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2018.3.0b support
Refactor mesh read Fixed bug
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@ -190,7 +190,7 @@ namespace AssetStudioGUI
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#region Face
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int sum = 0;
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for (var i = 0; i < m_Mesh.m_SubMeshes.Count; i++)
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for (var i = 0; i < m_Mesh.m_SubMeshes.Length; i++)
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{
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sb.AppendLine($"g {m_Mesh.m_Name}_{i}");
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int indexCount = (int)m_Mesh.m_SubMeshes[i].indexCount;
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