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support Unity 5.5
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@ -60,14 +60,29 @@ namespace Unity_Studio
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m_Materials[m] = sourceFile.ReadPPtr();
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}
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if (version[0] < 3) { a_Stream.Position += 16; } //m_LightmapTilingOffset vector4d
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if (version[0] < 3)
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{
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a_Stream.Position += 16;//m_LightmapTilingOffset vector4d
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}
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else
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{
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int m_SubsetIndices_size = a_Stream.ReadInt32();
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a_Stream.Position += m_SubsetIndices_size * 4;
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
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{
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a_Stream.Position += 4;//m_StaticBatchInfo
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}
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else
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{
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int m_SubsetIndices_size = a_Stream.ReadInt32();
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a_Stream.Position += m_SubsetIndices_size * 4;
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}
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PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
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if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
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{
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PPtr m_ProbeAnchor = sourceFile.ReadPPtr();
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PPtr m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
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}
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else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
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{
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bool m_UseLightProbes = a_Stream.ReadBoolean();
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a_Stream.Position += 3; //alignment
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@ -80,7 +95,7 @@ namespace Unity_Studio
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{
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if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = a_Stream.ReadInt16(); }
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else { int m_SortingLayer = a_Stream.ReadInt32(); }
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int m_SortingOrder = a_Stream.ReadInt16();
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a_Stream.AlignStream(4);
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}
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