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https://github.com/aelurum/AssetStudio.git
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Add option to manually bind UV map types
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@ -37,18 +37,19 @@ namespace AssetStudioGUI
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private AssetItem lastPreviewItem;
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private DirectBitmap imageTexture;
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private string tempClipboard;
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private bool isDarkMode;
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#region FMODControl
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private FMOD.System system;
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private FMOD.Sound sound;
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private FMOD.Channel channel;
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private FMOD.SoundGroup masterSoundGroup;
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private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF;
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private byte[] soundBuff;
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private uint FMODlenms;
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private uint FMODloopstartms;
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private uint FMODloopendms;
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private float FMODVolume = 0.8f;
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private bool isDarkMode;
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#endregion
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#region SpriteControl
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private SpriteMaskMode spriteMaskVisibleMode = SpriteMaskMode.On;
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@ -146,6 +147,10 @@ namespace AssetStudioGUI
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autoPlayAudioAssetsToolStripMenuItem.Checked = Properties.Settings.Default.autoplayAudio;
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FMODinit();
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listSearchFilterMode.SelectedIndex = 0;
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if (string.IsNullOrEmpty(Properties.Settings.Default.fbxSettings))
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{
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FBXinitOptions();
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}
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logger = new GUILogger(StatusStripUpdate);
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Logger.Default = logger;
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@ -2582,6 +2587,12 @@ namespace AssetStudioGUI
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Properties.Settings.Default.Save();
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}
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private void FBXinitOptions()
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{
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Properties.Settings.Default.fbxSettings = new Fbx.Settings().ToBase64();
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Properties.Settings.Default.Save();
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}
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#region FMOD
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private void FMODinit()
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{
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