diff --git a/AssetStudio/AssetStudio.csproj b/AssetStudio/AssetStudio.csproj
index 8ce33cc..d1aa770 100644
--- a/AssetStudio/AssetStudio.csproj
+++ b/AssetStudio/AssetStudio.csproj
@@ -31,15 +31,9 @@
4
-
- Libraries\SharpDX.Mathematics.dll
-
-
- Libraries\System.Half.dll
-
@@ -63,6 +57,14 @@
+
+
+
+
+
+
+
+
@@ -145,5 +147,6 @@
+
\ No newline at end of file
diff --git a/AssetStudio/Classes/AnimationClip.cs b/AssetStudio/Classes/AnimationClip.cs
index 04eb23f..2c0d1cd 100644
--- a/AssetStudio/Classes/AnimationClip.cs
+++ b/AssetStudio/Classes/AnimationClip.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
-using SharpDX;
namespace AssetStudio
{
diff --git a/AssetStudio/Classes/AnimatorController.cs b/AssetStudio/Classes/AnimatorController.cs
index ff4962c..24cdcdf 100644
--- a/AssetStudio/Classes/AnimatorController.cs
+++ b/AssetStudio/Classes/AnimatorController.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
-using SharpDX;
namespace AssetStudio
{
diff --git a/AssetStudio/Classes/Avatar.cs b/AssetStudio/Classes/Avatar.cs
index 074cce3..842b43e 100644
--- a/AssetStudio/Classes/Avatar.cs
+++ b/AssetStudio/Classes/Avatar.cs
@@ -1,5 +1,4 @@
-using SharpDX;
-using System.Collections.Generic;
+using System.Collections.Generic;
using System.Linq;
namespace AssetStudio
diff --git a/AssetStudio/Classes/Material.cs b/AssetStudio/Classes/Material.cs
index a855b0a..abc689c 100644
--- a/AssetStudio/Classes/Material.cs
+++ b/AssetStudio/Classes/Material.cs
@@ -1,5 +1,4 @@
using System.Collections.Generic;
-using SharpDX;
namespace AssetStudio
{
@@ -21,7 +20,7 @@ namespace AssetStudio
{
public KeyValuePair[] m_TexEnvs;
public KeyValuePair[] m_Floats;
- public KeyValuePair[] m_Colors;
+ public KeyValuePair[] m_Colors;
public UnityPropertySheet(ObjectReader reader)
{
@@ -40,10 +39,10 @@ namespace AssetStudio
}
int m_ColorsSize = reader.ReadInt32();
- m_Colors = new KeyValuePair[m_ColorsSize];
+ m_Colors = new KeyValuePair[m_ColorsSize];
for (int i = 0; i < m_ColorsSize; i++)
{
- m_Colors[i] = new KeyValuePair(reader.ReadAlignedString(), reader.ReadColor4());
+ m_Colors[i] = new KeyValuePair(reader.ReadAlignedString(), reader.ReadColor4());
}
}
}
diff --git a/AssetStudio/Classes/Mesh.cs b/AssetStudio/Classes/Mesh.cs
index c8baf1d..04187d1 100644
--- a/AssetStudio/Classes/Mesh.cs
+++ b/AssetStudio/Classes/Mesh.cs
@@ -2,7 +2,6 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
-using SharpDX;
namespace AssetStudio
{
@@ -428,7 +427,7 @@ namespace AssetStudio
public SubMesh[] m_SubMeshes;
private uint[] m_IndexBuffer;
public BlendShapeData m_Shapes;
- public Matrix[] m_BindPose;
+ public Matrix4x4[] m_BindPose;
public uint[] m_BoneNameHashes;
public int m_VertexCount;
public float[] m_Vertices;
@@ -845,13 +844,13 @@ namespace AssetStudio
{
if (m_CompressedMesh.m_BindPoses.m_NumItems > 0)
{
- m_BindPose = new Matrix[m_CompressedMesh.m_BindPoses.m_NumItems / 16];
+ m_BindPose = new Matrix4x4[m_CompressedMesh.m_BindPoses.m_NumItems / 16];
var m_BindPoses_Unpacked = m_CompressedMesh.m_BindPoses.UnpackFloats(16, 4 * 16);
var buffer = new float[16];
for (int i = 0; i < m_BindPose.Length; i++)
{
Array.Copy(m_BindPoses_Unpacked, i * 16, buffer, 0, 16);
- m_BindPose[i] = new Matrix(buffer);
+ m_BindPose[i] = new Matrix4x4(buffer);
}
}
}
@@ -1082,7 +1081,7 @@ namespace AssetStudio
value = inputBytes[i] / 255.0f;
break;
case 2:
- value = System.Half.ToHalf(inputBytes, i * 2);
+ value = Half.ToHalf(inputBytes, i * 2);
break;
case 4:
value = BitConverter.ToSingle(inputBytes, i * 4);
diff --git a/AssetStudio/Classes/Sprite.cs b/AssetStudio/Classes/Sprite.cs
index e970099..7500a52 100644
--- a/AssetStudio/Classes/Sprite.cs
+++ b/AssetStudio/Classes/Sprite.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
-using SharpDX;
-using RectangleF = System.Drawing.RectangleF;
+using System.Drawing;
namespace AssetStudio
{
@@ -67,7 +66,7 @@ namespace AssetStudio
public VertexData m_VertexData;
public SpriteVertex[] vertices;
public ushort[] indices;
- public Matrix[] m_Bindpose;
+ public Matrix4x4[] m_Bindpose;
public BoneWeights4[] m_SourceSkin;
public RectangleF textureRect;
public Vector2 textureRectOffset;
diff --git a/AssetStudio/Classes/SpriteAtlas.cs b/AssetStudio/Classes/SpriteAtlas.cs
index 27df0d6..c0cc60b 100644
--- a/AssetStudio/Classes/SpriteAtlas.cs
+++ b/AssetStudio/Classes/SpriteAtlas.cs
@@ -1,5 +1,4 @@
-using SharpDX;
-using System;
+using System;
using System.Collections.Generic;
namespace AssetStudio
diff --git a/AssetStudio/Classes/Transform.cs b/AssetStudio/Classes/Transform.cs
index 95050b5..4e730a0 100644
--- a/AssetStudio/Classes/Transform.cs
+++ b/AssetStudio/Classes/Transform.cs
@@ -1,5 +1,4 @@
-using SharpDX;
-using System;
+using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
diff --git a/AssetStudio/Extensions/BinaryReaderExtensions.cs b/AssetStudio/Extensions/BinaryReaderExtensions.cs
index 1670aec..bf01a3f 100644
--- a/AssetStudio/Extensions/BinaryReaderExtensions.cs
+++ b/AssetStudio/Extensions/BinaryReaderExtensions.cs
@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.IO;
using System.Text;
-using SharpDX;
namespace AssetStudio
{
@@ -78,22 +77,14 @@ namespace AssetStudio
return new System.Drawing.RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
- public static Color4 ReadColor4(this BinaryReader reader)
+ public static Color ReadColor4(this BinaryReader reader)
{
- return new Color4(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
+ return new Color(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
}
- public static Matrix ReadMatrix(this BinaryReader reader)
+ public static Matrix4x4 ReadMatrix(this BinaryReader reader)
{
- var m = new Matrix();
- for (int i = 0; i < 4; i++)
- {
- for (int j = 0; j < 4; j++)
- {
- m[i, j] = reader.ReadSingle();
- }
- }
- return m;
+ return new Matrix4x4(reader.ReadSingleArray(16));
}
private static T[] ReadArray(Func del, int length)
@@ -161,7 +152,7 @@ namespace AssetStudio
return ReadArray(reader.ReadVector4, reader.ReadInt32());
}
- public static Matrix[] ReadMatrixArray(this BinaryReader reader)
+ public static Matrix4x4[] ReadMatrixArray(this BinaryReader reader)
{
return ReadArray(reader.ReadMatrix, reader.ReadInt32());
}
diff --git a/AssetStudio/IImported.cs b/AssetStudio/IImported.cs
index 16087af..fd142d8 100644
--- a/AssetStudio/IImported.cs
+++ b/AssetStudio/IImported.cs
@@ -2,7 +2,6 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
-using SharpDX;
namespace AssetStudio
{
@@ -146,7 +145,7 @@ namespace AssetStudio
public class ImportedVertexWithColour : ImportedVertex
{
- public Color4 Colour { get; set; }
+ public Color Colour { get; set; }
}
public class ImportedFace
@@ -157,17 +156,17 @@ namespace AssetStudio
public class ImportedBone
{
public string Path { get; set; }
- public Matrix Matrix { get; set; }
+ public Matrix4x4 Matrix { get; set; }
}
public class ImportedMaterial
{
public string Name { get; set; }
- public Color4 Diffuse { get; set; }
- public Color4 Ambient { get; set; }
- public Color4 Specular { get; set; }
- public Color4 Emissive { get; set; }
- public Color4 Reflection { get; set; }
+ public Color Diffuse { get; set; }
+ public Color Ambient { get; set; }
+ public Color Specular { get; set; }
+ public Color Emissive { get; set; }
+ public Color Reflection { get; set; }
public float Shininess { get; set; }
public float Transparency { get; set; }
public List Textures { get; set; }
diff --git a/AssetStudio/Libraries/SharpDX.Mathematics.dll b/AssetStudio/Libraries/SharpDX.Mathematics.dll
deleted file mode 100644
index 75bbb0d..0000000
Binary files a/AssetStudio/Libraries/SharpDX.Mathematics.dll and /dev/null differ
diff --git a/AssetStudio/Libraries/System.Half.dll b/AssetStudio/Libraries/System.Half.dll
deleted file mode 100644
index 068cb28..0000000
Binary files a/AssetStudio/Libraries/System.Half.dll and /dev/null differ
diff --git a/AssetStudio/Math/Color.cs b/AssetStudio/Math/Color.cs
new file mode 100644
index 0000000..1c247aa
--- /dev/null
+++ b/AssetStudio/Math/Color.cs
@@ -0,0 +1,84 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio
+{
+ [StructLayout(LayoutKind.Sequential, Size = 4)]
+ public struct Color : IEquatable
+ {
+ public float R;
+ public float G;
+ public float B;
+ public float A;
+
+ public Color(float r, float g, float b, float a)
+ {
+ R = r;
+ G = g;
+ B = b;
+ A = a;
+ }
+
+ public override int GetHashCode()
+ {
+ return ((Vector4)this).GetHashCode();
+ }
+
+ public override bool Equals(object other)
+ {
+ if (!(other is Color))
+ return false;
+ return Equals((Color)other);
+ }
+
+ public bool Equals(Color other)
+ {
+ return R.Equals(other.R) && G.Equals(other.G) && B.Equals(other.B) && A.Equals(other.A);
+ }
+
+ public static Color operator +(Color a, Color b)
+ {
+ return new Color(a.R + b.R, a.G + b.G, a.B + b.B, a.A + b.A);
+ }
+
+ public static Color operator -(Color a, Color b)
+ {
+ return new Color(a.R - b.R, a.G - b.G, a.B - b.B, a.A - b.A);
+ }
+
+ public static Color operator *(Color a, Color b)
+ {
+ return new Color(a.R * b.R, a.G * b.G, a.B * b.B, a.A * b.A);
+ }
+
+ public static Color operator *(Color a, float b)
+ {
+ return new Color(a.R * b, a.G * b, a.B * b, a.A * b);
+ }
+
+ public static Color operator *(float b, Color a)
+ {
+ return new Color(a.R * b, a.G * b, a.B * b, a.A * b);
+ }
+
+ public static Color operator /(Color a, float b)
+ {
+ return new Color(a.R / b, a.G / b, a.B / b, a.A / b);
+ }
+
+ public static bool operator ==(Color lhs, Color rhs)
+ {
+ return (Vector4)lhs == (Vector4)rhs;
+ }
+
+ public static bool operator !=(Color lhs, Color rhs)
+ {
+ return !(lhs == rhs);
+ }
+
+ public static implicit operator Vector4(Color c)
+ {
+ return new Vector4(c.R, c.G, c.B, c.A);
+ }
+ }
+}
diff --git a/AssetStudio/Math/Half.cs b/AssetStudio/Math/Half.cs
new file mode 100644
index 0000000..4bf2f57
--- /dev/null
+++ b/AssetStudio/Math/Half.cs
@@ -0,0 +1,888 @@
+using System.Diagnostics;
+using System.Globalization;
+using System.Runtime.InteropServices;
+
+namespace System
+{
+ ///
+ /// Represents a half-precision floating point number.
+ ///
+ ///
+ /// Note:
+ /// Half is not fast enought and precision is also very bad,
+ /// so is should not be used for matemathical computation (use Single instead).
+ /// The main advantage of Half type is lower memory cost: two bytes per number.
+ /// Half is typically used in graphical applications.
+ ///
+ /// Note:
+ /// All functions, where is used conversion half->float/float->half,
+ /// are approx. ten times slower than float->double/double->float, i.e. ~3ns on 2GHz CPU.
+ ///
+ /// References:
+ /// - Fast Half Float Conversions, Jeroen van der Zijp, link: http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
+ /// - IEEE 754 revision, link: http://grouper.ieee.org/groups/754/
+ ///
+ [Serializable]
+ public struct Half : IComparable, IFormattable, IConvertible, IComparable, IEquatable
+ {
+ ///
+ /// Internal representation of the half-precision floating-point number.
+ ///
+ [DebuggerBrowsable(DebuggerBrowsableState.Never)]
+ internal ushort value;
+
+ #region Constants
+ ///
+ /// Represents the smallest positive System.Half value greater than zero. This field is constant.
+ ///
+ public static readonly Half Epsilon = Half.ToHalf(0x0001);
+ ///
+ /// Represents the largest possible value of System.Half. This field is constant.
+ ///
+ public static readonly Half MaxValue = Half.ToHalf(0x7bff);
+ ///
+ /// Represents the smallest possible value of System.Half. This field is constant.
+ ///
+ public static readonly Half MinValue = Half.ToHalf(0xfbff);
+ ///
+ /// Represents not a number (NaN). This field is constant.
+ ///
+ public static readonly Half NaN = Half.ToHalf(0xfe00);
+ ///
+ /// Represents negative infinity. This field is constant.
+ ///
+ public static readonly Half NegativeInfinity = Half.ToHalf(0xfc00);
+ ///
+ /// Represents positive infinity. This field is constant.
+ ///
+ public static readonly Half PositiveInfinity = Half.ToHalf(0x7c00);
+ #endregion
+
+ #region Constructors
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified single-precision floating-point number.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(float value) { this = HalfHelper.SingleToHalf(value); }
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified 32-bit signed integer.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(int value) : this((float)value) { }
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified 64-bit signed integer.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(long value) : this((float)value) { }
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified double-precision floating-point number.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(double value) : this((float)value) { }
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified decimal number.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(decimal value) : this((float)value) { }
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified 32-bit unsigned integer.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(uint value) : this((float)value) { }
+ ///
+ /// Initializes a new instance of System.Half to the value of the specified 64-bit unsigned integer.
+ ///
+ /// The value to represent as a System.Half.
+ public Half(ulong value) : this((float)value) { }
+ #endregion
+
+ #region Numeric operators
+
+ ///
+ /// Returns the result of multiplying the specified System.Half value by negative one.
+ ///
+ /// A System.Half.
+ /// A System.Half with the value of half, but the opposite sign. -or- Zero, if half is zero.
+ public static Half Negate(Half half) { return -half; }
+ ///
+ /// Adds two specified System.Half values.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// A System.Half value that is the sum of half1 and half2.
+ public static Half Add(Half half1, Half half2) { return half1 + half2; }
+ ///
+ /// Subtracts one specified System.Half value from another.
+ ///
+ /// A System.Half (the minuend).
+ /// A System.Half (the subtrahend).
+ /// The System.Half result of subtracting half2 from half1.
+ public static Half Subtract(Half half1, Half half2) { return half1 - half2; }
+ ///
+ /// Multiplies two specified System.Half values.
+ ///
+ /// A System.Half (the multiplicand).
+ /// A System.Half (the multiplier).
+ /// A System.Half that is the result of multiplying half1 and half2.
+ public static Half Multiply(Half half1, Half half2) { return half1 * half2; }
+ ///
+ /// Divides two specified System.Half values.
+ ///
+ /// A System.Half (the dividend).
+ /// A System.Half (the divisor).
+ /// The System.Half that is the result of dividing half1 by half2.
+ /// half2 is zero.
+ public static Half Divide(Half half1, Half half2) { return half1 / half2; }
+
+ ///
+ /// Returns the value of the System.Half operand (the sign of the operand is unchanged).
+ ///
+ /// The System.Half operand.
+ /// The value of the operand, half.
+ public static Half operator +(Half half) { return half; }
+ ///
+ /// Negates the value of the specified System.Half operand.
+ ///
+ /// The System.Half operand.
+ /// The result of half multiplied by negative one (-1).
+ public static Half operator -(Half half) { return HalfHelper.Negate(half); }
+ ///
+ /// Increments the System.Half operand by 1.
+ ///
+ /// The System.Half operand.
+ /// The value of half incremented by 1.
+ public static Half operator ++(Half half) { return (Half)(half + 1f); }
+ ///
+ /// Decrements the System.Half operand by one.
+ ///
+ /// The System.Half operand.
+ /// The value of half decremented by 1.
+ public static Half operator --(Half half) { return (Half)(half - 1f); }
+ ///
+ /// Adds two specified System.Half values.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// The System.Half result of adding half1 and half2.
+ public static Half operator +(Half half1, Half half2) { return (Half)((float)half1 + (float)half2); }
+ ///
+ /// Subtracts two specified System.Half values.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// The System.Half result of subtracting half1 and half2.
+ public static Half operator -(Half half1, Half half2) { return (Half)((float)half1 - (float)half2); }
+ ///
+ /// Multiplies two specified System.Half values.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// The System.Half result of multiplying half1 by half2.
+ public static Half operator *(Half half1, Half half2) { return (Half)((float)half1 * (float)half2); }
+ ///
+ /// Divides two specified System.Half values.
+ ///
+ /// A System.Half (the dividend).
+ /// A System.Half (the divisor).
+ /// The System.Half result of half1 by half2.
+ public static Half operator /(Half half1, Half half2) { return (Half)((float)half1 / (float)half2); }
+ ///
+ /// Returns a value indicating whether two instances of System.Half are equal.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// true if half1 and half2 are equal; otherwise, false.
+ public static bool operator ==(Half half1, Half half2) { return (!IsNaN(half1) && (half1.value == half2.value)); }
+ ///
+ /// Returns a value indicating whether two instances of System.Half are not equal.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// true if half1 and half2 are not equal; otherwise, false.
+ public static bool operator !=(Half half1, Half half2) { return !(half1.value == half2.value); }
+ ///
+ /// Returns a value indicating whether a specified System.Half is less than another specified System.Half.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// true if half1 is less than half1; otherwise, false.
+ public static bool operator <(Half half1, Half half2) { return (float)half1 < (float)half2; }
+ ///
+ /// Returns a value indicating whether a specified System.Half is greater than another specified System.Half.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// true if half1 is greater than half2; otherwise, false.
+ public static bool operator >(Half half1, Half half2) { return (float)half1 > (float)half2; }
+ ///
+ /// Returns a value indicating whether a specified System.Half is less than or equal to another specified System.Half.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// true if half1 is less than or equal to half2; otherwise, false.
+ public static bool operator <=(Half half1, Half half2) { return (half1 == half2) || (half1 < half2); }
+ ///
+ /// Returns a value indicating whether a specified System.Half is greater than or equal to another specified System.Half.
+ ///
+ /// A System.Half.
+ /// A System.Half.
+ /// true if half1 is greater than or equal to half2; otherwise, false.
+ public static bool operator >=(Half half1, Half half2) { return (half1 == half2) || (half1 > half2); }
+ #endregion
+
+ #region Type casting operators
+ ///
+ /// Converts an 8-bit unsigned integer to a System.Half.
+ ///
+ /// An 8-bit unsigned integer.
+ /// A System.Half that represents the converted 8-bit unsigned integer.
+ public static implicit operator Half(byte value) { return new Half((float)value); }
+ ///
+ /// Converts a 16-bit signed integer to a System.Half.
+ ///
+ /// A 16-bit signed integer.
+ /// A System.Half that represents the converted 16-bit signed integer.
+ public static implicit operator Half(short value) { return new Half((float)value); }
+ ///
+ /// Converts a Unicode character to a System.Half.
+ ///
+ /// A Unicode character.
+ /// A System.Half that represents the converted Unicode character.
+ public static implicit operator Half(char value) { return new Half((float)value); }
+ ///
+ /// Converts a 32-bit signed integer to a System.Half.
+ ///
+ /// A 32-bit signed integer.
+ /// A System.Half that represents the converted 32-bit signed integer.
+ public static implicit operator Half(int value) { return new Half((float)value); }
+ ///
+ /// Converts a 64-bit signed integer to a System.Half.
+ ///
+ /// A 64-bit signed integer.
+ /// A System.Half that represents the converted 64-bit signed integer.
+ public static implicit operator Half(long value) { return new Half((float)value); }
+ ///
+ /// Converts a single-precision floating-point number to a System.Half.
+ ///
+ /// A single-precision floating-point number.
+ /// A System.Half that represents the converted single-precision floating point number.
+ public static explicit operator Half(float value) { return new Half((float)value); }
+ ///
+ /// Converts a double-precision floating-point number to a System.Half.
+ ///
+ /// A double-precision floating-point number.
+ /// A System.Half that represents the converted double-precision floating point number.
+ public static explicit operator Half(double value) { return new Half((float)value); }
+ ///
+ /// Converts a decimal number to a System.Half.
+ ///
+ /// decimal number
+ /// A System.Half that represents the converted decimal number.
+ public static explicit operator Half(decimal value) { return new Half((float)value); }
+ ///
+ /// Converts a System.Half to an 8-bit unsigned integer.
+ ///
+ /// A System.Half to convert.
+ /// An 8-bit unsigned integer that represents the converted System.Half.
+ public static explicit operator byte(Half value) { return (byte)(float)value; }
+ ///
+ /// Converts a System.Half to a Unicode character.
+ ///
+ /// A System.Half to convert.
+ /// A Unicode character that represents the converted System.Half.
+ public static explicit operator char(Half value) { return (char)(float)value; }
+ ///
+ /// Converts a System.Half to a 16-bit signed integer.
+ ///
+ /// A System.Half to convert.
+ /// A 16-bit signed integer that represents the converted System.Half.
+ public static explicit operator short(Half value) { return (short)(float)value; }
+ ///
+ /// Converts a System.Half to a 32-bit signed integer.
+ ///
+ /// A System.Half to convert.
+ /// A 32-bit signed integer that represents the converted System.Half.
+ public static explicit operator int(Half value) { return (int)(float)value; }
+ ///
+ /// Converts a System.Half to a 64-bit signed integer.
+ ///
+ /// A System.Half to convert.
+ /// A 64-bit signed integer that represents the converted System.Half.
+ public static explicit operator long(Half value) { return (long)(float)value; }
+ ///
+ /// Converts a System.Half to a single-precision floating-point number.
+ ///
+ /// A System.Half to convert.
+ /// A single-precision floating-point number that represents the converted System.Half.
+ public static implicit operator float(Half value) { return (float)HalfHelper.HalfToSingle(value); }
+ ///
+ /// Converts a System.Half to a double-precision floating-point number.
+ ///
+ /// A System.Half to convert.
+ /// A double-precision floating-point number that represents the converted System.Half.
+ public static implicit operator double(Half value) { return (double)(float)value; }
+ ///
+ /// Converts a System.Half to a decimal number.
+ ///
+ /// A System.Half to convert.
+ /// A decimal number that represents the converted System.Half.
+ public static explicit operator decimal(Half value) { return (decimal)(float)value; }
+ ///
+ /// Converts an 8-bit signed integer to a System.Half.
+ ///
+ /// An 8-bit signed integer.
+ /// A System.Half that represents the converted 8-bit signed integer.
+ public static implicit operator Half(sbyte value) { return new Half((float)value); }
+ ///
+ /// Converts a 16-bit unsigned integer to a System.Half.
+ ///
+ /// A 16-bit unsigned integer.
+ /// A System.Half that represents the converted 16-bit unsigned integer.
+ public static implicit operator Half(ushort value) { return new Half((float)value); }
+ ///
+ /// Converts a 32-bit unsigned integer to a System.Half.
+ ///
+ /// A 32-bit unsigned integer.
+ /// A System.Half that represents the converted 32-bit unsigned integer.
+ public static implicit operator Half(uint value) { return new Half((float)value); }
+ ///
+ /// Converts a 64-bit unsigned integer to a System.Half.
+ ///
+ /// A 64-bit unsigned integer.
+ /// A System.Half that represents the converted 64-bit unsigned integer.
+ public static implicit operator Half(ulong value) { return new Half((float)value); }
+ ///
+ /// Converts a System.Half to an 8-bit signed integer.
+ ///
+ /// A System.Half to convert.
+ /// An 8-bit signed integer that represents the converted System.Half.
+ public static explicit operator sbyte(Half value) { return (sbyte)(float)value; }
+ ///
+ /// Converts a System.Half to a 16-bit unsigned integer.
+ ///
+ /// A System.Half to convert.
+ /// A 16-bit unsigned integer that represents the converted System.Half.
+ public static explicit operator ushort(Half value) { return (ushort)(float)value; }
+ ///
+ /// Converts a System.Half to a 32-bit unsigned integer.
+ ///
+ /// A System.Half to convert.
+ /// A 32-bit unsigned integer that represents the converted System.Half.
+ public static explicit operator uint(Half value) { return (uint)(float)value; }
+ ///
+ /// Converts a System.Half to a 64-bit unsigned integer.
+ ///
+ /// A System.Half to convert.
+ /// A 64-bit unsigned integer that represents the converted System.Half.
+ public static explicit operator ulong(Half value) { return (ulong)(float)value; }
+ #endregion
+
+ ///
+ /// Compares this instance to a specified System.Half object.
+ ///
+ /// A System.Half object.
+ ///
+ /// A signed number indicating the relative values of this instance and value.
+ /// Return Value Meaning Less than zero This instance is less than value. Zero
+ /// This instance is equal to value. Greater than zero This instance is greater than value.
+ ///
+ public int CompareTo(Half other)
+ {
+ int result = 0;
+ if (this < other)
+ {
+ result = -1;
+ }
+ else if (this > other)
+ {
+ result = 1;
+ }
+ else if (this != other)
+ {
+ if (!IsNaN(this))
+ {
+ result = 1;
+ }
+ else if (!IsNaN(other))
+ {
+ result = -1;
+ }
+ }
+
+ return result;
+ }
+ ///
+ /// Compares this instance to a specified System.Object.
+ ///
+ /// An System.Object or null.
+ ///
+ /// A signed number indicating the relative values of this instance and value.
+ /// Return Value Meaning Less than zero This instance is less than value. Zero
+ /// This instance is equal to value. Greater than zero This instance is greater
+ /// than value. -or- value is null.
+ ///
+ /// value is not a System.Half
+ public int CompareTo(object obj)
+ {
+ int result = 0;
+ if (obj == null)
+ {
+ result = 1;
+ }
+ else
+ {
+ if (obj is Half)
+ {
+ result = CompareTo((Half)obj);
+ }
+ else
+ {
+ throw new ArgumentException("Object must be of type Half.");
+ }
+ }
+
+ return result;
+ }
+ ///
+ /// Returns a value indicating whether this instance and a specified System.Half object represent the same value.
+ ///
+ /// A System.Half object to compare to this instance.
+ /// true if value is equal to this instance; otherwise, false.
+ public bool Equals(Half other)
+ {
+ return ((other == this) || (IsNaN(other) && IsNaN(this)));
+ }
+ ///
+ /// Returns a value indicating whether this instance and a specified System.Object
+ /// represent the same type and value.
+ ///
+ /// An System.Object.
+ /// true if value is a System.Half and equal to this instance; otherwise, false.
+ public override bool Equals(object obj)
+ {
+ bool result = false;
+ if (obj is Half)
+ {
+ Half half = (Half)obj;
+ if ((half == this) || (IsNaN(half) && IsNaN(this)))
+ {
+ result = true;
+ }
+ }
+
+ return result;
+ }
+ ///
+ /// Returns the hash code for this instance.
+ ///
+ /// A 32-bit signed integer hash code.
+ public override int GetHashCode()
+ {
+ return value.GetHashCode();
+ }
+ ///
+ /// Returns the System.TypeCode for value type System.Half.
+ ///
+ /// The enumerated constant (TypeCode)255.
+ public TypeCode GetTypeCode()
+ {
+ return (TypeCode)255;
+ }
+
+ #region BitConverter & Math methods for Half
+ ///
+ /// Returns the specified half-precision floating point value as an array of bytes.
+ ///
+ /// The number to convert.
+ /// An array of bytes with length 2.
+ public static byte[] GetBytes(Half value)
+ {
+ return BitConverter.GetBytes(value.value);
+ }
+ ///
+ /// Converts the value of a specified instance of System.Half to its equivalent binary representation.
+ ///
+ /// A System.Half value.
+ /// A 16-bit unsigned integer that contain the binary representation of value.
+ public static ushort GetBits(Half value)
+ {
+ return value.value;
+ }
+ ///
+ /// Returns a half-precision floating point number converted from two bytes
+ /// at a specified position in a byte array.
+ ///
+ /// An array of bytes.
+ /// The starting position within value.
+ /// A half-precision floating point number formed by two bytes beginning at startIndex.
+ ///
+ /// startIndex is greater than or equal to the length of value minus 1, and is
+ /// less than or equal to the length of value minus 1.
+ ///
+ /// value is null.
+ /// startIndex is less than zero or greater than the length of value minus 1.
+ public static Half ToHalf(byte[] value, int startIndex)
+ {
+ return Half.ToHalf((ushort)BitConverter.ToInt16(value, startIndex));
+ }
+ ///
+ /// Returns a half-precision floating point number converted from its binary representation.
+ ///
+ /// Binary representation of System.Half value
+ /// A half-precision floating point number formed by its binary representation.
+ public static Half ToHalf(ushort bits)
+ {
+ return new Half { value = bits };
+ }
+
+ ///
+ /// Returns a value indicating the sign of a half-precision floating-point number.
+ ///
+ /// A signed number.
+ ///
+ /// A number indicating the sign of value. Number Description -1 value is less
+ /// than zero. 0 value is equal to zero. 1 value is greater than zero.
+ ///
+ /// value is equal to System.Half.NaN.
+ public static int Sign(Half value)
+ {
+ if (value < 0)
+ {
+ return -1;
+ }
+ else if (value > 0)
+ {
+ return 1;
+ }
+ else
+ {
+ if (value != 0)
+ {
+ throw new ArithmeticException("Function does not accept floating point Not-a-Number values.");
+ }
+ }
+
+ return 0;
+ }
+ ///
+ /// Returns the absolute value of a half-precision floating-point number.
+ ///
+ /// A number in the range System.Half.MinValue ≤ value ≤ System.Half.MaxValue.
+ /// A half-precision floating-point number, x, such that 0 ≤ x ≤System.Half.MaxValue.
+ public static Half Abs(Half value)
+ {
+ return HalfHelper.Abs(value);
+ }
+ ///
+ /// Returns the larger of two half-precision floating-point numbers.
+ ///
+ /// The first of two half-precision floating-point numbers to compare.
+ /// The second of two half-precision floating-point numbers to compare.
+ ///
+ /// Parameter value1 or value2, whichever is larger. If value1, or value2, or both val1
+ /// and value2 are equal to System.Half.NaN, System.Half.NaN is returned.
+ ///
+ public static Half Max(Half value1, Half value2)
+ {
+ return (value1 < value2) ? value2 : value1;
+ }
+ ///
+ /// Returns the smaller of two half-precision floating-point numbers.
+ ///
+ /// The first of two half-precision floating-point numbers to compare.
+ /// The second of two half-precision floating-point numbers to compare.
+ ///
+ /// Parameter value1 or value2, whichever is smaller. If value1, or value2, or both val1
+ /// and value2 are equal to System.Half.NaN, System.Half.NaN is returned.
+ ///
+ public static Half Min(Half value1, Half value2)
+ {
+ return (value1 < value2) ? value1 : value2;
+ }
+ #endregion
+
+ ///
+ /// Returns a value indicating whether the specified number evaluates to not a number (System.Half.NaN).
+ ///
+ /// A half-precision floating-point number.
+ /// true if value evaluates to not a number (System.Half.NaN); otherwise, false.
+ public static bool IsNaN(Half half)
+ {
+ return HalfHelper.IsNaN(half);
+ }
+ ///
+ /// Returns a value indicating whether the specified number evaluates to negative or positive infinity.
+ ///
+ /// A half-precision floating-point number.
+ /// true if half evaluates to System.Half.PositiveInfinity or System.Half.NegativeInfinity; otherwise, false.
+ public static bool IsInfinity(Half half)
+ {
+ return HalfHelper.IsInfinity(half);
+ }
+ ///
+ /// Returns a value indicating whether the specified number evaluates to negative infinity.
+ ///
+ /// A half-precision floating-point number.
+ /// true if half evaluates to System.Half.NegativeInfinity; otherwise, false.
+ public static bool IsNegativeInfinity(Half half)
+ {
+ return HalfHelper.IsNegativeInfinity(half);
+ }
+ ///
+ /// Returns a value indicating whether the specified number evaluates to positive infinity.
+ ///
+ /// A half-precision floating-point number.
+ /// true if half evaluates to System.Half.PositiveInfinity; otherwise, false.
+ public static bool IsPositiveInfinity(Half half)
+ {
+ return HalfHelper.IsPositiveInfinity(half);
+ }
+
+ #region String operations (Parse and ToString)
+ ///
+ /// Converts the string representation of a number to its System.Half equivalent.
+ ///
+ /// The string representation of the number to convert.
+ /// The System.Half number equivalent to the number contained in value.
+ /// value is null.
+ /// value is not in the correct format.
+ /// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
+ public static Half Parse(string value)
+ {
+ return (Half)float.Parse(value, CultureInfo.InvariantCulture);
+ }
+ ///
+ /// Converts the string representation of a number to its System.Half equivalent
+ /// using the specified culture-specific format information.
+ ///
+ /// The string representation of the number to convert.
+ /// An System.IFormatProvider that supplies culture-specific parsing information about value.
+ /// The System.Half number equivalent to the number contained in s as specified by provider.
+ /// value is null.
+ /// value is not in the correct format.
+ /// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
+ public static Half Parse(string value, IFormatProvider provider)
+ {
+ return (Half)float.Parse(value, provider);
+ }
+ ///
+ /// Converts the string representation of a number in a specified style to its System.Half equivalent.
+ ///
+ /// The string representation of the number to convert.
+ ///
+ /// A bitwise combination of System.Globalization.NumberStyles values that indicates
+ /// the style elements that can be present in value. A typical value to specify is
+ /// System.Globalization.NumberStyles.Number.
+ ///
+ /// The System.Half number equivalent to the number contained in s as specified by style.
+ /// value is null.
+ ///
+ /// style is not a System.Globalization.NumberStyles value. -or- style is the
+ /// System.Globalization.NumberStyles.AllowHexSpecifier value.
+ ///
+ /// value is not in the correct format.
+ /// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
+ public static Half Parse(string value, NumberStyles style)
+ {
+ return (Half)float.Parse(value, style, CultureInfo.InvariantCulture);
+ }
+ ///
+ /// Converts the string representation of a number to its System.Half equivalent
+ /// using the specified style and culture-specific format.
+ ///
+ /// The string representation of the number to convert.
+ ///
+ /// A bitwise combination of System.Globalization.NumberStyles values that indicates
+ /// the style elements that can be present in value. A typical value to specify is
+ /// System.Globalization.NumberStyles.Number.
+ ///
+ /// An System.IFormatProvider object that supplies culture-specific information about the format of value.
+ /// The System.Half number equivalent to the number contained in s as specified by style and provider.
+ /// value is null.
+ ///
+ /// style is not a System.Globalization.NumberStyles value. -or- style is the
+ /// System.Globalization.NumberStyles.AllowHexSpecifier value.
+ ///
+ /// value is not in the correct format.
+ /// value represents a number less than System.Half.MinValue or greater than System.Half.MaxValue.
+ public static Half Parse(string value, NumberStyles style, IFormatProvider provider)
+ {
+ return (Half)float.Parse(value, style, provider);
+ }
+ ///
+ /// Converts the string representation of a number to its System.Half equivalent.
+ /// A return value indicates whether the conversion succeeded or failed.
+ ///
+ /// The string representation of the number to convert.
+ ///
+ /// When this method returns, contains the System.Half number that is equivalent
+ /// to the numeric value contained in value, if the conversion succeeded, or is zero
+ /// if the conversion failed. The conversion fails if the s parameter is null,
+ /// is not a number in a valid format, or represents a number less than System.Half.MinValue
+ /// or greater than System.Half.MaxValue. This parameter is passed uninitialized.
+ ///
+ /// true if s was converted successfully; otherwise, false.
+ public static bool TryParse(string value, out Half result)
+ {
+ float f;
+ if (float.TryParse(value, out f))
+ {
+ result = (Half)f;
+ return true;
+ }
+
+ result = new Half();
+ return false;
+ }
+ ///
+ /// Converts the string representation of a number to its System.Half equivalent
+ /// using the specified style and culture-specific format. A return value indicates
+ /// whether the conversion succeeded or failed.
+ ///
+ /// The string representation of the number to convert.
+ ///
+ /// A bitwise combination of System.Globalization.NumberStyles values that indicates
+ /// the permitted format of value. A typical value to specify is System.Globalization.NumberStyles.Number.
+ ///
+ /// An System.IFormatProvider object that supplies culture-specific parsing information about value.
+ ///
+ /// When this method returns, contains the System.Half number that is equivalent
+ /// to the numeric value contained in value, if the conversion succeeded, or is zero
+ /// if the conversion failed. The conversion fails if the s parameter is null,
+ /// is not in a format compliant with style, or represents a number less than
+ /// System.Half.MinValue or greater than System.Half.MaxValue. This parameter is passed uninitialized.
+ ///
+ /// true if s was converted successfully; otherwise, false.
+ ///
+ /// style is not a System.Globalization.NumberStyles value. -or- style
+ /// is the System.Globalization.NumberStyles.AllowHexSpecifier value.
+ ///
+ public static bool TryParse(string value, NumberStyles style, IFormatProvider provider, out Half result)
+ {
+ bool parseResult = false;
+ float f;
+ if (float.TryParse(value, style, provider, out f))
+ {
+ result = (Half)f;
+ parseResult = true;
+ }
+ else
+ {
+ result = new Half();
+ }
+
+ return parseResult;
+ }
+ ///
+ /// Converts the numeric value of this instance to its equivalent string representation.
+ ///
+ /// A string that represents the value of this instance.
+ public override string ToString()
+ {
+ return ((float)this).ToString(CultureInfo.InvariantCulture);
+ }
+ ///
+ /// Converts the numeric value of this instance to its equivalent string representation
+ /// using the specified culture-specific format information.
+ ///
+ /// An System.IFormatProvider that supplies culture-specific formatting information.
+ /// The string representation of the value of this instance as specified by provider.
+ public string ToString(IFormatProvider formatProvider)
+ {
+ return ((float)this).ToString(formatProvider);
+ }
+ ///
+ /// Converts the numeric value of this instance to its equivalent string representation, using the specified format.
+ ///
+ /// A numeric format string.
+ /// The string representation of the value of this instance as specified by format.
+ public string ToString(string format)
+ {
+ return ((float)this).ToString(format, CultureInfo.InvariantCulture);
+ }
+ ///
+ /// Converts the numeric value of this instance to its equivalent string representation
+ /// using the specified format and culture-specific format information.
+ ///
+ /// A numeric format string.
+ /// An System.IFormatProvider that supplies culture-specific formatting information.
+ /// The string representation of the value of this instance as specified by format and provider.
+ /// format is invalid.
+ public string ToString(string format, IFormatProvider formatProvider)
+ {
+ return ((float)this).ToString(format, formatProvider);
+ }
+ #endregion
+
+ #region IConvertible Members
+ float IConvertible.ToSingle(IFormatProvider provider)
+ {
+ return (float)this;
+ }
+ TypeCode IConvertible.GetTypeCode()
+ {
+ return GetTypeCode();
+ }
+ bool IConvertible.ToBoolean(IFormatProvider provider)
+ {
+ return Convert.ToBoolean((float)this);
+ }
+ byte IConvertible.ToByte(IFormatProvider provider)
+ {
+ return Convert.ToByte((float)this);
+ }
+ char IConvertible.ToChar(IFormatProvider provider)
+ {
+ throw new InvalidCastException(string.Format(CultureInfo.CurrentCulture, "Invalid cast from '{0}' to '{1}'.", "Half", "Char"));
+ }
+ DateTime IConvertible.ToDateTime(IFormatProvider provider)
+ {
+ throw new InvalidCastException(string.Format(CultureInfo.CurrentCulture, "Invalid cast from '{0}' to '{1}'.", "Half", "DateTime"));
+ }
+ decimal IConvertible.ToDecimal(IFormatProvider provider)
+ {
+ return Convert.ToDecimal((float)this);
+ }
+ double IConvertible.ToDouble(IFormatProvider provider)
+ {
+ return Convert.ToDouble((float)this);
+ }
+ short IConvertible.ToInt16(IFormatProvider provider)
+ {
+ return Convert.ToInt16((float)this);
+ }
+ int IConvertible.ToInt32(IFormatProvider provider)
+ {
+ return Convert.ToInt32((float)this);
+ }
+ long IConvertible.ToInt64(IFormatProvider provider)
+ {
+ return Convert.ToInt64((float)this);
+ }
+ sbyte IConvertible.ToSByte(IFormatProvider provider)
+ {
+ return Convert.ToSByte((float)this);
+ }
+ string IConvertible.ToString(IFormatProvider provider)
+ {
+ return Convert.ToString((float)this, CultureInfo.InvariantCulture);
+ }
+ object IConvertible.ToType(Type conversionType, IFormatProvider provider)
+ {
+ return (((float)this) as IConvertible).ToType(conversionType, provider);
+ }
+ ushort IConvertible.ToUInt16(IFormatProvider provider)
+ {
+ return Convert.ToUInt16((float)this);
+ }
+ uint IConvertible.ToUInt32(IFormatProvider provider)
+ {
+ return Convert.ToUInt32((float)this);
+ }
+ ulong IConvertible.ToUInt64(IFormatProvider provider)
+ {
+ return Convert.ToUInt64((float)this);
+ }
+ #endregion
+ }
+}
diff --git a/AssetStudio/Math/HalfHelper.cs b/AssetStudio/Math/HalfHelper.cs
new file mode 100644
index 0000000..3020f98
--- /dev/null
+++ b/AssetStudio/Math/HalfHelper.cs
@@ -0,0 +1,211 @@
+using System.Runtime.InteropServices;
+
+namespace System
+{
+ ///
+ /// Helper class for Half conversions and some low level operations.
+ /// This class is internally used in the Half class.
+ ///
+ ///
+ /// References:
+ /// - Fast Half Float Conversions, Jeroen van der Zijp, link: http://www.fox-toolkit.org/ftp/fasthalffloatconversion.pdf
+ ///
+ [ComVisible(false)]
+ internal static class HalfHelper
+ {
+ private static uint[] mantissaTable = GenerateMantissaTable();
+ private static uint[] exponentTable = GenerateExponentTable();
+ private static ushort[] offsetTable = GenerateOffsetTable();
+ private static ushort[] baseTable = GenerateBaseTable();
+ private static sbyte[] shiftTable = GenerateShiftTable();
+
+ // Transforms the subnormal representation to a normalized one.
+ private static uint ConvertMantissa(int i)
+ {
+ uint m = (uint)(i << 13); // Zero pad mantissa bits
+ uint e = 0; // Zero exponent
+
+ // While not normalized
+ while ((m & 0x00800000) == 0)
+ {
+ e -= 0x00800000; // Decrement exponent (1<<23)
+ m <<= 1; // Shift mantissa
+ }
+ m &= unchecked((uint)~0x00800000); // Clear leading 1 bit
+ e += 0x38800000; // Adjust bias ((127-14)<<23)
+ return m | e; // Return combined number
+ }
+
+ private static uint[] GenerateMantissaTable()
+ {
+ uint[] mantissaTable = new uint[2048];
+ mantissaTable[0] = 0;
+ for (int i = 1; i < 1024; i++)
+ {
+ mantissaTable[i] = ConvertMantissa(i);
+ }
+ for (int i = 1024; i < 2048; i++)
+ {
+ mantissaTable[i] = (uint)(0x38000000 + ((i - 1024) << 13));
+ }
+
+ return mantissaTable;
+ }
+ private static uint[] GenerateExponentTable()
+ {
+ uint[] exponentTable = new uint[64];
+ exponentTable[0] = 0;
+ for (int i = 1; i < 31; i++)
+ {
+ exponentTable[i] = (uint)(i << 23);
+ }
+ exponentTable[31] = 0x47800000;
+ exponentTable[32] = 0x80000000;
+ for (int i = 33; i < 63; i++)
+ {
+ exponentTable[i] = (uint)(0x80000000 + ((i - 32) << 23));
+ }
+ exponentTable[63] = 0xc7800000;
+
+ return exponentTable;
+ }
+ private static ushort[] GenerateOffsetTable()
+ {
+ ushort[] offsetTable = new ushort[64];
+ offsetTable[0] = 0;
+ for (int i = 1; i < 32; i++)
+ {
+ offsetTable[i] = 1024;
+ }
+ offsetTable[32] = 0;
+ for (int i = 33; i < 64; i++)
+ {
+ offsetTable[i] = 1024;
+ }
+
+ return offsetTable;
+ }
+ private static ushort[] GenerateBaseTable()
+ {
+ ushort[] baseTable = new ushort[512];
+ for (int i = 0; i < 256; ++i)
+ {
+ sbyte e = (sbyte)(127 - i);
+ if (e > 24)
+ { // Very small numbers map to zero
+ baseTable[i | 0x000] = 0x0000;
+ baseTable[i | 0x100] = 0x8000;
+ }
+ else if (e > 14)
+ { // Small numbers map to denorms
+ baseTable[i | 0x000] = (ushort)(0x0400 >> (18 + e));
+ baseTable[i | 0x100] = (ushort)((0x0400 >> (18 + e)) | 0x8000);
+ }
+ else if (e >= -15)
+ { // Normal numbers just lose precision
+ baseTable[i | 0x000] = (ushort)((15 - e) << 10);
+ baseTable[i | 0x100] = (ushort)(((15 - e) << 10) | 0x8000);
+ }
+ else if (e > -128)
+ { // Large numbers map to Infinity
+ baseTable[i | 0x000] = 0x7c00;
+ baseTable[i | 0x100] = 0xfc00;
+ }
+ else
+ { // Infinity and NaN's stay Infinity and NaN's
+ baseTable[i | 0x000] = 0x7c00;
+ baseTable[i | 0x100] = 0xfc00;
+ }
+ }
+
+ return baseTable;
+ }
+ private static sbyte[] GenerateShiftTable()
+ {
+ sbyte[] shiftTable = new sbyte[512];
+ for (int i = 0; i < 256; ++i)
+ {
+ sbyte e = (sbyte)(127 - i);
+ if (e > 24)
+ { // Very small numbers map to zero
+ shiftTable[i | 0x000] = 24;
+ shiftTable[i | 0x100] = 24;
+ }
+ else if (e > 14)
+ { // Small numbers map to denorms
+ shiftTable[i | 0x000] = (sbyte)(e - 1);
+ shiftTable[i | 0x100] = (sbyte)(e - 1);
+ }
+ else if (e >= -15)
+ { // Normal numbers just lose precision
+ shiftTable[i | 0x000] = 13;
+ shiftTable[i | 0x100] = 13;
+ }
+ else if (e > -128)
+ { // Large numbers map to Infinity
+ shiftTable[i | 0x000] = 24;
+ shiftTable[i | 0x100] = 24;
+ }
+ else
+ { // Infinity and NaN's stay Infinity and NaN's
+ shiftTable[i | 0x000] = 13;
+ shiftTable[i | 0x100] = 13;
+ }
+ }
+
+ return shiftTable;
+ }
+
+ /*public static unsafe float HalfToSingle(Half half)
+ {
+ uint result = mantissaTable[offsetTable[half.value >> 10] + (half.value & 0x3ff)] + exponentTable[half.value >> 10];
+ return *((float*)&result);
+ }
+ public static unsafe Half SingleToHalf(float single)
+ {
+ uint value = *((uint*)&single);
+
+ ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
+ return Half.ToHalf(result);
+ }*/
+ public static float HalfToSingle(Half half)
+ {
+ uint result = mantissaTable[offsetTable[half.value >> 10] + (half.value & 0x3ff)] + exponentTable[half.value >> 10];
+ byte[] uintBytes = BitConverter.GetBytes(result);
+ return BitConverter.ToSingle(uintBytes, 0);
+ }
+ public static Half SingleToHalf(float single)
+ {
+ byte[] singleBytes = BitConverter.GetBytes(single);
+ uint value = BitConverter.ToUInt32(singleBytes, 0);
+ ushort result = (ushort)(baseTable[(value >> 23) & 0x1ff] + ((value & 0x007fffff) >> shiftTable[value >> 23]));
+ return Half.ToHalf(result);
+ }
+
+ public static Half Negate(Half half)
+ {
+ return Half.ToHalf((ushort)(half.value ^ 0x8000));
+ }
+ public static Half Abs(Half half)
+ {
+ return Half.ToHalf((ushort)(half.value & 0x7fff));
+ }
+
+ public static bool IsNaN(Half half)
+ {
+ return ((half.value & 0x7fff) > 0x7c00);
+ }
+ public static bool IsInfinity(Half half)
+ {
+ return ((half.value & 0x7fff) == 0x7c00);
+ }
+ public static bool IsPositiveInfinity(Half half)
+ {
+ return (half.value == 0x7c00);
+ }
+ public static bool IsNegativeInfinity(Half half)
+ {
+ return (half.value == 0xfc00);
+ }
+ }
+}
diff --git a/AssetStudio/Math/Matrix4x4f.cs b/AssetStudio/Math/Matrix4x4f.cs
new file mode 100644
index 0000000..40c2e35
--- /dev/null
+++ b/AssetStudio/Math/Matrix4x4f.cs
@@ -0,0 +1,241 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ public struct Matrix4x4 : IEquatable
+ {
+ public float M00;
+ public float M10;
+ public float M20;
+ public float M30;
+
+ public float M01;
+ public float M11;
+ public float M21;
+ public float M31;
+
+ public float M02;
+ public float M12;
+ public float M22;
+ public float M32;
+
+ public float M03;
+ public float M13;
+ public float M23;
+ public float M33;
+
+ public Matrix4x4(float[] values)
+ {
+ if (values == null)
+ throw new ArgumentNullException(nameof(values));
+ if (values.Length != 16)
+ throw new ArgumentOutOfRangeException(nameof(values), "There must be sixteen and only sixteen input values for Matrix.");
+
+ M00 = values[0];
+ M10 = values[1];
+ M20 = values[2];
+ M30 = values[3];
+
+ M01 = values[4];
+ M11 = values[5];
+ M21 = values[6];
+ M31 = values[7];
+
+ M02 = values[8];
+ M12 = values[9];
+ M22 = values[10];
+ M32 = values[11];
+
+ M03 = values[12];
+ M13 = values[13];
+ M23 = values[14];
+ M33 = values[15];
+ }
+
+ public float this[int row, int column]
+ {
+ get => this[row + column * 4];
+
+ set => this[row + column * 4] = value;
+ }
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0: return M00;
+ case 1: return M10;
+ case 2: return M20;
+ case 3: return M30;
+ case 4: return M01;
+ case 5: return M11;
+ case 6: return M21;
+ case 7: return M31;
+ case 8: return M02;
+ case 9: return M12;
+ case 10: return M22;
+ case 11: return M32;
+ case 12: return M03;
+ case 13: return M13;
+ case 14: return M23;
+ case 15: return M33;
+ default: throw new IndexOutOfRangeException("Invalid matrix index!");
+ }
+ }
+
+ set
+ {
+ switch (index)
+ {
+ case 0: M00 = value; break;
+ case 1: M10 = value; break;
+ case 2: M20 = value; break;
+ case 3: M30 = value; break;
+ case 4: M01 = value; break;
+ case 5: M11 = value; break;
+ case 6: M21 = value; break;
+ case 7: M31 = value; break;
+ case 8: M02 = value; break;
+ case 9: M12 = value; break;
+ case 10: M22 = value; break;
+ case 11: M32 = value; break;
+ case 12: M03 = value; break;
+ case 13: M13 = value; break;
+ case 14: M23 = value; break;
+ case 15: M33 = value; break;
+ default: throw new IndexOutOfRangeException("Invalid matrix index!");
+ }
+ }
+ }
+
+ public override int GetHashCode()
+ {
+ return GetColumn(0).GetHashCode() ^ (GetColumn(1).GetHashCode() << 2) ^ (GetColumn(2).GetHashCode() >> 2) ^ (GetColumn(3).GetHashCode() >> 1);
+ }
+
+ public override bool Equals(object other)
+ {
+ if (!(other is Matrix4x4))
+ return false;
+ return Equals((Matrix4x4)other);
+ }
+
+ public bool Equals(Matrix4x4 other)
+ {
+ return GetColumn(0).Equals(other.GetColumn(0))
+ && GetColumn(1).Equals(other.GetColumn(1))
+ && GetColumn(2).Equals(other.GetColumn(2))
+ && GetColumn(3).Equals(other.GetColumn(3));
+ }
+
+ public Vector4 GetColumn(int index)
+ {
+ switch (index)
+ {
+ case 0: return new Vector4(M00, M10, M20, M30);
+ case 1: return new Vector4(M01, M11, M21, M31);
+ case 2: return new Vector4(M02, M12, M22, M32);
+ case 3: return new Vector4(M03, M13, M23, M33);
+ default: throw new IndexOutOfRangeException("Invalid column index!");
+ }
+ }
+
+ public Vector4 GetRow(int index)
+ {
+ switch (index)
+ {
+ case 0: return new Vector4(M00, M01, M02, M03);
+ case 1: return new Vector4(M10, M11, M12, M13);
+ case 2: return new Vector4(M20, M21, M22, M23);
+ case 3: return new Vector4(M30, M31, M32, M33);
+ default: throw new IndexOutOfRangeException("Invalid row index!");
+ }
+ }
+
+ public static Matrix4x4 operator *(Matrix4x4 lhs, Matrix4x4 rhs)
+ {
+ Matrix4x4 res;
+ res.M00 = lhs.M00 * rhs.M00 + lhs.M01 * rhs.M10 + lhs.M02 * rhs.M20 + lhs.M03 * rhs.M30;
+ res.M01 = lhs.M00 * rhs.M01 + lhs.M01 * rhs.M11 + lhs.M02 * rhs.M21 + lhs.M03 * rhs.M31;
+ res.M02 = lhs.M00 * rhs.M02 + lhs.M01 * rhs.M12 + lhs.M02 * rhs.M22 + lhs.M03 * rhs.M32;
+ res.M03 = lhs.M00 * rhs.M03 + lhs.M01 * rhs.M13 + lhs.M02 * rhs.M23 + lhs.M03 * rhs.M33;
+
+ res.M10 = lhs.M10 * rhs.M00 + lhs.M11 * rhs.M10 + lhs.M12 * rhs.M20 + lhs.M13 * rhs.M30;
+ res.M11 = lhs.M10 * rhs.M01 + lhs.M11 * rhs.M11 + lhs.M12 * rhs.M21 + lhs.M13 * rhs.M31;
+ res.M12 = lhs.M10 * rhs.M02 + lhs.M11 * rhs.M12 + lhs.M12 * rhs.M22 + lhs.M13 * rhs.M32;
+ res.M13 = lhs.M10 * rhs.M03 + lhs.M11 * rhs.M13 + lhs.M12 * rhs.M23 + lhs.M13 * rhs.M33;
+
+ res.M20 = lhs.M20 * rhs.M00 + lhs.M21 * rhs.M10 + lhs.M22 * rhs.M20 + lhs.M23 * rhs.M30;
+ res.M21 = lhs.M20 * rhs.M01 + lhs.M21 * rhs.M11 + lhs.M22 * rhs.M21 + lhs.M23 * rhs.M31;
+ res.M22 = lhs.M20 * rhs.M02 + lhs.M21 * rhs.M12 + lhs.M22 * rhs.M22 + lhs.M23 * rhs.M32;
+ res.M23 = lhs.M20 * rhs.M03 + lhs.M21 * rhs.M13 + lhs.M22 * rhs.M23 + lhs.M23 * rhs.M33;
+
+ res.M30 = lhs.M30 * rhs.M00 + lhs.M31 * rhs.M10 + lhs.M32 * rhs.M20 + lhs.M33 * rhs.M30;
+ res.M31 = lhs.M30 * rhs.M01 + lhs.M31 * rhs.M11 + lhs.M32 * rhs.M21 + lhs.M33 * rhs.M31;
+ res.M32 = lhs.M30 * rhs.M02 + lhs.M31 * rhs.M12 + lhs.M32 * rhs.M22 + lhs.M33 * rhs.M32;
+ res.M33 = lhs.M30 * rhs.M03 + lhs.M31 * rhs.M13 + lhs.M32 * rhs.M23 + lhs.M33 * rhs.M33;
+
+ return res;
+ }
+
+ public static bool operator ==(Matrix4x4 lhs, Matrix4x4 rhs)
+ {
+ return lhs.GetColumn(0) == rhs.GetColumn(0)
+ && lhs.GetColumn(1) == rhs.GetColumn(1)
+ && lhs.GetColumn(2) == rhs.GetColumn(2)
+ && lhs.GetColumn(3) == rhs.GetColumn(3);
+ }
+
+ public static bool operator !=(Matrix4x4 lhs, Matrix4x4 rhs)
+ {
+ return !(lhs == rhs);
+ }
+
+ public static Matrix4x4 Scale(Vector3 vector)
+ {
+ Matrix4x4 m;
+ m.M00 = vector.X; m.M01 = 0F; m.M02 = 0F; m.M03 = 0F;
+ m.M10 = 0F; m.M11 = vector.Y; m.M12 = 0F; m.M13 = 0F;
+ m.M20 = 0F; m.M21 = 0F; m.M22 = vector.Z; m.M23 = 0F;
+ m.M30 = 0F; m.M31 = 0F; m.M32 = 0F; m.M33 = 1F;
+ return m;
+ }
+
+ public static Matrix4x4 Translate(Vector3 vector)
+ {
+ Matrix4x4 m;
+ m.M00 = 1F; m.M01 = 0F; m.M02 = 0F; m.M03 = vector.X;
+ m.M10 = 0F; m.M11 = 1F; m.M12 = 0F; m.M13 = vector.Y;
+ m.M20 = 0F; m.M21 = 0F; m.M22 = 1F; m.M23 = vector.Z;
+ m.M30 = 0F; m.M31 = 0F; m.M32 = 0F; m.M33 = 1F;
+ return m;
+ }
+
+ public static Matrix4x4 Rotate(Quaternion q)
+ {
+ float x = q.X * 2.0F;
+ float y = q.Y * 2.0F;
+ float z = q.Z * 2.0F;
+ float xx = q.X * x;
+ float yy = q.Y * y;
+ float zz = q.Z * z;
+ float xy = q.X * y;
+ float xz = q.X * z;
+ float yz = q.Y * z;
+ float wx = q.W * x;
+ float wy = q.W * y;
+ float wz = q.W * z;
+
+ Matrix4x4 m;
+ m.M00 = 1.0f - (yy + zz); m.M10 = xy + wz; m.M20 = xz - wy; m.M30 = 0.0F;
+ m.M01 = xy - wz; m.M11 = 1.0f - (xx + zz); m.M21 = yz + wx; m.M31 = 0.0F;
+ m.M02 = xz + wy; m.M12 = yz - wx; m.M22 = 1.0f - (xx + yy); m.M32 = 0.0F;
+ m.M03 = 0.0F; m.M13 = 0.0F; m.M23 = 0.0F; m.M33 = 1.0F;
+ return m;
+ }
+ }
+}
diff --git a/AssetStudio/Math/Quaternion.cs b/AssetStudio/Math/Quaternion.cs
new file mode 100644
index 0000000..5633ed6
--- /dev/null
+++ b/AssetStudio/Math/Quaternion.cs
@@ -0,0 +1,66 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio
+{
+ [StructLayout(LayoutKind.Sequential)]
+ public struct Quaternion : IEquatable
+ {
+ public float X;
+ public float Y;
+ public float Z;
+ public float W;
+
+ public Quaternion(float x, float y, float z, float w)
+ {
+ X = x;
+ Y = y;
+ Z = z;
+ W = w;
+ }
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0: return X;
+ case 1: return Y;
+ case 2: return Z;
+ case 3: return W;
+ default: throw new IndexOutOfRangeException("Invalid Quaternion index!");
+ }
+ }
+
+ set
+ {
+ switch (index)
+ {
+ case 0: X = value; break;
+ case 1: Y = value; break;
+ case 2: Z = value; break;
+ case 3: W = value; break;
+ default: throw new IndexOutOfRangeException("Invalid Quaternion index!");
+ }
+ }
+ }
+
+ public override int GetHashCode()
+ {
+ return X.GetHashCode() ^ (Y.GetHashCode() << 2) ^ (Z.GetHashCode() >> 2) ^ (W.GetHashCode() >> 1);
+ }
+
+ public override bool Equals(object other)
+ {
+ if (!(other is Quaternion))
+ return false;
+ return Equals((Quaternion)other);
+ }
+
+ public bool Equals(Quaternion other)
+ {
+ return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z) && W.Equals(other.W);
+ }
+ }
+}
diff --git a/AssetStudio/Math/Vector2.cs b/AssetStudio/Math/Vector2.cs
new file mode 100644
index 0000000..18e9268
--- /dev/null
+++ b/AssetStudio/Math/Vector2.cs
@@ -0,0 +1,150 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ public struct Vector2 : IEquatable
+ {
+ public float X;
+ public float Y;
+
+ public Vector2(float x, float y)
+ {
+ X = x;
+ Y = y;
+ }
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0: return X;
+ case 1: return Y;
+ default:
+ throw new IndexOutOfRangeException("Invalid Vector2 index!");
+ }
+ }
+
+ set
+ {
+ switch (index)
+ {
+ case 0: X = value; break;
+ case 1: Y = value; break;
+ default:
+ throw new IndexOutOfRangeException("Invalid Vector2 index!");
+ }
+ }
+ }
+
+ public override int GetHashCode()
+ {
+ return X.GetHashCode() ^ (Y.GetHashCode() << 2);
+ }
+
+ public override bool Equals(object other)
+ {
+ if (!(other is Vector2))
+ return false;
+ return Equals((Vector2)other);
+ }
+
+ public bool Equals(Vector2 other)
+ {
+ return X.Equals(other.X) && Y.Equals(other.Y);
+ }
+
+ public void Normalize()
+ {
+ var length = Length();
+ if (length > kEpsilon)
+ {
+ var invNorm = 1.0f / length;
+ X *= invNorm;
+ Y *= invNorm;
+ }
+ else
+ {
+ X = 0;
+ Y = 0;
+ }
+ }
+
+ public float Length()
+ {
+ return (float)Math.Sqrt(LengthSquared());
+ }
+
+ public float LengthSquared()
+ {
+ return X * X + Y * Y;
+ }
+
+ public static Vector2 Zero => new Vector2();
+
+ public static Vector2 operator +(Vector2 a, Vector2 b)
+ {
+ return new Vector2(a.X + b.X, a.Y + b.Y);
+ }
+
+ public static Vector2 operator -(Vector2 a, Vector2 b)
+ {
+ return new Vector2(a.X - b.X, a.Y - b.Y);
+ }
+
+ public static Vector2 operator *(Vector2 a, Vector2 b)
+ {
+ return new Vector2(a.X * b.X, a.Y * b.Y);
+ }
+
+ public static Vector2 operator /(Vector2 a, Vector2 b)
+ {
+ return new Vector2(a.X / b.X, a.Y / b.Y);
+ }
+
+ public static Vector2 operator -(Vector2 a)
+ {
+ return new Vector2(-a.X, -a.Y);
+ }
+
+ public static Vector2 operator *(Vector2 a, float d)
+ {
+ return new Vector2(a.X * d, a.Y * d);
+ }
+
+ public static Vector2 operator *(float d, Vector2 a)
+ {
+ return new Vector2(a.X * d, a.Y * d);
+ }
+
+ public static Vector2 operator /(Vector2 a, float d)
+ {
+ return new Vector2(a.X / d, a.Y / d);
+ }
+
+ public static bool operator ==(Vector2 lhs, Vector2 rhs)
+ {
+ return (lhs - rhs).LengthSquared() < kEpsilon * kEpsilon;
+ }
+
+ public static bool operator !=(Vector2 lhs, Vector2 rhs)
+ {
+ return !(lhs == rhs);
+ }
+
+ public static implicit operator Vector3(Vector2 v)
+ {
+ return new Vector3(v.X, v.Y, 0);
+ }
+
+ public static implicit operator Vector4(Vector2 v)
+ {
+ return new Vector4(v.X, v.Y, 0.0F, 0.0F);
+ }
+
+ private const float kEpsilon = 0.00001F;
+ }
+}
diff --git a/AssetStudio/Math/Vector3.cs b/AssetStudio/Math/Vector3.cs
new file mode 100644
index 0000000..9bd5c4b
--- /dev/null
+++ b/AssetStudio/Math/Vector3.cs
@@ -0,0 +1,146 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ public struct Vector3 : IEquatable
+ {
+ public float X;
+ public float Y;
+ public float Z;
+
+ public Vector3(float x, float y, float z)
+ {
+ X = x;
+ Y = y;
+ Z = z;
+ }
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0: return X;
+ case 1: return Y;
+ case 2: return Z;
+ default:
+ throw new IndexOutOfRangeException("Invalid Vector3 index!");
+ }
+ }
+
+ set
+ {
+ switch (index)
+ {
+ case 0: X = value; break;
+ case 1: Y = value; break;
+ case 2: Z = value; break;
+ default:
+ throw new IndexOutOfRangeException("Invalid Vector3 index!");
+ }
+ }
+ }
+
+ public override int GetHashCode()
+ {
+ return X.GetHashCode() ^ (Y.GetHashCode() << 2) ^ (Z.GetHashCode() >> 2);
+ }
+
+ public override bool Equals(object other)
+ {
+ if (!(other is Vector3))
+ return false;
+ return Equals((Vector3)other);
+ }
+
+ public bool Equals(Vector3 other)
+ {
+ return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z);
+ }
+
+ public void Normalize()
+ {
+ var length = Length();
+ if (length > kEpsilon)
+ {
+ var invNorm = 1.0f / length;
+ X *= invNorm;
+ Y *= invNorm;
+ Z *= invNorm;
+ }
+ else
+ {
+ X = 0;
+ Y = 0;
+ Z = 0;
+ }
+ }
+
+ public float Length()
+ {
+ return (float)Math.Sqrt(LengthSquared());
+ }
+
+ public float LengthSquared()
+ {
+ return X * X + Y * Y + Z * Z;
+ }
+
+ public static Vector3 Zero => new Vector3();
+
+ public static Vector3 operator +(Vector3 a, Vector3 b)
+ {
+ return new Vector3(a.X + b.X, a.Y + b.Y, a.Z + b.Z);
+ }
+
+ public static Vector3 operator -(Vector3 a, Vector3 b)
+ {
+ return new Vector3(a.X - b.X, a.Y - b.Y, a.Z - b.Z);
+ }
+
+ public static Vector3 operator -(Vector3 a)
+ {
+ return new Vector3(-a.X, -a.Y, -a.Z);
+ }
+
+ public static Vector3 operator *(Vector3 a, float d)
+ {
+ return new Vector3(a.X * d, a.Y * d, a.Z * d);
+ }
+
+ public static Vector3 operator *(float d, Vector3 a)
+ {
+ return new Vector3(a.X * d, a.Y * d, a.Z * d);
+ }
+
+ public static Vector3 operator /(Vector3 a, float d)
+ {
+ return new Vector3(a.X / d, a.Y / d, a.Z / d);
+ }
+
+ public static bool operator ==(Vector3 lhs, Vector3 rhs)
+ {
+ return (lhs - rhs).LengthSquared() < kEpsilon * kEpsilon;
+ }
+
+ public static bool operator !=(Vector3 lhs, Vector3 rhs)
+ {
+ return !(lhs == rhs);
+ }
+
+ public static implicit operator Vector2(Vector3 v)
+ {
+ return new Vector2(v.X, v.Y);
+ }
+
+ public static implicit operator Vector4(Vector3 v)
+ {
+ return new Vector4(v.X, v.Y, v.Z, 0.0F);
+ }
+
+ private const float kEpsilon = 0.00001F;
+ }
+}
diff --git a/AssetStudio/Math/Vector4.cs b/AssetStudio/Math/Vector4.cs
new file mode 100644
index 0000000..ed4dc7a
--- /dev/null
+++ b/AssetStudio/Math/Vector4.cs
@@ -0,0 +1,163 @@
+using System;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio
+{
+ [StructLayout(LayoutKind.Sequential, Pack = 4)]
+ public struct Vector4 : IEquatable
+ {
+ public float X;
+ public float Y;
+ public float Z;
+ public float W;
+
+ public Vector4(float x, float y, float z, float w)
+ {
+ X = x;
+ Y = y;
+ Z = z;
+ W = w;
+ }
+
+ public Vector4(Vector3 value, float w)
+ {
+ X = value.X;
+ Y = value.Y;
+ Z = value.Z;
+ W = w;
+ }
+
+ public float this[int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0: return X;
+ case 1: return Y;
+ case 2: return Z;
+ case 3: return W;
+ default: throw new IndexOutOfRangeException("Invalid Vector4 index!");
+ }
+ }
+
+ set
+ {
+ switch (index)
+ {
+ case 0: X = value; break;
+ case 1: Y = value; break;
+ case 2: Z = value; break;
+ case 3: W = value; break;
+ default: throw new IndexOutOfRangeException("Invalid Vector4 index!");
+ }
+ }
+ }
+
+ public override int GetHashCode()
+ {
+ return X.GetHashCode() ^ (Y.GetHashCode() << 2) ^ (Z.GetHashCode() >> 2) ^ (W.GetHashCode() >> 1);
+ }
+
+ public override bool Equals(object other)
+ {
+ if (!(other is Vector4))
+ return false;
+ return Equals((Vector4)other);
+ }
+
+ public bool Equals(Vector4 other)
+ {
+ return X.Equals(other.X) && Y.Equals(other.Y) && Z.Equals(other.Z) && W.Equals(other.W);
+ }
+
+ public void Normalize()
+ {
+ var length = Length();
+ if (length > kEpsilon)
+ {
+ var invNorm = 1.0f / length;
+ X *= invNorm;
+ Y *= invNorm;
+ Z *= invNorm;
+ W *= invNorm;
+ }
+ else
+ {
+ X = 0;
+ Y = 0;
+ Z = 0;
+ W = 0;
+ }
+ }
+
+ public float Length()
+ {
+ return (float)Math.Sqrt(LengthSquared());
+ }
+
+ public float LengthSquared()
+ {
+ return X * X + Y * Y + Z * Z + W * W;
+ }
+
+ public static Vector4 Zero => new Vector4();
+
+ public static Vector4 operator +(Vector4 a, Vector4 b)
+ {
+ return new Vector4(a.X + b.X, a.Y + b.Y, a.Z + b.Z, a.W + b.W);
+ }
+
+ public static Vector4 operator -(Vector4 a, Vector4 b)
+ {
+ return new Vector4(a.X - b.X, a.Y - b.Y, a.Z - b.Z, a.W - b.W);
+ }
+
+ public static Vector4 operator -(Vector4 a)
+ {
+ return new Vector4(-a.X, -a.Y, -a.Z, -a.W);
+ }
+
+ public static Vector4 operator *(Vector4 a, float d)
+ {
+ return new Vector4(a.X * d, a.Y * d, a.Z * d, a.W * d);
+ }
+
+ public static Vector4 operator *(float d, Vector4 a)
+ {
+ return new Vector4(a.X * d, a.Y * d, a.Z * d, a.W * d);
+ }
+
+ public static Vector4 operator /(Vector4 a, float d)
+ {
+ return new Vector4(a.X / d, a.Y / d, a.Z / d, a.W / d);
+ }
+
+ public static bool operator ==(Vector4 lhs, Vector4 rhs)
+ {
+ return (lhs - rhs).LengthSquared() < kEpsilon * kEpsilon;
+ }
+
+ public static bool operator !=(Vector4 lhs, Vector4 rhs)
+ {
+ return !(lhs == rhs);
+ }
+
+ public static implicit operator Vector2(Vector4 v)
+ {
+ return new Vector2(v.X, v.Y);
+ }
+
+ public static implicit operator Vector3(Vector4 v)
+ {
+ return new Vector3(v.X, v.Y, v.Z);
+ }
+
+ public static implicit operator Color(Vector4 v)
+ {
+ return new Color(v.X, v.Y, v.Z, v.W);
+ }
+
+ private const float kEpsilon = 0.00001F;
+ }
+}
diff --git a/AssetStudioFBX/AssetStudioFBX.h b/AssetStudioFBX/AssetStudioFBX.h
index 0e04841..3cbb0b6 100644
--- a/AssetStudioFBX/AssetStudioFBX.h
+++ b/AssetStudioFBX/AssetStudioFBX.h
@@ -9,7 +9,6 @@ using namespace System;
using namespace System::Collections::Generic;
using namespace System::IO;
using namespace System::Runtime::InteropServices;
-using namespace SharpDX;
#define WITH_MARSHALLED_STRING(name,str,block)\
{ \
diff --git a/AssetStudioFBX/AssetStudioFBX.vcxproj b/AssetStudioFBX/AssetStudioFBX.vcxproj
index 8dde759..ef3e2f4 100644
--- a/AssetStudioFBX/AssetStudioFBX.vcxproj
+++ b/AssetStudioFBX/AssetStudioFBX.vcxproj
@@ -140,12 +140,6 @@
-
- ..\AssetStudio\Libraries\SharpDX.dll
-
-
- ..\AssetStudio\Libraries\SharpDX.Mathematics.dll
-
diff --git a/AssetStudioFBX/AssetStudioFBXExporter.cpp b/AssetStudioFBX/AssetStudioFBXExporter.cpp
index b0244fa..aefa6c5 100644
--- a/AssetStudioFBX/AssetStudioFBXExporter.cpp
+++ b/AssetStudioFBX/AssetStudioFBXExporter.cpp
@@ -409,7 +409,7 @@ namespace AssetStudio
for (int j = 0; j < vertexList->Count; j++)
{
ImportedVertexWithColour^ vert = (ImportedVertexWithColour^)vertexList[j];
- lGeometryElementVertexColor->GetDirectArray().Add(FbxColor(vert->Colour.Red, vert->Colour.Green, vert->Colour.Blue, vert->Colour.Alpha));
+ lGeometryElementVertexColor->GetDirectArray().Add(FbxColor(vert->Colour.R, vert->Colour.G, vert->Colour.B, vert->Colour.A));
}
}
@@ -451,22 +451,22 @@ namespace AssetStudio
else
{
FbxString lShadingName = "Phong";
- Color4 diffuse = mat->Diffuse;
- Color4 ambient = mat->Ambient;
- Color4 emissive = mat->Emissive;
- Color4 specular = mat->Specular;
- Color4 reflection = mat->Reflection;
+ Color diffuse = mat->Diffuse;
+ Color ambient = mat->Ambient;
+ Color emissive = mat->Emissive;
+ Color specular = mat->Specular;
+ Color reflection = mat->Reflection;
pMat = FbxSurfacePhong::Create(pScene, pMatName);
- pMat->Diffuse.Set(FbxDouble3(diffuse.Red, diffuse.Green, diffuse.Blue));
- pMat->DiffuseFactor.Set(FbxDouble(diffuse.Alpha));
- pMat->Ambient.Set(FbxDouble3(ambient.Red, ambient.Green, ambient.Blue));
- pMat->AmbientFactor.Set(FbxDouble(ambient.Alpha));
- pMat->Emissive.Set(FbxDouble3(emissive.Red, emissive.Green, emissive.Blue));
- pMat->EmissiveFactor.Set(FbxDouble(emissive.Alpha));
- pMat->Specular.Set(FbxDouble3(specular.Red, specular.Green, specular.Blue));
- pMat->SpecularFactor.Set(FbxDouble(specular.Alpha));
- pMat->Reflection.Set(FbxDouble3(reflection.Red, reflection.Green, reflection.Blue));
- pMat->ReflectionFactor.Set(FbxDouble(reflection.Alpha));
+ pMat->Diffuse.Set(FbxDouble3(diffuse.R, diffuse.G, diffuse.B));
+ pMat->DiffuseFactor.Set(FbxDouble(diffuse.A));
+ pMat->Ambient.Set(FbxDouble3(ambient.R, ambient.G, ambient.B));
+ pMat->AmbientFactor.Set(FbxDouble(ambient.A));
+ pMat->Emissive.Set(FbxDouble3(emissive.R, emissive.G, emissive.B));
+ pMat->EmissiveFactor.Set(FbxDouble(emissive.A));
+ pMat->Specular.Set(FbxDouble3(specular.R, specular.G, specular.B));
+ pMat->SpecularFactor.Set(FbxDouble(specular.A));
+ pMat->Reflection.Set(FbxDouble3(reflection.R, reflection.G, reflection.B));
+ pMat->ReflectionFactor.Set(FbxDouble(reflection.A));
pMat->Shininess.Set(FbxDouble(mat->Shininess));
pMat->TransparencyFactor.Set(FbxDouble(mat->Transparency));
pMat->ShadingModel.Set(lShadingName);
diff --git a/AssetStudioGUI/AssetStudioGUIForm.cs b/AssetStudioGUI/AssetStudioGUIForm.cs
index 8b00a11..6dc677d 100644
--- a/AssetStudioGUI/AssetStudioGUIForm.cs
+++ b/AssetStudioGUI/AssetStudioGUIForm.cs
@@ -16,6 +16,8 @@ using AssetStudio;
using static AssetStudioGUI.Studio;
using Object = AssetStudio.Object;
using Font = AssetStudio.Font;
+using Vector3 = OpenTK.Vector3;
+using Vector4 = OpenTK.Vector4;
namespace AssetStudioGUI
{
@@ -1449,7 +1451,7 @@ namespace AssetStudioGUI
private void InitOpenTK()
{
ChangeGLSize(glControl1.Size);
- GL.ClearColor(Color.CadetBlue);
+ GL.ClearColor(System.Drawing.Color.CadetBlue);
pgmID = GL.CreateProgram();
LoadShader("vs", ShaderType.VertexShader, pgmID, out int vsID);
LoadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID);
diff --git a/AssetStudioUtility/AssetStudioUtility.csproj b/AssetStudioUtility/AssetStudioUtility.csproj
index a579872..6569151 100644
--- a/AssetStudioUtility/AssetStudioUtility.csproj
+++ b/AssetStudioUtility/AssetStudioUtility.csproj
@@ -59,15 +59,9 @@
..\AssetStudio\Libraries\SharpDX.D3DCompiler.dll
-
- ..\AssetStudio\Libraries\SharpDX.Mathematics.dll
-
-
- ..\AssetStudio\Libraries\System.Half.dll
-
diff --git a/AssetStudioUtility/ModelConverter.cs b/AssetStudioUtility/ModelConverter.cs
index 17fc5b1..165d1fc 100644
--- a/AssetStudioUtility/ModelConverter.cs
+++ b/AssetStudioUtility/ModelConverter.cs
@@ -4,7 +4,6 @@ using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
-using SharpDX;
namespace AssetStudio
{
@@ -308,11 +307,11 @@ namespace AssetStudio
{
if (mesh.m_Colors.Length == mesh.m_VertexCount * 3)
{
- ((ImportedVertexWithColour)iVertex).Colour = new Color4(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
+ ((ImportedVertexWithColour)iVertex).Colour = new Color(mesh.m_Colors[j * 3], mesh.m_Colors[j * 3 + 1], mesh.m_Colors[j * 3 + 2], 1.0f);
}
else
{
- ((ImportedVertexWithColour)iVertex).Colour = new Color4(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
+ ((ImportedVertexWithColour)iVertex).Colour = new Color(mesh.m_Colors[j * 4], mesh.m_Colors[j * 4 + 1], mesh.m_Colors[j * 4 + 2], mesh.m_Colors[j * 4 + 3]);
}
}
//UV
@@ -364,8 +363,9 @@ namespace AssetStudio
//Bone
if (sMesh.m_Bones.Length > 0)
{
- iMesh.BoneList = new List(sMesh.m_Bones.Length);
- for (int i = 0; i < sMesh.m_Bones.Length; i++)
+ var boneMax = Math.Min(sMesh.m_Bones.Length, mesh.m_BindPose.Length);
+ iMesh.BoneList = new List(boneMax);
+ for (int i = 0; i < boneMax; i++)
{
var bone = new ImportedBone();
if (sMesh.m_Bones[i].TryGet(out var m_Transform))
@@ -374,8 +374,8 @@ namespace AssetStudio
}
if (!string.IsNullOrEmpty(bone.Path))
{
- var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
- bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
+ var convert = Matrix4x4.Scale(new Vector3(-1, 1, 1));
+ bone.Matrix = convert * mesh.m_BindPose[i] * convert;
iMesh.BoneList.Add(bone);
}
}
@@ -391,8 +391,8 @@ namespace AssetStudio
bone.Path = FixBonePath(path);
if (!string.IsNullOrEmpty(bone.Path))
{
- var convert = Matrix.Scaling(new Vector3(-1, 1, 1));
- bone.Matrix = convert * Matrix.Transpose(mesh.m_BindPose[i]) * convert;
+ var convert = Matrix4x4.Scale(new Vector3(-1, 1, 1));
+ bone.Matrix = convert * mesh.m_BindPose[i] * convert;
iMesh.BoneList.Add(bone);
}
}
diff --git a/AssetStudioUtility/SpriteHelper.cs b/AssetStudioUtility/SpriteHelper.cs
index c60b5cf..48e3416 100644
--- a/AssetStudioUtility/SpriteHelper.cs
+++ b/AssetStudioUtility/SpriteHelper.cs
@@ -4,8 +4,6 @@ using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
-using SharpDX;
-using RectangleF = System.Drawing.RectangleF;
namespace AssetStudio
{
@@ -73,7 +71,7 @@ namespace AssetStudio
{
path.AddPolygon(p);
}
- using (var matr = new System.Drawing.Drawing2D.Matrix())
+ using (var matr = new Matrix())
{
if (m_Sprite.m_Pivot == Vector2.Zero) //5.4.2 down
{