Add option to manually bind UV map types

This commit is contained in:
VaDiM
2025-03-27 18:11:00 +03:00
parent e8ca265a43
commit e1e43439c3
17 changed files with 381 additions and 349 deletions

View File

@ -66,9 +66,7 @@ AS_API(void) AsFbxMeshInitControlPoints(fbxsdk::FbxMesh* pMesh, int32_t vertexCo
AS_API(void) AsFbxMeshCreateElementNormal(fbxsdk::FbxMesh* pMesh);
AS_API(void) AsFbxMeshCreateDiffuseUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
AS_API(void) AsFbxMeshCreateNormalMapUV(fbxsdk::FbxMesh* pMesh, int32_t uv);
AS_API(void) AsFbxMeshCreateUVMap(fbxsdk::FbxMesh* pMesh, int32_t uvIndex, int32_t uvType);
AS_API(void) AsFbxMeshCreateElementTangent(fbxsdk::FbxMesh* pMesh);