use list to store objects in their original order

This commit is contained in:
Perfare
2020-03-28 14:13:25 +08:00
parent c4270e186d
commit e1dc54d6d7
4 changed files with 16 additions and 8 deletions

View File

@ -110,7 +110,7 @@ namespace AssetStudioGUI
{
var tempExportableAssets = new List<AssetItem>();
Dictionary<long, string> containers = null;
foreach (var asset in assetsFile.Objects.Values)
foreach (var asset in assetsFile.Objects)
{
var assetItem = new AssetItem(asset);
objectAssetItemDic.Add(asset, assetItem);
@ -230,7 +230,7 @@ namespace AssetStudioGUI
{
var fileNode = new GameObjectTreeNode(assetsFile.fileName); //RootNode
foreach (var obj in assetsFile.Objects.Values)
foreach (var obj in assetsFile.Objects)
{
if (obj is GameObject m_GameObject)
{