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https://github.com/aelurum/AssetStudio.git
synced 2025-07-14 02:54:16 -04:00
- improve export MonoBehaviour
- remove some code
This commit is contained in:
@ -27,7 +27,7 @@ namespace Unity_Studio
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ClassStrStruct classStructure;
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if (sourceFile.ClassStructures.TryGetValue(preloadData.Type1, out classStructure))
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{
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var member = classStructure.members;
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var member = classStructure.members2;
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var strs = member.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
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var sb = new StringBuilder();
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Read(sb, strs, a_Stream);
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@ -64,72 +64,83 @@ namespace Unity_Studio
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{
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for (int i = 0; i < strs.Length; i++)
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{
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var strs2 = strs[i].Split(' ');
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var str = strs2[0].Split('\t');
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var level = str.Length - 1;
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var varTypeStr = str.Last();
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var varNameStr = strs2[1];
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if (varTypeStr == "int")
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var strs2 = strs[i].Split('\t');
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var level = int.Parse(strs2[0]);
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var varTypeStr = strs2[1];
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var varNameStr = strs2[2];
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if (varTypeStr == "SInt8")//sbyte
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{
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var value = a_Stream.ReadInt32();
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var value = a_Stream.ReadSByte();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt")
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{
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var value = a_Stream.ReadUInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "int64")
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{
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var value = a_Stream.ReadInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt64")
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{
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var value = a_Stream.ReadUInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt16")
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{
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var value = a_Stream.ReadUInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "SInt16")
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{
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var value = a_Stream.ReadInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt8")
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else if (varTypeStr == "UInt8")//byte
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{
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var value = a_Stream.ReadByte();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "float")
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else if (varTypeStr == "short" || varTypeStr == "SInt16")//Int16
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{
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var value = a_Stream.ReadInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt16" || varTypeStr == "unsigned short")//UInt16
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{
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var value = a_Stream.ReadUInt16();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "int" || varTypeStr == "SInt32")//Int32
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{
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var value = a_Stream.ReadInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32
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{
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var value = a_Stream.ReadUInt32();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "long long" || varTypeStr == "SInt64")//Int64
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{
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var value = a_Stream.ReadInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "UInt64" || varTypeStr == "unsigned long long")//UInt64
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{
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var value = a_Stream.ReadUInt64();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "float")//float
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{
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var value = a_Stream.ReadSingle();
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sb.AppendFormat("{0}{1} {2} = {3:f}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "bool")
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else if (varTypeStr == "double")//double
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{
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var value = a_Stream.ReadDouble();
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sb.AppendFormat("{0}{1} {2} = {3:f4}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "bool")//bool
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{
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var value = a_Stream.ReadBoolean();
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sb.AppendFormat("{0}{1} {2} = {3}\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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a_Stream.AlignStream(4);
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}
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else if (varTypeStr == "string")
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else if (varTypeStr == "string")//string
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{
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var value = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
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sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, value);
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i += 3;//skip
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}
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else if (varTypeStr == "Array")
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else if (varTypeStr == "Array")//Array
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{
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sb.AppendFormat("{0}{1} {2}\r\n", (new string('\t', level)), varTypeStr, varNameStr);
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var size = a_Stream.ReadInt32();
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@ -154,9 +165,8 @@ namespace Unity_Studio
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List<string> strs3 = new List<string>();
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for (int i = index + 2; i < strs.Length; i++)//skip int size
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{
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var strs2 = strs[i].Split(' ');
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var str = strs2[0].Split('\t');
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var level2 = str.Length - 1;
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var strs2 = strs[i].Split('\t');
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var level2 = int.Parse(strs2[0]);
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if (level2 <= level)
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{
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return strs3.ToArray();
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