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Add option to manually bind UV map types
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@ -66,9 +66,7 @@ AS_API(void) AsFbxMeshInitControlPoints(fbxsdk::FbxMesh* pMesh, int32_t vertexCo
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AS_API(void) AsFbxMeshCreateElementNormal(fbxsdk::FbxMesh* pMesh);
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AS_API(void) AsFbxMeshCreateDiffuseUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
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AS_API(void) AsFbxMeshCreateNormalMapUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
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AS_API(void) AsFbxMeshCreateUVMap(fbxsdk::FbxMesh* pMesh, int32_t uvIndex, int32_t uvType);
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AS_API(void) AsFbxMeshCreateElementTangent(fbxsdk::FbxMesh* pMesh);
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