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https://github.com/aelurum/AssetStudio.git
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Add support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency - Added hotkeys to control display of an alpha mask on the preview tab - Added an option to the export settings to enable/disable export with alpha mask as well - Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
This commit is contained in:
22
AssetStudioGUI/Properties/Settings.Designer.cs
generated
22
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@ -1,10 +1,10 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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@ -12,7 +12,7 @@ namespace AssetStudioGUI.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.1.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -274,5 +274,17 @@ namespace AssetStudioGUI.Properties {
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this["exportAllUvsAsDiffuseMaps"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool exportSpriteWithMask {
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get {
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return ((bool)(this["exportSpriteWithMask"]));
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}
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set {
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this["exportSpriteWithMask"] = value;
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}
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}
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}
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}
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@ -65,5 +65,8 @@
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<Setting Name="exportAllUvsAsDiffuseMaps" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="exportSpriteWithMask" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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