2018.3.0b support

Refactor mesh read
Fixed bug
This commit is contained in:
Perfare
2018-12-05 22:35:05 +08:00
parent 98c9eea58a
commit eb13585174
13 changed files with 1006 additions and 1220 deletions

View File

@ -115,8 +115,8 @@ namespace AssetStudioGUI
assetItem.Text = m_GameObject.m_Name;
break;
case Texture2D m_Texture2D:
if (!string.IsNullOrEmpty(m_Texture2D.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.size;
if (!string.IsNullOrEmpty(m_Texture2D.m_StreamData?.path))
assetItem.FullSize = asset.byteSize + m_Texture2D.m_StreamData.size;
assetItem.Text = m_Texture2D.m_Name;
exportable = true;
break;