Merge branch 'AssetStudioMod' into ArknightsStudio

This commit is contained in:
VaDiM
2023-08-28 02:28:14 +03:00
15 changed files with 193 additions and 152 deletions

View File

@ -34,7 +34,11 @@ namespace AssetStudio
{
if (m_Sprite.m_RD.texture.TryGet(out var m_Texture2D) && m_Sprite.m_RD.alphaTexture.TryGet(out var m_AlphaTexture2D) && spriteMaskMode != SpriteMaskMode.Off && !m_Sprite.akSplitAlpha)
{
var tex = CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
Image<Bgra32> tex = null;
if (spriteMaskMode != SpriteMaskMode.MaskOnly)
{
tex = CutImage(m_Sprite, m_Texture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
}
var alphaTex = CutImage(m_Sprite, m_AlphaTexture2D, m_Sprite.m_RD.textureRect, m_Sprite.m_RD.textureRectOffset, m_Sprite.m_RD.downscaleMultiplier, m_Sprite.m_RD.settingsRaw);
switch (spriteMaskMode)
@ -46,7 +50,6 @@ namespace AssetStudio
tex.ApplyRGBMask(alphaTex);
return tex;
case SpriteMaskMode.MaskOnly:
tex.Dispose();
return alphaTex;
}
}
@ -89,92 +92,90 @@ namespace AssetStudio
var originalImage = m_Texture2D.ConvertToImage(false);
if (originalImage != null)
{
using (originalImage)
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
{
if (downscaleMultiplier > 0f && downscaleMultiplier != 1f)
{
var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
originalImage.Mutate(x => x.Resize(width, height));
}
var rectX = (int)Math.Floor(textureRect.x);
var rectY = (int)Math.Floor(textureRect.y);
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
rectRight = Math.Min(rectRight, originalImage.Width);
rectBottom = Math.Min(rectBottom, originalImage.Height);
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
var spriteImage = originalImage.Clone(x => x.Crop(rect));
if (settingsRaw.packed == 1)
{
//RotateAndFlip
switch (settingsRaw.packingRotation)
{
case SpritePackingRotation.FlipHorizontal:
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
break;
case SpritePackingRotation.FlipVertical:
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
break;
case SpritePackingRotation.Rotate180:
spriteImage.Mutate(x => x.Rotate(180));
break;
case SpritePackingRotation.Rotate90:
spriteImage.Mutate(x => x.Rotate(270));
break;
}
}
//Tight
if (settingsRaw.packingMode == SpritePackingMode.Tight)
{
try
{
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
var triangles = GetTriangles(m_Sprite.m_RD);
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
var pathBuilder = new PathBuilder(matrix);
foreach (var p in points)
{
pathBuilder.AddLines(p);
pathBuilder.CloseFigure();
}
var path = pathBuilder.Build();
var options = new DrawingOptions
{
GraphicsOptions = new GraphicsOptions
{
Antialias = false,
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
}
};
if (triangles.Length < 1024)
{
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
}
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
{
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
var brush = new ImageBrush(mask);
spriteImage.Mutate(x => x.Fill(options, brush));
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
}
}
catch
{
// ignored
}
}
//Rectangle
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
var width = (int)(m_Texture2D.m_Width / downscaleMultiplier);
var height = (int)(m_Texture2D.m_Height / downscaleMultiplier);
originalImage.Mutate(x => x.Resize(width, height));
}
var rectX = (int)Math.Floor(textureRect.x);
var rectY = (int)Math.Floor(textureRect.y);
var rectRight = (int)Math.Ceiling(textureRect.x + textureRect.width);
var rectBottom = (int)Math.Ceiling(textureRect.y + textureRect.height);
rectRight = Math.Min(rectRight, originalImage.Width);
rectBottom = Math.Min(rectBottom, originalImage.Height);
var rect = new Rectangle(rectX, rectY, rectRight - rectX, rectBottom - rectY);
var spriteImage = originalImage.Clone(x => x.Crop(rect));
originalImage.Dispose();
if (settingsRaw.packed == 1)
{
//RotateAndFlip
switch (settingsRaw.packingRotation)
{
case SpritePackingRotation.FlipHorizontal:
spriteImage.Mutate(x => x.Flip(FlipMode.Horizontal));
break;
case SpritePackingRotation.FlipVertical:
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
break;
case SpritePackingRotation.Rotate180:
spriteImage.Mutate(x => x.Rotate(180));
break;
case SpritePackingRotation.Rotate90:
spriteImage.Mutate(x => x.Rotate(270));
break;
}
}
//Tight
if (settingsRaw.packingMode == SpritePackingMode.Tight)
{
try
{
var matrix = Matrix3x2.CreateScale(m_Sprite.m_PixelsToUnits);
matrix *= Matrix3x2.CreateTranslation(m_Sprite.m_Rect.width * m_Sprite.m_Pivot.X - textureRectOffset.X, m_Sprite.m_Rect.height * m_Sprite.m_Pivot.Y - textureRectOffset.Y);
var triangles = GetTriangles(m_Sprite.m_RD);
var points = triangles.Select(x => x.Select(y => new PointF(y.X, y.Y)).ToArray());
var pathBuilder = new PathBuilder(matrix);
foreach (var p in points)
{
pathBuilder.AddLines(p);
pathBuilder.CloseFigure();
}
var path = pathBuilder.Build();
var options = new DrawingOptions
{
GraphicsOptions = new GraphicsOptions
{
Antialias = false,
AlphaCompositionMode = PixelAlphaCompositionMode.DestOut
}
};
if (triangles.Length < 1024)
{
var rectP = new RectangularPolygon(0, 0, rect.Width, rect.Height);
spriteImage.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, rectP.Clip(path)));
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
}
using (var mask = new Image<Bgra32>(rect.Width, rect.Height, SixLabors.ImageSharp.Color.Black))
{
mask.Mutate(x => x.Fill(options, SixLabors.ImageSharp.Color.Red, path));
var brush = new ImageBrush(mask);
spriteImage.Mutate(x => x.Fill(options, brush));
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
}
}
catch
{
// ignored
}
}
//Rectangle
spriteImage.Mutate(x => x.Flip(FlipMode.Vertical));
return spriteImage;
}
return null;