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Fixed bug
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@ -854,6 +854,11 @@ namespace AssetStudio
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if (binding.typeID == ClassIDType.SkinnedMeshRenderer) //BlendShape
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if (binding.typeID == ClassIDType.SkinnedMeshRenderer) //BlendShape
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{
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{
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var channelName = GetChannelNameFromHash(binding.attribute);
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var channelName = GetChannelNameFromHash(binding.attribute);
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if (string.IsNullOrEmpty(channelName))
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{
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curveIndex++;
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return;
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}
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int dotPos = channelName.IndexOf('.');
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int dotPos = channelName.IndexOf('.');
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if (dotPos >= 0)
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if (dotPos >= 0)
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{
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{
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