture2D:
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if (!string.IsNullOrEmpty(m_Texture2D.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.size;
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if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
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assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
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assetItem.Text = m_Texture2D.m_Name;
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exportable = true;
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break;
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