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Fix for mesh weights output
This commit is contained in:
@ -440,19 +440,19 @@ namespace AssetStudio
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}
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}
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}
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}
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}
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}
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else
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{
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//Logger.Error("");
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}
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}
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}
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if (boneType == 0)
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else
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{
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{
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//尝试使用m_BoneNameHashes 4.3 and up
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//尝试使用m_BoneNameHashes 4.3 and up
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if (mesh.m_BindPose.Length > 0 && (mesh.m_BindPose.Length == mesh.m_BoneNameHashes?.Length))
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if (mesh.m_BindPose.Length > 0 && (mesh.m_BindPose.Length == mesh.m_BoneNameHashes?.Length))
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{
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var verifiedBoneCount = mesh.m_BoneNameHashes.Count(x => FixBonePath(GetPathFromHash(x)) != null);
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if (verifiedBoneCount > 0)
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{
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{
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boneType = 2;
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boneType = 2;
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}
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}
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}
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}
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}
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if (boneType == 1)
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if (boneType == 1)
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{
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{
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