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Add option to manually bind UV map types
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@ -142,10 +142,7 @@ namespace AssetStudio.FbxInterop
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private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
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private static extern void AsFbxMeshCreateUVMap(IntPtr mesh, int uvIndex, int uvType);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
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