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Unity 2022.2+ Texture2D fix
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@ -90,9 +90,16 @@ namespace AssetStudio
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var m_IsPreProcessed = reader.ReadBoolean();
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}
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if (version[0] > 2019 || (version[0] == 2019 && version[1] >= 3)) //2019.3 and up
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{
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if (version[0] >= 2022 && version[1] >= 2) //2022.2 and up
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{
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var m_IgnoreMipmapLimit = reader.ReadBoolean();
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}
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else
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{
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var m_IgnoreMasterTextureLimit = reader.ReadBoolean();
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}
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}
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if (version[0] >= 3) //3.0.0 - 5.4
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{
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if (version[0] < 5 || (version[0] == 5 && version[1] <= 4))
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@ -100,6 +107,11 @@ namespace AssetStudio
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var m_ReadAllowed = reader.ReadBoolean();
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}
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}
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if (version[0] == 2022 && version[1] >= 2) //2022.2 and up
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{
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var m_MipmapLimitGroupName = reader.ReadAlignedString();
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reader.AlignStream();
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}
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if (version[0] > 2018 || (version[0] == 2018 && version[1] >= 2)) //2018.2 and up
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{
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var m_StreamingMipmaps = reader.ReadBoolean();
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