Add option to manually bind UV map types

This commit is contained in:
VaDiM
2025-03-27 18:11:00 +03:00
parent e8ca265a43
commit e1e43439c3
17 changed files with 381 additions and 349 deletions

View File

@ -142,10 +142,7 @@ namespace AssetStudio.FbxInterop
private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
private static extern void AsFbxMeshCreateUVMap(IntPtr mesh, int uvIndex, int uvType);
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);