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Supported merge GameObject to export
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@ -82,7 +82,7 @@ namespace AssetStudioGUI
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var exportFullName = exportPath + item.Text + ".shader";
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if (ExportFileExists(exportFullName))
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return false;
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var m_Shader = (Shader) item.Asset;
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var m_Shader = (Shader)item.Asset;
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if (m_Shader.compressedBlob != null) //5.5 and up
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{
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var strs = ShaderConverter.ConvertMultiple(m_Shader);
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@ -299,17 +299,25 @@ namespace AssetStudioGUI
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var m_Animator = (Animator)item.Asset;
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var convert = animationList != null ? new ModelConverter(m_Animator, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(m_Animator);
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exportPath = $"{exportPath}{item.Text}\\{item.Text}.fbx";
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return ExportFbx(convert, exportPath);
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ExportFbx(convert, exportPath);
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return true;
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}
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public static bool ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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public static void ExportGameObject(GameObject gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var convert = animationList != null ? new ModelConverter(gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(gameObject);
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exportPath = exportPath + Studio.FixFileName(gameObject.m_Name) + ".fbx";
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return ExportFbx(convert, exportPath);
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ExportFbx(convert, exportPath);
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}
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private static bool ExportFbx(IImported convert, string exportPath)
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public static void ExportGameObjectMerge(List<GameObject> gameObject, string exportPath, List<AssetItem> animationList = null)
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{
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var rootName = Path.GetFileNameWithoutExtension(exportPath);
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var convert = animationList != null ? new ModelConverter(rootName, gameObject, animationList.Select(x => (AnimationClip)x.Asset).ToArray()) : new ModelConverter(rootName, gameObject);
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ExportFbx(convert, exportPath);
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}
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private static void ExportFbx(IImported convert, string exportPath)
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{
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var eulerFilter = (bool)Properties.Settings.Default["eulerFilter"];
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var filterPrecision = (float)(decimal)Properties.Settings.Default["filterPrecision"];
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@ -321,7 +329,6 @@ namespace AssetStudioGUI
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var fbxVersion = (int)Properties.Settings.Default["fbxVersion"];
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var fbxFormat = (int)Properties.Settings.Default["fbxFormat"];
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision, allFrames, allBones, skins, boneSize, scaleFactor, fbxVersion, fbxFormat == 1);
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return true;
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}
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}
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}
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