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try to fix "PlayerSettings" on Unity 5.3.x
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@ -30,7 +30,7 @@ namespace Unity_Studio
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if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
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{ int targetIOSGraphics = a_Stream.ReadInt32(); }
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if (sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
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if (sourceFile.version[0] == 5 && sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)
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{ bool useOnDemandResources = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
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int targetResolution = a_Stream.ReadInt32();
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